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Ren'Py First AVN, looking to make Codex/Glossary

HourGrim

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Jan 26, 2024
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So, I search google and looked over Ren'pys documents, but nothing I notice really helps with making your own codex or glossary. I have looked at other people's AVN and some of them are crazy advanced, or they are very simple, but I am confused on how to add my own twist. I have some basic knowledge on it with the help of Grok (AI) but running into so many issues.

Not only that, but I would like to be able to use hyperlinks where it would take you to x catalog / character. (which is giving me so many problems), I also would like to have parts locked until you get to a certain point or click a scroll.

Is there anything out there that would guide me to understand more on how to go about making a codex with hyperlinks, locking, and have multiple things? (For a Lycan & Vampire AVN, I am working on)

How I in vision it / or what would seem cool, would be having 3 main tabs (Species, Religion, Locations) Clicking on Species would show, Lycan, Vampire, Human, Etc. (If I make more)
Clicking on Lycans, It would show the Origins / History, with side tabs for Characters, Battle History, Packs / Tribes etc. Maybe I am getting ahead of myself for a first AVN, but I want to create something that gives you backstory while also showing your states for x LI's and Non-LI's
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
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Aug 17, 2019
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UnRen a game that has one you like and take a look at the code. City of Broken Dreamers has one similar to what you're envisioning. From there, just make your own visuals and you should be good to go.

In-game hyperlinks are a little trickier. For the ones in my game, it's easier since it just pulls up a screen with the definition on it. But what you're looking for is going to be a little more involved than just words and definitions.
 
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Winterfire

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Sep 27, 2018
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If you searched google, you should have stumbled on the first result which is: isn't this at least a good base you could use?

-edit-
As for hyperlinks, they're essentially calling a piece of screen, which is possible to do if you're doing it modular.
Been a while since I looked at Ren'Py, but I recall the title options being modular, making use of , etc.
My suggestion would be to use that as a base, move and edit things around, and try adding your own spin to it.
And for the love of God, stop ruining your code with AI :FacePalm:
 
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HourGrim

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Jan 26, 2024
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UnRen a game that has one you like and take a look at the code. City of Broken Dreamers has one similar to what you're envisioning. From there, just make your own visuals and you should be good to go.

In-game hyperlinks are a little trickier. For the ones in my game, it's easier since it just pulls up a screen with the definition on it. But what you're looking for is going to be a little more involved than just words and definitions.
Thank you, I will look into the game and their way of a codex.

If you searched google, you should have stumbled on the first result which is: isn't this at least a good base you could use?

-edit-
As for hyperlinks, they're essentially calling a piece of screen, which is possible to do if you're doing it modular.
Been a while since I looked at Ren'Py, but I recall the title options being modular, making use of , etc.
My suggestion would be to use that as a base, move and edit things around, and try adding your own spin to it.
And for the love of God, stop ruining your code with AI :FacePalm:
I have checked that one out. It isn't bad, but my problem is that I am trying to have a codex inside a codex, if that make sense? Also like Turning Tricks said how else is skynet going to take over? :LOL: *seriously though* it has helped me a decent amount with learning python / renpy since I am used to PHP stuff so it's a different ball game.
 

Winterfire

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Sep 27, 2018
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Thank you, I will look into the game and their way of a codex.


I have checked that one out. It isn't bad, but my problem is that I am trying to have a codex inside a codex, if that make sense? Also like Turning Tricks said how else is skynet going to take over? :LOL: *seriously though* it has helped me a decent amount with learning python / renpy since I am used to PHP stuff so it's a different ball game.
You're only setting yourself up for failure if you use AI.
I am not one of those anti-AI psychos, I am prob one of the biggest supporters of AI, but you need to understand the current limits of AI. Right now, you cannot "Learn" from AI nor you should blindly trust AI.
To use AI for coding, you need to already know coding.

As for you're suggesting, I think you can simply copy how the title screen is done. It needs to be done modular, through the use of tags. I don't have renpy with me at the moment so I cannot post an example, but if you open the title screen, you'll see how it works. The title options aren't written on each screen, rather it's a screen called together with another screen.
 
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