How could they do my boy Newton like thati just can't... that's the most triggery thing i saw in porn parodies...
Thanks for finding the way to cheat it. I'm curious, how did you find that the value for power was getting multiplied by 37 and checked? Is there some method to check if a value is getting routinely compared to another in order to prevent cheating?Cheat Engine was fun to figure out. It checks two different numbers to see if the first one times something equals the second one. If you want to change or pause one, BOTH have to be affected.
Find your power via 4 byte, place into address list, start new search, find power times 37. Pause both. Close both doors, and speed up game to 5x. GG EZ. Got all stars in under 10 minutes.
[It changes addresses each night, however. Annoying, but doable]
New code 6/9/6/9 to get Golden. If you do 1987 it gives you a regular night with new call telling you about new code. [However 1987 must still be completed for 100% AFAIR]
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[EDIT:
I find it really funny because they posed this in the Discord]
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no clue, did you figure it out yet?im new to this sort of thing, how do i edit my save? (for a complete noob lol)
This is a great guide, but I just want to share my experience. Idk if I am just unlucky but, when I was doing that strat on foxy she sometimes moved regardless. That was on 1.1.0 so idk just someting to watch out for. I beat the 4/20 by camera stalling freddy in the closet cam this took care of foxy too as she is stalled when you look at any camera.for anyone who struggles with this game i made a rather simple and easy strat for 4/20 or any of the nights really
1. freddy will always do 5 LAUGHS before she reaches the right hall then she'll go back and forth each laugh after that, so just count to 5, close the door wait for her to leave, open it, hear a laugh close it again ect, this allows you to never check the right camera ever (another idea is to just keep the cam on her at all times so she cant kill you)
2. foxy's power drain is based on how many times she reaches the door IF im correct you can stall her with cams like in fnaf1 so keep spam flikking and it should stall her a bit although she can still be a bit rng at times
3. because you only check the left hall cam you'll also instantly know which footsteps belong to chica and which to bonny this also allows you to rarely need to check which side the footsteps came from and saves a bit of power usage from lights
do this loop for the remainder of the night and it should be an easy clear for any night really, also keep power in mind so don't flip too much after you stopped foxy with a door as she takes a bit before another run happens
hope this helps anyone!
(ps foxy can still be extremely rng and unfair)
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or uh just keep the cam on freddy and actually watch foxy's stages but thats up to you
for foxy ive found that she honestly does somewhat get cam stalled as not checking the cams at all has led her to starting a sprint way faster than normal but once again it feels very inconsistent in this game, and her always doing 3 knocks is a fucking pain lolCamera stalling Foxy isn't possible in this. Either she has a minimum movement opportunity of 1 frame, or it's at least so low that it may as well be. Spamming the cameras as fast as possible still won't stall her.
Camera stalling Freddy works fine.
For Bonnie/Chica, I think they don't actually have an AI cap in this. This is only relevant for 4/20 mode, but if you're playing that... you don't need to check the door lights at all. They will always have left after a movement opportunity.
yeah don't worry about it ive completely rewrote the quide to not be a garbage rng strat anymore lolThis is a great guide, but I just want to share my experience. Idk if I am just unlucky but, when I was doing that strat on foxy she sometimes moved regardless. That was on 1.1.0 so idk just someting to watch out for. I beat the 4/20 by camera stalling freddy in the closet cam this took care of foxy too as she is stalled when you look at any camera.
Basically Foxy picks a random amount of time every camera flip (in the original it was roughly between 1-18 seconds) and if that number hits 0, she will be able to roll her movement opportunities like Chica/Bonnie. I assume that on 4/20 this just means she succeeds every single opportunity.for foxy ive found that she honestly does somewhat get cam stalled as not checking the cams at all has led her to starting a sprint way faster than normal but once again it feels very inconsistent in this game, and her always doing 3 knocks is a fucking pain lol
ok after more experimentation i think ive figured it out and some extra thingsBasically Foxy picks a random amount of time every camera flip (in the original it was roughly between 1-18 seconds) and if that number hits 0, she will be able to roll her movement opportunities like Chica/Bonnie. I assume that on 4/20 this just means she succeeds every single opportunity.
The movement opportunity was 5 seconds and I think it's the same in Fuzzboobs, so however much you flip the cameras, you NEVER want to keep the cameras down for more than 10 seconds because then you're allowing her to progress twice.
I was so ready to write this off as complete BS because I've not just had her progress 20 seconds in the night, I've had her run down the hallway in the first 20 seconds.ok after more experimentation i think ive figured it out and some extra things
1. foxy can only take an opportunity 20s into the night before that she is completely inactive
Number 2 is correct, though the 8-10s figure seems to be born out of thin air because I can't see that in any respect. She can move as early as 6 seconds into the night. I've seen her move in between 23 seconds and 27 seconds. I even had her move during a brief 0.4 second window between 40.00 and 40.40 so that math isn't really mathing. I think she really does just pick a random number between 0 and x and if that many frames passes she progresses.2. as long as ANY cam is open and being watched she will fail any movement opportunity she gets
3. she seems to get a movement opportunity every 8-10s (first one starting at the 20s mark into the night)
using this info and opening up cams every 8-10s after the 20s of the night starting i was able to indefinitely stall foxy on 20 ai level and cause her to never leave the cove for the entirety of the night
I believed that there had to have been some counter to her movement, but after testing I have to say she most likely is just RNG. I tried both counting and timers. But even after consistent imputs she would just move earlier than she should have (if the timing was true).Freddy stalling will reduce the RNG somewhat, but not completely. I hope I am just smoothbrain/bad at the game and that there is a consistent setup, but I just cant see it.I was so ready to write this off as complete BS because I've not just had her progress 20 seconds in the night, I've had her run down the hallway in the first 20 seconds.
I did a little testing and tried a few different things. It seems like you're half-right - she is inactive for the first 20 seconds or so, but only if you don't look at the cameras. If you look at the cameras, she becomes active, and yeah, if you flip up the cameras right as the night starts she can easily attack your office in the first 20 seconds.
Number 2 is correct, though the 8-10s figure seems to be born out of thin air because I can't see that in any respect. She can move as early as 6 seconds into the night. I've seen her move in between 23 seconds and 27 seconds. I even had her move during a brief 0.4 second window between 40.00 and 40.40 so that math isn't really mathing. I think she really does just pick a random number between 0 and x and if that many frames passes she progresses.
the game has a sort of anti cheat, using a save file different from the one the game have created result on the save file being delatedAnd despite all of this, nobody could be arsed to just give a save file.