Managed to rip the main animations. The game seems to be encrypted, so it's annoying having to find the rest.
I love Godot's encryption feature. Edit: I mistook a bunch of headers for something else and missed a bunch of assets (spoiler, they were WebP
). Anyway, after some digging the game has now been miraculously decrypted. Here's the full source code with assets included:
Download:
{
pixeldrain -
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}
Dev should reduce asset size because a 16K PNG doesn't sound like good news to old hardware. Oh, and using OS.get_unique_id to obtain the encryption key isn't recommended in Godot's documentation as it leads to the key changing together with the user's hardware, thus resulting in loss of saves. If somebody is willing to compress the images and rebuild the game without encryption, feel free to do so, or at least try.
As a conclusion, obfuscation/encryption is meaningless in cases like these, it only troubles the community, be it small or big.