I have a question for game designers. There are beautiful and wonderful games. For example, Dave starts the game for a certain period, then stops for a long time, and the version is not completed. Rather, we find him producing another game, which makes him stop the previous games, so what is the reason?
Probably money, or at least chasing money.
I used a metaphor recently where I feel like I'm affixing new pieces of clay onto an ever-growing ball of clay--like Katamari Damacy. When I first started, the world was very small and the new pieces affixed were very impressive. As the world gets larger, the new pieces added seem less and less impressive by comparison and as time goes on, it doesn't APPEAR like I'm adding as much as I used to.
I think there's a temptation in indie game dev to start over, erasing the mistakes that are latent and ever-present in every game, and maybe recapture that feeling that you're adding a lot during the initial stages.
I have NO interest in making another game. I have been working ONLY on this game (in some capacity) for almost three years and I am as committed to making it better and better as the day I started.
Honestly I don't even know why myself, but that meredith story so far has hit me different than other incest games.
Unfortunately, I don't have time to play other games, so I can't really compare Meredith to milfs from other games.
One thing I wanted to do (just because this is what I like) is have a rushed 80's sitcom "working mom" with authentic "mom" dialogue:
* "Sweetie, you missed taking the trash out to the curb again! That's your responsibility!"
* "If you get hungry, we have fish sticks in the freezer. Oh! Don't forget to call Uncle Leo. How does my makeup look? Get your feet off the coffee table now. NOW!"