Me and my 0 patience having brain think that having more optional speed in the gameplay would help the flow of the game a lot. Some suggestions:
I enjoy seeing the buildup to sex scenes, but having to replay the whole game to get to those scenes to experience the build up to it can get a bit too much in my opinion. The gallery is great, but it only really shows the specific scene without any of the previous story around it. I've seen some devs fix this by having the option to start your game at a certain point in the story. The point and click questing is definitely fun, but after 2 or 3 times I don't think anyone would really want to redo those exact same things again. Imagine a start point being right after completing all the chores. This way you can get to the kissing scene fast + experience what got Meredith to the point of doing it. Have this at logical start points before the other scenes and you'll be making a whole lot of adhd'd people happy.
Allowing instantaneous text during dialogues would be great as well. I know that a skip feature can be risky, I've had it break renpy games in very odd ways. No idea how that'd work on unity, but if possible, it'd be a great addition.
These are interesting ideas and I'll think about them. I can vouch for the tedious nature of playing the game over from start as I do a couple of speed runs before each release.
I have a couple of updates to get through before I can tackle something like this, but I would want to make sure I fully and precisely identify the problems with repeat playthroughs before implementing solutions.
Off the top of my head, some or more of the following could go a long way:
- Addressing the game text speed issue people have been complaining about.
- A new game option for "experienced" players that automatically gives the player the fast travel perks and skips past. I could make a "virgin" pun in the describing of the different options. This option could automatically complete or skip past the cleaning the room quest, which is really only meant to give the player a "quick win" and function as a kind of tutorial.
- Fix some of the pacing issues in Meredith's story. I've spoken about this in previous posts.
- Additional Fast Travel abilities.
I believe that there are indeed gaps in the story of the convergence of son and mother, because we want to see a character in the game looking at which you believe that it is
mom!) but not just an adult cohabitant of a very promiscuous character, which is not even to achieve and do not have to as she herself jumps on you.
For the most part, I believe I've written Meredith as an authentic "American" mom (except for the romance w/her son part). There are always areas that could be improved, but the scenes where she embarrasses MC by bringing home a girl's phone number she met and brings home a stack of dirty magazines, for example, seem pretty legit to me.
my suggestions :
1)It's to show mom's motive in more detail.
- She hasn't had sex in a while and she's craving her natural needs?
- She is compelled to do it and has no other choice ?
- Does she accidentally come to these situations a bit "overplayed" ?
- She's very worried about what her son will grow up to be! And she has good evidence for that worry.
- Maybe she agonizes and worries for days or weeks about whether she should (kiss), (hand) (mouth) her son? At the same time, her opinion is constantly changing from "it's terribly wrong and beyond our reality" to ... I will do it no matter what it costs me, because as a real mother I am ready to do anything for my child.
It would make a lot of sense in the moments when Meredith comes to the guy's room. With a decision already formed.
This is where my perception from
making the game might differ from the experience of
playing the game. The player gets SOME forced insight from the cut scenes where Meredith talks to her friend on the phone. Some of the scenes where she barges into MC's room kind of give some clues. There's also the optional ability to understand Meredith's motivation by reading her diary.
The motivation I've tried to convey for Meredith is that she is under the impression that her adult son is hopelessly unsuccessful with women and is going to turn into some kind of "sex pervert." Given that she's a single mother who is working all the time and MC's dad isn't around, she assumes that there's some mystical wisdom that is magically passed down from father to son, that MC never received that would otherwise make him a ladies' man. Because most parents don't know what the heck they're doing (and this is pre-Internet), Meredith comes up with the idea of giving her son a crash course. Her plan backfires when a moment of chemistry is sparked as she's teaching him how to kiss and the seeds of ever-growing lust are planted in both of them from that moment forward.
I feel like all of this is stated in the narrative, but I'm speaking from the perspective of the guy who wrote the story, so I may be taking too much for granted and not properly unfolding the story to the player.
2)What does the protagonist think about all this?
I mean, he is a human being with emotions ) and after such close contact, he clearly must be experiencing the stress or love or animal sexual instinct of a teenager. I don't mean that it needs a lot, but a little revitalization of the main character would be nice
This is one of those philosophical things that I've waffled back and forth on. At times, I've had the view that the player should be the one doing the feeling and not MC. Others, I've had MC express his (or her) thoughts. The most obvious example of this is after the second kissing session where MC needs to jerk off to get some relief.
Nice! I'm glad you like it. Cheers!
Why does it load at 100 percent cpu? Is everyone like this?
Not that I know of. Is it the entire game or a specific scene?
Speaking solely from the pov of cis- hetero- male protagonist games
My perspective has always been that the Parent-Child conquest in nearly all these games is really like the final boss battle. It should be the hardest (heh) victory the MC-child wins, and you shouldn't be able to do it until you've gained the skills to prevail over x-number of mini-bosses (siblings, grandparents, second-degree relatives, teacher, super friendly neighbor, etc.). That certainly delays, *clears throat*, the satisfaction we're looking for as players, but it feels more......... 'realistic' is definitely not the word I want to use here......... accurate?
eels more like an earned payoff.
I agree with this. Meredith's progression is intended to require the most effort. Then Brooke and Nicole after that. Every other character is either a mini-boss (Charlotte) or a side character (Lucy) that can be "won" relatively quickly.