Atanaxia

New Member
May 18, 2018
2
1
Here is a heavily edited MTL and modified FCR2 (and Uncensored)
[Updated to v1x-2] - 15/02

Changelog up to Mod Version 1:
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Changelog up to Mod Version 1x - 2:
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I'm probably missing a few things in the changelog. I hope I didn't leave any random testing events in this version.

Please give a heads up on:
- Any bugs you come across
- Any Inconsistencies with sound
- Any Feedback on balance
- Any annoying/clunky settings
- Overall impression on pacing.
- How easy was it to progress through the main events without relying on the Event Hints.

This was built on a Mac. I cannot test the PC version so apologies in advanced if something goes awry.

I'll do another version after this based on the feedback. And still have a few more things to add/animations to tidy up.
I'm not too sure how long my link will be up. First time I'm doing this.

This mod was entirely done for free for the community. Please support H.H.works if you can. I've kept all the assets added to the game done by H.H.works or done by myself.

But here it goes:
Flash Cycling Ride 2 Version 1.50 + Mod Version v1x-2 (Translated/Uncensored/Changes) PC Only:


(The raw MTL upload timed out -> there was like 10 downloads of this so I won't reupload unless specifically requested, Mac version similar story: I could probably put the MTL data here to download and people would be able to put it together with the raw MTL v1.50s from earlier posts in the thread -> porting the game from PC to Mac is pretty straight forward using a Node.js for the Mac users).
The link to the gofile is down, is there any other way for me to download the modded version?

Thank you for your work
 
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Ungaa

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Feb 14, 2019
300
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The link to the gofile is down, is there any other way for me to download the modded version?

Thank you for your work
As with the message: It's looking like I'll have to send you a debug version (Though it should in theory work as a normal version as I'll disable to debug switch (which should remove random testing events), but we're almost on track.

As for Progress:

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Last edited:

Kaizen

Member
Dec 17, 2016
146
88
Is anyone working on a translation for the vanilla 1.50 version ? I don't want to play a mod
 

Ungaa

Member
Modder
Feb 14, 2019
300
481
Is anyone working on a translation for the vanilla 1.50 version ? I don't want to play a mod
I can send you a raw MTL 1.50 if you want to do it. It didn’t win the voting on dazedanon’s discord a while back so we’re not getting a decent AI translation anytime soon. I was already neck deep in modding the game before completely translating the base game so there’s not really a good way to extract the translation out of the modded version unless you do it manually yourself.
 

Felix Felicius

New Member
Feb 3, 2023
1
0
Here is a heavily edited MTL and modified FCR2 (and Uncensored)
[Updated to v1x-2] - 15/02

Changelog up to Mod Version 1:
You don't have permission to view the spoiler content. Log in or register now.

Changelog up to Mod Version 1x - 2:
You don't have permission to view the spoiler content. Log in or register now.

Provavelmente estou esquecendo algumas coisas no changelog. Espero não ter deixado nenhum evento de teste aleatório nesta versão.

Por favor, avise-nos sobre:
- Quaisquer insetos que você encontrar
- Quaisquer inconsistências com o som
- Qualquer feedback sobre o saldo
- Quaisquer configurações irritantes/desajeitadas
- Impressão geral sobre o ritmo.
- Quão fácil foi progredir nos eventos principais sem depender das Dicas de Eventos?

Este projeto foi desenvolvido em um Mac. Não posso testar a versão para PC, então peço desculpas antecipadamente se algo der errado.

Farei outra versão depois desta com base no feedback. E ainda tenho mais algumas coisas para adicionar/animações para organizar.
Não tenho muita certeza de quanto tempo meu link ficará ativo. É a primeira vez que faço isso.

Este mod foi feito inteiramente de graça para a comunidade. Por favor, apoie a HHworks se puder. Mantive todos os recursos adicionados ao jogo, feitos pela HHworks ou por mim.

Mas aqui vai:
Flash Cycling Ride 2 Versão 1.50 + Versão Mod v1x-2 (Traduzido/Sem censura/Alterações) Somente para PC:


(O tempo de upload do MTL bruto expirou -> houve cerca de 10 downloads disso, então não farei o upload novamente, a menos que seja solicitado especificamente. História semelhante na versão para Mac: eu provavelmente poderia colocar os dados do MTL aqui para baixar e as pessoas conseguiriam juntá-los com o MTL bruto v1.50s de postagens anteriores no tópico -> portar o jogo do PC para o Mac é bem simples usando Node.js para usuários de Mac).
[/CITAR]
Here is a heavily edited MTL and modified FCR2 (and Uncensored)
[Updated to v1x-2] - 15/02

Changelog up to Mod Version 1:
You don't have permission to view the spoiler content. Log in or register now.

Changelog up to Mod Version 1x - 2:
You don't have permission to view the spoiler content. Log in or register now.

I'm probably missing a few things in the changelog. I hope I didn't leave any random testing events in this version.

Please give a heads up on:
- Any bugs you come across
- Any Inconsistencies with sound
- Any Feedback on balance
- Any annoying/clunky settings
- Overall impression on pacing.
- How easy was it to progress through the main events without relying on the Event Hints.

This was built on a Mac. I cannot test the PC version so apologies in advanced if something goes awry.

I'll do another version after this based on the feedback. And still have a few more things to add/animations to tidy up.
I'm not too sure how long my link will be up. First time I'm doing this.

This mod was entirely done for free for the community. Please support H.H.works if you can. I've kept all the assets added to the game done by H.H.works or done by myself.

But here it goes:
Flash Cycling Ride 2 Version 1.50 + Mod Version v1x-2 (Translated/Uncensored/Changes) PC Only:


(The raw MTL upload timed out -> there was like 10 downloads of this so I won't reupload unless specifically requested, Mac version similar story: I could probably put the MTL data here to download and people would be able to put it together with the raw MTL v1.50s from earlier posts in the thread -> porting the game from PC to Mac is pretty straight forward using a Node.js for the Mac users).
Good afternoon. Excuse my English...
But can you translate and remove the censorship from this other version as well?
https://f95zone.to/threads/flashcyclingside-s-v1-11-h-h-works.197132/
 

Ungaa

Member
Modder
Feb 14, 2019
300
481
Anyone know how to get this one item im missing?
it’s a visual bug and will look like that if you’ve already gotten the item. If you haven’t gotten it already, you can attain it during the n-walk at school (starts at the gym storeroom at night). The new version will patch this properly.

in other news:

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Ungaa

Member
Modder
Feb 14, 2019
300
481
Good afternoon. Excuse my English...
But can you translate and remove the censorship from this other version as well?
https://f95zone.to/threads/flashcyclingside-s-v1-11-h-h-works.197132/
Sorry, it'll be very unlikely I will do an uncensor for that game. I have some partial assets which I used for this mod that I could package together after this is done. But I likely won't do any more than that. Tbh I'm not a big fan of that game tbh and solo fixing uncensor jobs for RPGM games is very time intensive as you have to go through each individual image and uncensor. I was meant to start making my own game about 7 months ago but this mod just kept getting larger and exhaustive.

In general for uncensoring: It's a bit easier if the anatomy is correct as then I can run it through AI. But H.H.Works pictures tend to struggle as the anatomy is always a bit off so it would mean manual photoshop work for >3000 images. As for translation: FCSS does have its own formal translation from the original Dev anyway. If you want a better one you'll probably have to find someone who would be happy running an AI translation for it; (which usually costs money to host the AI as the free versions online censor any smutty language and can break the game).
 
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Ungaa

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Feb 14, 2019
300
481
Alright: This should be it. Changelog to come.



Please report any bugs here. And update the game with the fixes attached to this post for bug fixes.

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Edit: As bugs get reported: Please update with the data files on the attached zip.

Fix list:
- Removed the ability to access old reflection room (which is most likely full of bugs)
- Changes sweat mechanics to prevent being sweaty at all times. Now will take a while of riding before sweat comes in. Will dry off if walking when not in the rain or inside when not horny.
- Fixed levelling experience for when riding around in free ride.
- Fixed hardlock in MEV19 loop around.
- Fixed Ichika background options not appearing the menu options even after finding them. This will only be apparent after the next ichika background to unlock: (if you've already unlocked all of ichika's backgrounds already -> the the solution on this post:
https://f95zone.to/threads/flashcyc...ition-rpg-v1-20-h-h-works.45112/post-17905654)
- Added missing Ichika Cowgirl Scene
- Fixed Phone background alert incorrectly pinging at home.
- Fixed Issue of NPCs inappropriately triggering reaction to exposure events even when not visible during actually events. This spans quite a few events both SSEVs and MEVs (Will usually result in a black screen or a hard-lock or both).
- Fixed issue where Toys are inappropriately still inserted during certain events.
- Fixed bug where repeat Rino Events were not appearing
- Fixed bug of Sprites for Rino Events not appearing
- Fixed bug where Rino Mini-Events do not reset at the end of the day.
- Sorted issue of Rino appearing in 2 adjacent rooms (Now won't spawn in the next room if already in the current one).
- Added the missing scenario where Principal's Laptop can be accessed (to unlock Rino Gallery)
- Fixed Sprites for Rino Principal Scene
- Patched endless loop of indicator of Principal is out of his office that spawned infinite message loops.
- SSEVs now have consistent facial expressions for when Shiori is affected by Aphrodisiac effect.
- Fixed SSEVs to account for other outfits.
- Fixed issue with inappropriate triggers during Computer room SSEV
- Fixed a Rino Gallery Bug for Rooftop Rino
- Fixed visual bug with Underground Gallery "Toilets"
- Added new Animation for Storeroom Gangbang (which is why the Fix zip is a lot bigger now)
- Fixed Auto-Home Event occurring During Cycle Chase sequence
- Fixed Auto-Home Event occurring in Underground in General.
- Sprites for Blindfold Added
- Fixed bug after blindfold unlock scene transporting to the wrong map.

On a side note. If no more bugs reported within the next week I'll update the GoFile.
 
Last edited:

kesol3462

New Member
Jan 11, 2023
1
2
Alright: This should be it. Changelog to come.



Please report any bugs here

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Edit: I’ve just realised I forgot to patch out home upstairs to hide away the old gallery (that is buggy). I’ll pop a fix here when I’m back on my computer.
--> Please replace the Map001.json in the Data folder with this one (to lock out the upstairs area that has nothing in it)
I have a bug that already was present in the first version of the mod. I thought it would be fixed for sure because it seems so obvious, but maybe something is wrong with my system? It's about the character being displayed "wet" on the right which i assume is correlated with rain or sweat.

My limited observation: I think it happens on all saves. So i create a new game and go through the mandatory events before I get access to free-roam. During this the character already looks wet sometimes but i can't recognize a pattern when it happens. Then, when i can free-roam this is what always happens: You wake up and can walk out of the house which automatically teleports you to the club room, you're not wet yet. Then once you leave the club room you become wet, and you stay wet everywhere except when you enter your house. You can leave your house again but you can see the wet effect being applied the moment you want to leave again, the change can be seen before the transition to black happens. So this is the consistent cycle that keeps happening, you can sleep again, end up in the club room and once you get out you get wet. This happens regardless of the current weather. I have checked and it doesn't happen in the base version 1.20. Hope this info helps in any way.
I'll hold off before I do my first playthrough because this bug is very immersion breaking.

Thank you for your work, this mod looks amazing.
 

Ungaa

Member
Modder
Feb 14, 2019
300
481
I have a bug that already was present in the first version of the mod. I thought it would be fixed for sure because it seems so obvious, but maybe something is wrong with my system? It's about the character being displayed "wet" on the right which i assume is correlated with rain or sweat.

My limited observation: I think it happens on all saves. So i create a new game and go through the mandatory events before I get access to free-roam. During this the character already looks wet sometimes but i can't recognize a pattern when it happens. Then, when i can free-roam this is what always happens: You wake up and can walk out of the house which automatically teleports you to the club room, you're not wet yet. Then once you leave the club room you become wet, and you stay wet everywhere except when you enter your house. You can leave your house again but you can see the wet effect being applied the moment you want to leave again, the change can be seen before the transition to black happens. So this is the consistent cycle that keeps happening, you can sleep again, end up in the club room and once you get out you get wet. This happens regardless of the current weather. I have checked and it doesn't happen in the base version 1.20. Hope this info helps in any way.
I'll hold off before I do my first playthrough because this bug is very immersion breaking.

Thank you for your work, this mod looks amazing.
That was actually a mechanic added in 1.40 which I didn’t touch. I never really thought of it being an issue. That said; now that you point it out it is a bit much. I’ve done a Quick Look through it before I headed out. It’s 2 of the common events causing this (and there’s actually also a bug with cycle experience levelling and the step count which I hadn’t looked at on that common event that I missed). Once I’m back I should be able to do a bit of a balanced fix for it: making it something like 200m cycling -> then get sweaty. Hopefully that’s a decent middle ground for you. =)
 
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Dingustest

New Member
Jan 2, 2024
1
1
Stuck in a loop animation while doing Vibro saddle main event in Kobuta Cycle, seems she cant finish riding it and is stuck in the animation, I think it's M19. here's save :)
 
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Ungaa

Member
Modder
Feb 14, 2019
300
481
Stuck in a loop animation while doing Vibro saddle main event in Kobuta Cycle, seems she cant finish riding it and is stuck in the animation, I think it's M19. here's save :)
Fix put in the original post. Thanks for pointing that out.


I have a bug that already was present in the first version of the mod. I thought it would be fixed for sure because it seems so obvious, but maybe something is wrong with my system? It's about the character being displayed "wet" on the right which i assume is correlated with rain or sweat.

My limited observation: I think it happens on all saves. So i create a new game and go through the mandatory events before I get access to free-roam. During this the character already looks wet sometimes but i can't recognize a pattern when it happens. Then, when i can free-roam this is what always happens: You wake up and can walk out of the house which automatically teleports you to the club room, you're not wet yet. Then once you leave the club room you become wet, and you stay wet everywhere except when you enter your house. You can leave your house again but you can see the wet effect being applied the moment you want to leave again, the change can be seen before the transition to black happens. So this is the consistent cycle that keeps happening, you can sleep again, end up in the club room and once you get out you get wet. This happens regardless of the current weather. I have checked and it doesn't happen in the base version 1.20. Hope this info helps in any way.
I'll hold off before I do my first playthrough because this bug is very immersion breaking.

Thank you for your work, this mod looks amazing.
The fix will "fix" the instant sweat. Still will sweat when riding for around 400m. Sweat will now clear up if not riding (and not in rain) after 15 or so seconds. Hopefully that is enough timing.
 
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