- Jul 30, 2020
- 44
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FLEET MORALS
Hi you fine folks,I decided three days ago that I will try my hands at this fun. I'm not completely new to 3D art, but I mostly work with Blender and have only been experimenting and learning DAZ3D for a little under a year now. That being said I'm committed to pulling through with this and I want to do a good job.
So far I have mostly worked on folder structures, created characters, plotted out a story line for the intro / v0.1 and started rendering a handful of renders, but also clean background to superimpose characters on top later should I need the same scene again. I think this will make for much simpler development and variance when it comes to those in-between conversations that would take more time to render individually than to take rendered parts and combine them in Photoshop.
Right now my whole computer setup is a bit underpowered so I'll take any speedups I can get, maybe that changes over the course of this development. Maybe not, making money isn't my main goal here but of course it would be sweet to pay for a proper GPU or something in the long run.
Anyway, so far the story line follows Laura, a recent recruit aboard the Republic Fleet command vessel "Defiant". The Republic is at war with "The Conglomerate" which provides a nice background story with lots of potential for adventure, treachery, secrets and of course intergalactic politics because we all are here for the plot, right? Over the course of the game we will see her make it out of training and follow her carve her path through the hierarchy, meet and converse with plenty of different people in addition to a core group of recurring characters.
A big fleet vessel like this has a lot of room for people, romances, choices and consequences. I'm excited about it.
I hope you enjoy this thread, I'll attach some renders that I have so far and hope to see you around as I work on and update this project.