- Jan 25, 2021
- 2,278
- 5,440
Hey there. I'm looking to design a game and was wondering about the model morph capabilities of Daz3D. I've seen the facial expression and face morphing presets on their site, but I'm not entirely satisfied with them.
What I was wondering is if there is some sort of tool or program for Daz3D that allows you to morph a character's face and body by hand (clicking and dragging portions of the face or some such thing), like you would see in a great character creation game? I've got 20gb of mods for TS4 for instance that basically allow me to, through an inordinate amount of sliders and presets, create truly recognizable characters paralleling IRL counterparts.
Likewise, if there's a program/tool that allows you to easily lift eyebrows, open and droop eyelids, crease foreheads, ect to minute degrees, so you can forego those preset expressions.
I'm not a big fan of the repetitive, exaggerated or blank expressions I see in Daz3D models or in the repetitive facial shapes and features. I'm an absolute beginner at 3d modeling, but have experience in sculpting IRL by hand. My plan, if possible, is to create a story with very few characters but concentrate on realistic, natural expressions and original faces for each. Daz3d models tend to give me this dead-expression, lifeless-eyes feel (usually. I've seen exceptions in several games) and I'm trying to avoid that if possible.
If an intuitive tool is available to sculpt models to your liking, I'll probably go with Daz3d. Otherwise... probably tracing a bunch of porn and stock photos to try the 2d route. Sculpting is a lot easier for me than drawing, for some reason.
I appreciate the help!
What I was wondering is if there is some sort of tool or program for Daz3D that allows you to morph a character's face and body by hand (clicking and dragging portions of the face or some such thing), like you would see in a great character creation game? I've got 20gb of mods for TS4 for instance that basically allow me to, through an inordinate amount of sliders and presets, create truly recognizable characters paralleling IRL counterparts.
Likewise, if there's a program/tool that allows you to easily lift eyebrows, open and droop eyelids, crease foreheads, ect to minute degrees, so you can forego those preset expressions.
I'm not a big fan of the repetitive, exaggerated or blank expressions I see in Daz3D models or in the repetitive facial shapes and features. I'm an absolute beginner at 3d modeling, but have experience in sculpting IRL by hand. My plan, if possible, is to create a story with very few characters but concentrate on realistic, natural expressions and original faces for each. Daz3d models tend to give me this dead-expression, lifeless-eyes feel (usually. I've seen exceptions in several games) and I'm trying to avoid that if possible.
If an intuitive tool is available to sculpt models to your liking, I'll probably go with Daz3d. Otherwise... probably tracing a bunch of porn and stock photos to try the 2d route. Sculpting is a lot easier for me than drawing, for some reason.
I appreciate the help!
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