I like the game, I was scraping around the site for any games with preg content or sandbox or any games with nice gameplay loops and came across this game. I may have some ideas for new features for this game, maybe you already heard it but it could give some insight, food for thought.
I would like to see more peaceful interactions between the player and NPCs soon. I've heard in the chats there's some consent content or system but I haven't figured it out yet, even when approaching a group I would drop seeds or food and they are still hostile towards the PC.
The aggressive ones that follow me forever I would just eliminate.
I know this would take crazy amounts of coding + time so, do with this what you will.
My suggestion: Trust System
Although, a trust or likeness system I'd like to see in the game. Initially when meeting NPCs naturally they'll be wary or hostile. But if you leave food for them as they approach and step back and they take it that could be a good start for improving relations. If you gain enough they might let you wander into their camps and their members become more comfortable with you and if that pregnancy tag sticks around... some tribes need new members...
Or if attacked and the PC resorts to Non - Lethal forms of self defense i.e. fists or kicks (if you need the weapons), then the NPCs may respond accordingly,
- Consider you an annoyance and still attack you
- Be wary of you but not as hostile unless too close while staying away.
Wanderers NPCs / Wild Animals:
S0: Basic Functions
S1: Aroused Wanderers
S2: Personality Effects
S3: Wild Animals - Prey & Predators
S0: Basic functions
Either tribe members or maybe even unaffiliated NPCs will wander around the map, also foraging for things like the player, mainly trees and bushes but not berries as not to starve the player. They may accept trade if you give them something or attack you or run.
S1: Aroused Wanderers
I'd also like to think wandering NPCs could be in heat, high arousal, or REALLY need to mate with someone. They should be visible by a pink circle or steam surrounding their icon on the map indicating so or a heart symbol above them. If they come across the player they will either attempt;
> rape the player (Could be pouncing on them, waking them up in their sleep then doing the deed with them, any other similar advancements you could think of) - I imagine an explanation point above their icon followed by a heart breaking symbol already in game indicating they're going to rape the player.
> Or ask the player (Tail wagging, saying it, blushing, making physical provocative contact with the player such as rubbing against them or similar move) - I imagine a explanation point above their icon followed by a pink full heart symbol or bubbling hearts around the NPCs icon indicating they want to have consensual sex.
S2:
Personality Effects
I imagine if they're brave and in heat they'll approach you with fangs bared and attempt to tackle you, same goes for timid NPCs if they really want it enough, the tackling motion from them I imagine will;
- trigger a minigame to popup to play against her tackle move,
- Give the player 2 options, "Give in" ,"Resist" - (Success / Failure could depend on PC strength vs NPC or just the PC)
IF they don't tackle you they'll get stunned, and may be vulnerable or allow themselves to be vulnerable or any other way to entice the player you can think of. Otherwise after recovering from the stun, they'll either attack you, stay in place allowing for interaction, or leave.
IF they do succeed then the female NPC makes her advancements on the PC with the AI making decisions during intercourse.
I have not read up much on this thread since I just followed so let me know if I miss a detail or two.
NPC personalities having an effect on how they do sex, combat, and other interactions could be interesting.
S3:
Wild Animals
Could be a new source of meat instead of butchering the tribes. Deer, wolves, rabbits, lambs etc. They'll either run from or attack the player though I wouldn't spawn predators unless the player's strength is above 3.00 up to you.
Is there any plans for this? Plus curious how you'll do preg content, love that stuff.
I would like to see more peaceful interactions between the player and NPCs soon. I've heard in the chats there's some consent content or system but I haven't figured it out yet, even when approaching a group I would drop seeds or food and they are still hostile towards the PC.
The aggressive ones that follow me forever I would just eliminate.
I know this would take crazy amounts of coding + time so, do with this what you will.
My suggestion: Trust System
Although, a trust or likeness system I'd like to see in the game. Initially when meeting NPCs naturally they'll be wary or hostile. But if you leave food for them as they approach and step back and they take it that could be a good start for improving relations. If you gain enough they might let you wander into their camps and their members become more comfortable with you and if that pregnancy tag sticks around... some tribes need new members...
Or if attacked and the PC resorts to Non - Lethal forms of self defense i.e. fists or kicks (if you need the weapons), then the NPCs may respond accordingly,
- Consider you an annoyance and still attack you
- Be wary of you but not as hostile unless too close while staying away.
Wanderers NPCs / Wild Animals:
S0: Basic Functions
S1: Aroused Wanderers
S2: Personality Effects
S3: Wild Animals - Prey & Predators
S0: Basic functions
Either tribe members or maybe even unaffiliated NPCs will wander around the map, also foraging for things like the player, mainly trees and bushes but not berries as not to starve the player. They may accept trade if you give them something or attack you or run.
S1: Aroused Wanderers
I'd also like to think wandering NPCs could be in heat, high arousal, or REALLY need to mate with someone. They should be visible by a pink circle or steam surrounding their icon on the map indicating so or a heart symbol above them. If they come across the player they will either attempt;
> rape the player (Could be pouncing on them, waking them up in their sleep then doing the deed with them, any other similar advancements you could think of) - I imagine an explanation point above their icon followed by a heart breaking symbol already in game indicating they're going to rape the player.
> Or ask the player (Tail wagging, saying it, blushing, making physical provocative contact with the player such as rubbing against them or similar move) - I imagine a explanation point above their icon followed by a pink full heart symbol or bubbling hearts around the NPCs icon indicating they want to have consensual sex.
S2:
Personality Effects
I imagine if they're brave and in heat they'll approach you with fangs bared and attempt to tackle you, same goes for timid NPCs if they really want it enough, the tackling motion from them I imagine will;
- trigger a minigame to popup to play against her tackle move,
- Give the player 2 options, "Give in" ,"Resist" - (Success / Failure could depend on PC strength vs NPC or just the PC)
IF they don't tackle you they'll get stunned, and may be vulnerable or allow themselves to be vulnerable or any other way to entice the player you can think of. Otherwise after recovering from the stun, they'll either attack you, stay in place allowing for interaction, or leave.
IF they do succeed then the female NPC makes her advancements on the PC with the AI making decisions during intercourse.
I have not read up much on this thread since I just followed so let me know if I miss a detail or two.
NPC personalities having an effect on how they do sex, combat, and other interactions could be interesting.
S3:
Wild Animals
Could be a new source of meat instead of butchering the tribes. Deer, wolves, rabbits, lambs etc. They'll either run from or attack the player though I wouldn't spawn predators unless the player's strength is above 3.00 up to you.
Is there any plans for this? Plus curious how you'll do preg content, love that stuff.
Last edited: