- Jul 20, 2021
- 2
- 0
So, I played your game for about 45 minutes with a good spawn on the second attempt allowing me to check few things with npcs before being killed.
First of all for a concept demo it looks very promising and honestly I had this thread bookmarked even before downloading the game so i'm looking forward to the future updates.
As for my sugesstions for the game.
- perhaps most necesary is a way to heal, something like a bed for example or a shorter duration between a full heal thats happening after a full day. Setting short intervals between healing would help with exploring the game in early versions without forcing you to possibly add a new or unfinished mechanic to the game or adding a cheat code with the same function.
- save mechanic, if we have perma death then we need a way to save the progress
- some rudimentary mini map when entering character menu or inventory, alternatively a subtle indicator of the direction to your nearest base (closest crafting station)
- possibility to rotate building parts (at least in 4 cardinal directions), for convenience but it could also be used as landmarks to find your base/spawn point
- would be nice if npc's stopped attacking you on sight after reaching certain threshold of hearts with them
- regarding artstyle, very dwarf fortress like, that's a nice touch and I think it will suit the overworld at least. You should watch out with the AI CG, there are no particularly good games with ai cg, slightly above average at best and that's when they are text based. AI is most useful for miscellanious things like backgrounds, some commonly used images and similar. For any love interests or sex scenes you should either use human drawn art (even if it may seem a bit lower in quality) or be very through with your prompts and choosing the final images.
- would be nice if sprinting/dodging would increase agility
I probably forgot about something but can't remember it right now. Overall I'm really looking forward to a furry breeding game in whatever form you decide to deliver it as long as it's not abandoned after a few updates.
I will drop by from time to time for sure to leave some comments with my opinions, good luck.
First of all for a concept demo it looks very promising and honestly I had this thread bookmarked even before downloading the game so i'm looking forward to the future updates.
As for my sugesstions for the game.
- perhaps most necesary is a way to heal, something like a bed for example or a shorter duration between a full heal thats happening after a full day. Setting short intervals between healing would help with exploring the game in early versions without forcing you to possibly add a new or unfinished mechanic to the game or adding a cheat code with the same function.
- save mechanic, if we have perma death then we need a way to save the progress
- some rudimentary mini map when entering character menu or inventory, alternatively a subtle indicator of the direction to your nearest base (closest crafting station)
- possibility to rotate building parts (at least in 4 cardinal directions), for convenience but it could also be used as landmarks to find your base/spawn point
- would be nice if npc's stopped attacking you on sight after reaching certain threshold of hearts with them
- regarding artstyle, very dwarf fortress like, that's a nice touch and I think it will suit the overworld at least. You should watch out with the AI CG, there are no particularly good games with ai cg, slightly above average at best and that's when they are text based. AI is most useful for miscellanious things like backgrounds, some commonly used images and similar. For any love interests or sex scenes you should either use human drawn art (even if it may seem a bit lower in quality) or be very through with your prompts and choosing the final images.
- would be nice if sprinting/dodging would increase agility
I probably forgot about something but can't remember it right now. Overall I'm really looking forward to a furry breeding game in whatever form you decide to deliver it as long as it's not abandoned after a few updates.
I will drop by from time to time for sure to leave some comments with my opinions, good luck.