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Others Fluffy Planet -1 [Concept Demo] [Under_Formatman]

nobobobobo

New Member
Jul 20, 2021
2
0
So, I played your game for about 45 minutes with a good spawn on the second attempt allowing me to check few things with npcs before being killed.
First of all for a concept demo it looks very promising and honestly I had this thread bookmarked even before downloading the game so i'm looking forward to the future updates.

As for my sugesstions for the game.
- perhaps most necesary is a way to heal, something like a bed for example or a shorter duration between a full heal thats happening after a full day. Setting short intervals between healing would help with exploring the game in early versions without forcing you to possibly add a new or unfinished mechanic to the game or adding a cheat code with the same function.
- save mechanic, if we have perma death then we need a way to save the progress
- some rudimentary mini map when entering character menu or inventory, alternatively a subtle indicator of the direction to your nearest base (closest crafting station)
- possibility to rotate building parts (at least in 4 cardinal directions), for convenience but it could also be used as landmarks to find your base/spawn point
- would be nice if npc's stopped attacking you on sight after reaching certain threshold of hearts with them
- regarding artstyle, very dwarf fortress like, that's a nice touch and I think it will suit the overworld at least. You should watch out with the AI CG, there are no particularly good games with ai cg, slightly above average at best and that's when they are text based. AI is most useful for miscellanious things like backgrounds, some commonly used images and similar. For any love interests or sex scenes you should either use human drawn art (even if it may seem a bit lower in quality) or be very through with your prompts and choosing the final images.
- would be nice if sprinting/dodging would increase agility

I probably forgot about something but can't remember it right now. Overall I'm really looking forward to a furry breeding game in whatever form you decide to deliver it as long as it's not abandoned after a few updates.
I will drop by from time to time for sure to leave some comments with my opinions, good luck.
 

Under_Formatman

Member
Game Developer
Jan 21, 2019
161
207
By the looks of it, seems promising. However, "hardcore" to me sounds like Dwarf Fortress, and by the horror stories I've heard, it is inexplicably intricate. Would that be the same case here? Even the symbols and characters representing things in the world are akin to that.
Yes, the current relationship system is already insane lmao.
Every single action you do with the npcs has consequences and while really hard rn YOU CAN make an npc not attack you by cleverly raping her at night while they sleep so you don't get the negative relationships from fighting and making sure you stop the sex before it gets too long and she just starts hating it.

When you get to +20 relationship the NPC will no longer attack you.


So, I played your game for about 45 minutes with a good spawn on the second attempt allowing me to check few things with npcs before being killed.
First of all for a concept demo it looks very promising and honestly I had this thread bookmarked even before downloading the game so i'm looking forward to the future updates.

As for my sugesstions for the game.
- perhaps most necesary is a way to heal, something like a bed for example or a shorter duration between a full heal thats happening after a full day. Setting short intervals between healing would help with exploring the game in early versions without forcing you to possibly add a new or unfinished mechanic to the game or adding a cheat code with the same function.
- save mechanic, if we have perma death then we need a way to save the progress
- some rudimentary mini map when entering character menu or inventory, alternatively a subtle indicator of the direction to your nearest base (closest crafting station)
- possibility to rotate building parts (at least in 4 cardinal directions), for convenience but it could also be used as landmarks to find your base/spawn point
- would be nice if npc's stopped attacking you on sight after reaching certain threshold of hearts with them
- regarding artstyle, very dwarf fortress like, that's a nice touch and I think it will suit the overworld at least. You should watch out with the AI CG, there are no particularly good games with ai cg, slightly above average at best and that's when they are text based. AI is most useful for miscellanious things like backgrounds, some commonly used images and similar. For any love interests or sex scenes you should either use human drawn art (even if it may seem a bit lower in quality) or be very through with your prompts and choosing the final images.
- would be nice if sprinting/dodging would increase agility

I probably forgot about something but can't remember it right now. Overall I'm really looking forward to a furry breeding game in whatever form you decide to deliver it as long as it's not abandoned after a few updates.
I will drop by from time to time for sure to leave some comments with my opinions, good luck.
Sprinting/Dodging does increase your agility but not the agility stat.
There is a hidden "Stamina" stat that gets increased and is affected by multitude of activites not just agility.
 
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Verde1245

Formerly 'kupkakes'
Apr 20, 2023
1
0
I like the concept. Think it has some good potential. I would definitely recommend getting a save system up and/or cheats so more time can be spent exploring the other features of the game without worrying about a reset, especially as you add more things. Just turning off death for now could also be a good stop gap.

Visually i like the simple over world and the art being saved for interactions. I do hope the craft able buildings eventually match the over worlds style rather than being pictures.

Combat I think could use some more/better visual indication, I didn't really notice any tells other than a vague idea of how far away i need to back pedal to be somewhat safe. Might also just be that the limited health making it seem worse than it is.

For character interactions, if i understood correctly it seems like they only kill-kill you when your reputation with them is negative, which is neat. Might have also just been funny timing since before then it was always just a knock out. I havent gotten much time to explore it deeply since learning something can kill you requires being killed.

I am looking forward to seeing where this goes.
 

Under_Formatman

Member
Game Developer
Jan 21, 2019
161
207
I like the concept. Think it has some good potential. I would definitely recommend getting a save system up and/or cheats so more time can be spent exploring the other features of the game without worrying about a reset, especially as you add more things. Just turning off death for now could also be a good stop gap.

Visually i like the simple over world and the art being saved for interactions. I do hope the craft able buildings eventually match the over worlds style rather than being pictures.

Combat I think could use some more/better visual indication, I didn't really notice any tells other than a vague idea of how far away i need to back pedal to be somewhat safe. Might also just be that the limited health making it seem worse than it is.

For character interactions, if i understood correctly it seems like they only kill-kill you when your reputation with them is negative, which is neat. Might have also just been funny timing since before then it was always just a knock out. I havent gotten much time to explore it deeply since learning something can kill you requires being killed.

I am looking forward to seeing where this goes.

You only die due to the claw attack of adult canines, every attack has a type and for now only adult canines have an attack type "Sharp" teen canines have punching("Blunt" type) and dashing.
 

CrownForce

New Member
Aug 3, 2017
3
3
Yes, the current relationship system is already insane lmao.
Every single action you do with the npcs has consequences and while really hard rn YOU CAN make an npc not attack you by cleverly raping her at night while they sleep so you don't get the negative relationships from fighting and making sure you stop the sex before it gets too long and she just starts hating it.

When you get to +20 relationship the NPC will no longer attack you.




Sprinting/Dodging does increase your agility but not the agility stat.
There is a hidden "Stamina" stat that gets increased and is affected by multitude of activites not just agility.

Heya, posting again after reading through the posts so far!

So yea, about the over 20 relationship thing... that just straight doesn't work. I've gotten multiple canines over 50 or even 100, and I still get mauled like they hate me.
 

Under_Formatman

Member
Game Developer
Jan 21, 2019
161
207
Heya, posting again after reading through the posts so far!

So yea, about the over 20 relationship thing... that just straight doesn't work. I've gotten multiple canines over 50 or even 100, and I still get mauled like they hate me.
Yeah, you are right.
There was a bug with it, just fixed it wait for the next update.

Also before anybody asks about this, canine pregnancy lasts 25 ingame days.
Which, without a sleep to skip time mechanic comes up to 8 hours lmao.
So maybe not try that yet.