mc childhood friend which you will meet at the park at weekends. i don't remember her name. probably it was sarah but i am not sure.What is the futa one quest ? Did all the others you mentioned
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mc childhood friend which you will meet at the park at weekends. i don't remember her name. probably it was sarah but i am not sure.What is the futa one quest ? Did all the others you mentioned
Oh yeah I remember this misisonmc childhood friend which you will meat at the park at weekends. i don't remember her name. probably it was sarah but i am not sure.
if i remember correctly you must beat her in wrestling in sport classhow do you get angela quest
Thank for for explaining it! I know there's going to be a lot of "ai slop" comments, and while i hate AI in its current form, i like this project!Her third date has nudes, I am slowly adding visuals to old scenes, I couldn't do visuals myself back then ;-;
I appreciate you, bro.Oh shut up and take your propagandizing back to Tumblr. Let Evil-Femboy cook.
Don't listen to him, I'll bet my bottom dollar he spams those angry rants at any dev who uses any ai TOOLS.
Enemies cycle through so you dont face the same people all the time, I added more enemies for next update and now most of them don't actually rob you so it's not as hard. Also added this boss fight with this girl who is now the biggest in the game, level 6 muscle, gave the bitch a second stage too (elden ring eat my ass, I suck really bad and got destroyed by everyone). I don't even know if she's possible to beat without cheats rn lmao, will see once I get some frens to beta test.Pretty sure the hood futa only attacks you after sunset, though.
She can also be avoided by taking the taxi instead of walking. Even with a beginner character, you can avoid her by going to the back alleys when the sun is still up, skip time there until you can whore yourself out, and then keep going with the prostitution thing until you've got enough money for a few taxi rides.
And once you've done enough muscle training to reach muscle lvl. 2, you're strong enough to face the hood futa one on one anyway
i mean... why would it have malware, it's just a gaem. I play it too and I made it °_°Just saying... for the all the .exe... always check every .exe..
not running this until it reports clean...
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..dat would be kinda nice.....will there be a dom path where de-muscle the girls, or am I reading too much in to this?
yeah tough the idea I'm having if there are plans for like the MRA's to reverse the whole world order, to mssively sumisive women and ludicrous dominate men, I have this hope largely because society wide shenanigans are a sort of a trope of muscle growth/ weight gain games, so there is a precedent for it..dat would be kinda nice.....
Well, as a persona fan I can say implementing a persona mechanic is a very complex thing. You should have a very strict narration points and it will limit your sandbox system and then you should design narration for every variation you make. For example in fmg games, strong girls had done it and they had done and are doing a very nice job. But it is obvious how they are forced to limit many things in the game for the sake of narration working.I think this project has promise but its just all over the place; there's a monstergirl secret war, A femboy upraising that has no effect on the "plot", the plot itself is nonexistent, our femboy Mc has no motivation or purpose and gets bullied regardless of his muscle lvl, there's no fail state at yet so that gets a pass.
I think the game should take some ques from Persona3 or True Love 95 in the life sim aspects and the story structure or at least tie everything up together in some interconnected way because as it is shit just feels thrown together.
Honestly Suzan, the Pizza Girl, Angela are my favs just on the fact that they aren't abusive cunts
Awesome! The combat setup so far is decent but still very barebones, so expanding on that is a great idea. And Darkest Dungeon's combat setup is a good choice to emulate.Enemies cycle through so you dont face the same people all the time, I added more enemies for next update and now most of them don't actually rob you so it's not as hard. Also added this boss fight with this girl who is now the biggest in the game, level 6 muscle, gave the bitch a second stage too (elden ring eat my ass, I suck really bad and got destroyed by everyone). I don't even know if she's possible to beat without cheats rn lmao, will see once I get some frens to beta test.
Also yeah, you can avoid enemies with public transport, the enemies show up randomly when walking, time of day makes no difference. Though the chance to run into enemies depends on where you're going, forest and the hood having the highest chance and going home the lowest.
Currently enemies spawn randomly when walking, but what I will do for v0.2 is add more of them and make each location have its own mobs to fight kinda like elden ring, some locations having stronger enemies than others. Added some upgrades to combat in general, if you ever played darkest dungeon you'll feel quite familiar with it.
Mhmm, Food for thought. I do recommend play True Love 95 to really see what I'm talking about. As it relates to Tfs its more about acknowledgement n how it affects a scene rather than writing an entirely different scene, tho its nice if that is done regardless.Well, as a persona fan I can say implementing a persona mechanic is a very complex thing. You should have a very strict narration points and it will limit your sandbox system and then you should design narration for every variation you make. For example in fmg games, strong girls had done it and they had done and are doing a very nice job. But it is obvious how they are forced to limit many things in the game for the sake of narration working.
Another problem about a solid story line, for a tf game specially a fmg one as evil femboy said is that you should design unlimited scenarios for every growth, tf or choice in the game . It isn't impossible but it takes a lot work. The solution is you make full linear and keep sandbox as just something ornamental. The game will appear a sandbox one but in reality it isn't. Or you can define plot points and for every growth stage stick strictly to it.
The example for the first here is a mind control game by the name of take over. The first part is great but the second part the devs are forced to going full linear and because of it I think the second part the same charm that first part had.
Example for the second solution is Gina gym. By the end of chapter 2 all girls in that game will have level 4 muscle regardless of what you did in that chapter. If I remember correctly a bimbofication game by the name of candy legacy had done the same too. It isn't the ideal solution. But it is the only solution I can think of that it works and doesn't sacrifice every aspect of the sandbox format of the game.
Actually I agree with you more or less. I think evil femboy would be forced to restracturalize the whole game sooner rather than later. I only think the persona model is a little far fetched although not completely impossible. I mean atlus narration designers are monsters among monsters in the industry. They are excellent even in their worst games. The work they had done with their narration appears simple on the surface but in reality it is very complex. And it is even harder to implement in a game with transformation as a core mechanic. I mean for example the strong girls had done a nice job with implementing a persona structure on the game, but when it came down to fmg and tf they had forced to cheat their own way out like the way Gina's gym did. Even when you have a permenat tf and fmg for girls at the end of chapter 3 it is predefined regardless of which girl you date.
do you mean this?Mhmm, Food for thought. I do recommend play True Love 95 to really see what I'm talking about. As it relates to Tfs its more about acknowledgement n how it affects a scene rather than writing an entirely different scene, tho its nice if that is done regardless.
Your math ain't mathing but I see you; he'd have to be very meticulous in monitoring variation and that can be taxing for some devs but I think its worth it in the end for having a coherent story that maintains that sweet spot of immersion and goofy bs.if you count there will be a neat 56 version of the same scene which in the same time should be consistent and coherent. it is nearly misson impossible which even if it succeeds there is high chance that it would make game soulless and mechanical and not the fun crazy fmg world which we knew.
We gots to just wait n seeand again i agree with you. if evil femboy don't choose the scale of project will get out of hand and the project won't be viable soon. i think there is two clear path for him.
he could define a solid story campaign and stick growth stages strictly to his story points. and then define routs for the story like dom, sub or futanary.
or he can go full metagame and ignore all inconsistancy like a boss.
also buying a full triple a game is an option. it is within his god like powers. but if he wants to use it for such a worldly affairs or not, is completely another matter.