- Jun 13, 2022
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Just to get an idea of how big my updates should be. Information regarding demo quantity is appreciated too.
A game I do in my free time as a hobby: About 5k words and 150 renders per month.Just to get an idea of how big my updates should be. Information regarding demo quantity is appreciated too.
aaah would 2.5k be small or big for a demo in general?A game I do in my free time as a hobby: About 5k words and 150 renders per month.
Hint: That my updates are small is a very common complaint
Very small or monstrously huge. Depends on if it's words or rendersaaah would 2.5k be small or big for a demo in general?
Woah those are some huge numbers lol. I render at least for 3500 iterations at 4k and then downsize to 1080p. 500 has noise for me, otherwise I would have stopped at that. 60 renders a day is like a dream for me.My goal is 350-450 renders per update
That said lol
My next update is a double sized 750 render update.
My technical skills are probably at best average and my pc is old and hates rendering day
With my current settings my record is 60 renders done in one day. With 500 iterations and denoise after 450.
My initial release was a bit over 800. A good sized release is a good start. It gives your new fans some confidence in your seriousness
Best of luck to you pal
Don't get hung up on the quantity. If you're pumping out 60 a day, I'd wager the actual quality of the render (poses, expressions, subject matter) is suffering greatly.Woah those are some huge numbers lol. I render at least for 3500 iterations at 4k and then downsize to 1080p. 500 has noise for me, otherwise I would have stopped at that. 60 renders a day is like a dream for me.
god damn that is a lot. how much do you think would be needed for a demo? just to get a feel of what people thinkDon't get hung up on the quantity. If you're pumping out 60 a day, I'd wager the actual quality of the render (poses, expressions, subject matter) is suffering greatly.
The first comment of 5k words and 150 renders per month is pretty typical. I did 23000 words and 700 renders in 3 months for my last release, and that wrecked me. Don't go overboard.
My first release was 280 renders and 6000 words. Most people thought it was a good start, but I did have a few comments that they thought it was too short. This was the outlier, though.god damn that is a lot. how much do you think would be needed for a demo? just to get a feel of what people think
Something many of the posts here are kind of missing, and what TessaXYZ was alluding to (or starting to, at least), is that the first releases are far and away the most important. It doesn't matter if it's 250 renders or 1,250 renders. You're introducing your VN/game, the concept, the characters, the story, and everything else to the players. What matters is the quality and what's done in all of those renders and words. Give them something to bite into, to understand, to see and feel. Maybe you can do that in 200 or 300 renders, maybe you need more. It depends on you and the story you're telling.god damn that is a lot. how much do you think would be needed for a demo? just to get a feel of what people think
Yes, you never get a second chance at a first impression. For a start, get "demo" out of your head, make a first chapter thats complete.Something many of the posts here are kind of missing, and what @TessaXYZ was alluding to (or starting to, at least), is that the first releases are far and away the most important.
Yeah but it was in 24 hours because I was getting too far ahead with setting up scenes. I don't like to do that many because if there's an unnoticed error somewhere then it can turn into a lot of wasted time. Still that time at least I got away with itWoah those are some huge numbers lol. I render at least for 3500 iterations at 4k and then downsize to 1080p. 500 has noise for me, otherwise I would have stopped at that. 60 renders a day is like a dream for me.
Thanks for the great advice. I think I now know what to doSomething many of the posts here are kind of missing, and what TessaXYZ was alluding to (or starting to, at least), is that the first releases are far and away the most important. It doesn't matter if it's 250 renders or 1,250 renders. You're introducing your VN/game, the concept, the characters, the story, and everything else to the players. What matters is the quality and what's done in all of those renders and words. Give them something to bite into, to understand, to see and feel. Maybe you can do that in 200 or 300 renders, maybe you need more. It depends on you and the story you're telling.
I've seen much shorter 'demos' out there than 200 renders, and they often rightfully get criticized for that. It also depends on the scale of your VN/game. Are you making a short VN to get your feet wet? Then a few hundred might be fine. If you're putting out a non-sandbox, wide-scale fantasy VN? You might need several hundred to get the opening of your story across.
My first VN (We Were Just Kids) was about 550 or so for 0.1. With close to 3000 lines of dialogue and code (as I've said, ain't gonna count it all.). Move The Chains (my upcoming one) is sitting around 850 or so renders (without animations), which will likely be around 950 or a 1000 or so by the time of release. It's currently at 1500 or so lines of code and dialogue, sitting at about a quarter written. But that isn't and shouldn't be a reference. It was a choice on my part and certainly not something everyone should do. Do what feels right to you. Not to me, John Doe, or anyone else.