Adabelitoo
Well-Known Member
- Jun 24, 2018
- 1,954
- 3,063
Hello everyone, I am another guy trying to make his own game.
I was always the kind of person who has one idea out of nowhere and it suddenly starts developing by itself in my head and I just NEED to write it somewhere or my mind will not focus on anything else, and when I met this world (just in time for the last chapter of Dreams Of Desires, the first and still best game I ever played) I started having and developing stories and ideas for this kind of games too. I had the main idea of the game I'm developing around November 2018 but I didn't took it seriously and decided a few key things until February/March 2019 and since then I have been working (in my free time) almost non-stop
In that moment I said to myself that I should have the first version of the game by June/July because I thought 5 months should be a reasonable amount of time to create my first game from zero and right now (05/12/2019) I feel like I should be in time for that and even do it early or add more content in the first version than what now I have planned for the first version (ideas that are already scripted)
One of my many problems is that I totally lack of confidence in myself for everthing and I started questioning if those 5 months are really a reasonable amount of time to learn everthing I had to learn and do everything I have to do to create my first game, or if the idea of 5 months was just a placebo for my mind and I should spend way more time than that.
Also, I realized a few weeks ago that I almost never play v0.1 games, so I don't know how much content is the prudential amount of content for a v0.1 game. Lastly, right now I'm backing up my project and I realized it is half a GB, and I'm not even in the middle of adding and codding all the CGs and animations I planned for my first version and I just had to check the games on my pc to notice that, if this goes on, my first version will be as heavy as some v0.4 games or further, and I totally don't feel like my v0.1 will have as much content as those games.
So, my question to any developer is: How long it took you to release the fisrt version of your first game? How much time it took you to learn everthing you needed about RenPy/RPGM/Unity/whatever? How much time it took you to create and decided the main idea of your game? How much time it took you to learn how to use DAZ/Honey Select/ whatever program you picked to do your game? and I guess that if you drew for your game, I suppose you didn't learned to draw just to do a game, but any experience you want to share about that regard I will gladly read it. Those questions are about the first game you ever created, not necessarily the game you are developing right now
Lastly, please don't be afraid to mention your own game. Thanks for reading.
PS: some images of my game (Complex Society) just to prove I'm not a fraud (?)
I was always the kind of person who has one idea out of nowhere and it suddenly starts developing by itself in my head and I just NEED to write it somewhere or my mind will not focus on anything else, and when I met this world (just in time for the last chapter of Dreams Of Desires, the first and still best game I ever played) I started having and developing stories and ideas for this kind of games too. I had the main idea of the game I'm developing around November 2018 but I didn't took it seriously and decided a few key things until February/March 2019 and since then I have been working (in my free time) almost non-stop
In that moment I said to myself that I should have the first version of the game by June/July because I thought 5 months should be a reasonable amount of time to create my first game from zero and right now (05/12/2019) I feel like I should be in time for that and even do it early or add more content in the first version than what now I have planned for the first version (ideas that are already scripted)
One of my many problems is that I totally lack of confidence in myself for everthing and I started questioning if those 5 months are really a reasonable amount of time to learn everthing I had to learn and do everything I have to do to create my first game, or if the idea of 5 months was just a placebo for my mind and I should spend way more time than that.
Also, I realized a few weeks ago that I almost never play v0.1 games, so I don't know how much content is the prudential amount of content for a v0.1 game. Lastly, right now I'm backing up my project and I realized it is half a GB, and I'm not even in the middle of adding and codding all the CGs and animations I planned for my first version and I just had to check the games on my pc to notice that, if this goes on, my first version will be as heavy as some v0.4 games or further, and I totally don't feel like my v0.1 will have as much content as those games.
So, my question to any developer is: How long it took you to release the fisrt version of your first game? How much time it took you to learn everthing you needed about RenPy/RPGM/Unity/whatever? How much time it took you to create and decided the main idea of your game? How much time it took you to learn how to use DAZ/Honey Select/ whatever program you picked to do your game? and I guess that if you drew for your game, I suppose you didn't learned to draw just to do a game, but any experience you want to share about that regard I will gladly read it. Those questions are about the first game you ever created, not necessarily the game you are developing right now
Lastly, please don't be afraid to mention your own game. Thanks for reading.
PS: some images of my game (Complex Society) just to prove I'm not a fraud (?)
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