I tried Saria but couldn't get into it. Looked too unpolished and fights were not very interesting.I actually don't like KP all that much. The dialogue is very corny, the combat system is bloated and unintuitive, the passives too numerous to keep track of. Makes for sloppy gameplay and implausible corruption, though I can't really offer an alternative for DIY battlefuck-based corruption except Saria that aims to do something very similar.
I've been following SKA, even when it had amateur art and no CG the slow corruption got my interest. But it's a very different game from KP in terms of writing, gameplay and corruption mechanics.
Cyberslayers is much more aggressive/rapey with player-driven corruption, but doesn't really have proper combat.
Satisfy Him and On Edge (same dev) are promising prototypes but they don't look set to be completed within our generation. They also have a focus on ugly bastard, which is nothing special, except for the fact that MC inexplicably starts falling for them. This actually comes off as less believable than the fantasy mind-control in those other games.
Gotta agree with you there.I actually don't like KP all that much. The dialogue is very corny, the combat system is bloated and unintuitive, the passives too numerous to keep track of.
i don't understand why people compare Karryn to a roguelike. The point of Roguelike is become stronger and having it easier by dying repeatidly. losing in Karryn give you mostly bad passive.The main issues with karryn's prison are the lack of information and the huge consequences for doing something wrong. If you treat it like a normal RPG, the sex debuffs are going to destroy you. So you try doing no-sex runs (which are near-impossible past easy difficulty) which just leads to a lot of frustration.
It's a roguelike where you have to minmax the shit out of it.
Anyways I don't think you're going to find alot of other FP games with depth. Most games are just made by developers who are horny, have some basic coding knowledge, and don't have any experience in game design. Anyways, here's some reccomendations:
- Rignetta's Adventure: Like a REALLY good game. I think it should be a little harder though.
- Captivity: Not as good as rignetta's, and also a little too hard.
looks promising. I actually like the graphic style.[Totally 100% scientific confirmed unbiased opinion]
You guys might wanna check out the upcoming game: Spire of Slime.
https://f95zone.to/threads/spire-of-slime-development-thread.115669/
- Overwrites saves by defaulti don't understand why people compare Karryn to a roguelike. The point of Roguelike is become stronger and having it easier by dying repeatidly. losing in Karryn give you mostly bad passive.