Zane Carlson
Well-Known Member
- Sep 22, 2023
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...Do you mean the game or the guide?does anyone have the fobs R version? i cant seem to find it anywhere
Uuuh, you mean this?does anyone have the fobs R version? i cant seem to find it anywhere
Also I think they are called Forest and Wilderness respectively.World 1
World 2
I know they are, but I was too lazy to type that outAlways make notes!
They are important.
Also I think they are called Forest and Wilderness respectively.
Reposting the finished-ish version of this, since there are some things I may need help figuring outSome new things I noticed in the new update. (Writing this down so I know what to add into the guide later)
Forest
Mush Race entrance area now has a few Mushes and a door that says "Not Yet Implemented", which is a good sign
Dying now sends you back to the last save beacon you used instead of resetting the room
Yamabiko's charm is easier to escape (I think?)
Yamabiko is an ENTIRELY optional boss
Mashira's aura looks a lot more refined
Wilderness
Wasteland Library entrance is a bit easier to notice
Last pillar by the ruins door has an Emerald behind it
Order to access ruins is 2-3-1, but the logic behind this is unknown atm
I think you mean the entrance to the, as of yet, unimplemented Big Tree?Mush Race entrance area now has a few Mushes and a door that says "Not Yet Implemented", which is a good sign
I am on the case!Pending:
How to trigger H-scene in the tavern minigame
1st one, yes. 2nd one, someone already figured it out luckily.I think you mean the entrance to the, as of yet, unimplemented Big Tree?
I am on the case!
Has this been added to the guide yet?View attachment 5202205
Stealth Minigame (Hide and Watch her do the Code which was for me 1243, but you have to already do the minigame for that to work)
I KNEW THE SLIME WALL BOUNCING HER MEANT SOMETHINGNot sure if this is figured out yet, but I have captured the mouse. I was fighting one and got her weak, then she threw a bomb into a slime wall I had put up and she blew herself up. Then, you get the option to capture her. EDIT: Yes, her blowing herself up with her bomb is the move. Get her nearly one shot, then put up a slime wall close-ish to her. When she goes for a bomb attack, stand in said slime wall to stop the bomb in place. Hopefully, it is close enough to her to blow her up and defeat her, allowing you to capture her.
I've been asleep, so no.Has this been added to the guide yet?
You're heavily overthinking. There's nothing you get locked out of if you don't do everything perfectly the first time. That would be shoddy game design for a Metroidvania.Hadn't got time to get to the new stuff yet.
I have read something about codes and pillars and minigames.
I am scared that not getting it on the first try is gonna lock me out of stuff as well as not failing it.
Can someone tell me about these things, like rudimentary synapsis without answers, and what failing/first trying gets you vs what you miss out on if you don't go either path?
I feel like I am just overthinking something or I misunderstood something very simple.
The pillar puzzle to access the ruins makes it so that you can't exit through portal, but fast travel is is still available. (Failing is how you complete the Cranky Mouse's quest.)Then I misread something.
Do you get something for losing and does the pillar/minigame get locked after you win it?