7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
890
113,899
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Overview:
Most relevant tags: text-based, fantasy, management, player domination, slave, rape.
Fort of Chains is a completed, free, moddable, , TEXT-ONLY sandbox management NSFW game where you lead and manage a band of slavers in a fantasy world. The game is configurable and can cover all gender orientations: MM, MF, and FF. Be warned that the game contains heavy themes of slavery and non-consensual sex. There are for playing as a submissive character. Pregnancy is not in the game.
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Thread Updated: 2023-09-05
Release Date: 2023-09-04
Developer: Darko - - - -
Censored: No
Version: 1.8.4.0
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Last edited by a moderator:

kaneeden

Member
May 10, 2019
112
207
looking at all those traits and perks it could become the next free cities with a truely new atmosphere. quest system and upgrading buildings works, but interactions with your slavers and slaves are not implemented.
Stay away from choosing trade missions they tend to bug out.
 

docclox

Active Member
Game Developer
Aug 20, 2016
567
586
Questing Squire quest appears to be bugged. It can go negative and then just keeps on going.

1602245773590.png
 

darkofoc

Member
Game Developer
Oct 7, 2020
199
439
Thanks for all the kind replies. I have fixed both bugs. Please keep the bug report incoming, they are very helpful!

Also new quest.

Regarding nopy, I don't have a nopy account and could not find where to get one...
 

rangaru

Active Member
Jun 25, 2017
604
1,027
After critical fail in charting quest the assigned team stuck in said quest without possibility to whitdraw them. Recrutment quest and another I don't rememeber give a error message but plays normally.
Game seems great but art choice really suck. Pictures are too small, incosistent, and unappealing. I would suggest to revisit that part of the game. It's a porn game, so sexy pictures will make it way more popular.
 

docclox

Active Member
Game Developer
Aug 20, 2016
567
586
Another one for you. Trying to train a slave for basic domestic results in the assingment buttons being hidden for all quests:

1602261026788.png

Might be that my team was missing some requirements for the training, but I should still be able to do the scouting one. As it is, nothing to do but spend a week doing nothing.

[edit]

Might be because the slave in question was assigned to a team and so should not have been available for training.
 
Last edited:

darkofoc

Member
Game Developer
Oct 7, 2020
199
439
I've sped-up noticably the end-of-week lag. There are still some lag when choosing slave training. If it's become too much I can optimize the javascript code --- they are intentionally inefficient right now, to minimize bugs. Still feel the top priority should be more and more content.

About quest content, the design goal is that the quests in the earliest two locations (Plains and Forest) should be rather tame. Standard raiding missions, trading missions, etc. But the quests in the later locations, i.e., the City, Desert, and Sea, should be more... uh "exciting"?. E.g., a quest that requires a slave with specific training, a quest that rewards more "rewarding" slave, etc. I'm really bad at writing though, so any help would be appreciated.

Also since the passages are written in twine, adding images should not be difficult. The problem is finding the right images.... hahaha

@docclox Thanks, it's fixed. The bug was that when you train a slave that belongs in a team, it marks the team as "busy-in-a-quest". Now the slave is removed from the team when it's being trained.
 
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xarann

New Member
May 20, 2017
3
3
There seems to be some bug with assigning teams.
Error: <<selectunit>>: error within widget contents (Error: <<back>>: cannot find passage)<<selectunit _unitlist 'TeamAddUnitDo'>>

There's also no back button if trying to train slaves and there's no training that's doable. Error at the bottom of training page with no way back to main interface.
Error: <<back>>: cannot find passage<<back 'Cancel'>>

Other then them oddball bugs, liking the way it's set up and how it works.
 

thehyena

Newbie
Jul 20, 2017
36
27
Untitled2.jpg

Untitled.jpg

This happens when I try adding a slaver to team2. I have 6 slavers, 3 in team 1 and 3 are unemployed.

I also have a question about equipment, stuff like leather armor, leather gloves. You cant seem to equip it on slavers, it says they already have their own clothes. Is that normal or wip?
 
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czertik

Active Member
Apr 25, 2018
822
263
is here plan to improve fort past lvl 61 ? (based on reputation? or specific quest/upgrade?). because basicaly even at lvl 61 it is IMPOSIBLE to have all basic upgades (non destrutable ones) not speaking about some space for expansion in specifix ares (more quaters for raiders, slaves...etc).
so basicaly player is forbiden from exploring certain areas of game (e.q body modification, certain areas of slave training etc). which is not ideal imo.
OR change code that specific lab upgrades only expand lab posibilities and dont consume for lvl.
 

czertik

Active Member
Apr 25, 2018
822
263
of i did my counting correct you need lvl 77 fort to be able to have all posible upgrades enabled, without any expansopn to slavers/slaves room..etc.
So if game is suposed to be runned than with just more 3 slavers and 3 slaves (and have various jobs filled) minimal fort lvl looks like lvl 100 fort since you have 25 posible jobs (for slaves and slavers) for running jobs inside fort alone. and if you add that you will want multiple teams...fort with lvl 120 seems morer reasonable.
i get it that game is is in early stage of development, and it looks realy very promising.
 

totallybob

Newbie
Apr 29, 2017
30
47
Would like to give this a shot, but I've been having a recurring issue with Twine games where I get an error any time I try to save my progress, and I get the same error whenever a game would try to autosave.
 
4.00 star(s) 23 Votes