X Death

Member
Jan 22, 2020
489
447
How do you use the other potions? The potion of healing has a use button next to it, but the potion of love doesn't.
as for purple potion, you need to build hospital and the additional building that require hospital. here pic list of building that needed additional purple potion.
Any way to cheat yourself new skills or to remove existing? I tried to add them manually by Save Editor Online, but it didn't work in my case.
Also, what is prestige used for?
Thanks in advance.
open settings and check "debug mode" and open slaver/slave menu and debug edit.
Hey guys dummy here. Is there a guide of sorts. I seem to be incapable of understanding how to raise the slaver stat. I can never raise it past the basic level of training. And maybe i dont understand the stats at all lol.
you can change skill focus to focusing to certain skill. as for increase the skill, just gather exp and lv up.
OK, since my last post I have found out I can use a debug start to manually edit in all of my slaves/slavers, and have been doing that for the past 4 hours or so... And if I may be blunt, holy fucking hell do I not want to do that again! Please Darko, for all that is good find a way to make saves future proof! Or at least come up with a way to import characters, because there are so many little bits, some that you can't even fix with debug (like friendship/rivalry), that make manually importing them a hell of a chore.
this is unavoidable, if the def feel the current engine is unstable and needed to change the engine in order to add future development.
talking about cheat... check this post , if you can use it, you found it more easier to edit unit than debug mode. this cheat is useful to edit more than 1 unit.
 
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fixet

Newbie
Aug 8, 2016
39
87
on version 1.3.3.6, choosing any slaver for a quest always picks the least suited slaver (the one with the worst score) every time
 

X Death

Member
Jan 22, 2020
489
447
on version 1.3.3.6, choosing any slaver for a quest always picks the least suited slaver (the one with the worst score) every time
it's amazing you can play v1.3.3.6. is this true? i think you can settings for the chance. or you can always do it manually to make a better team. since it's v1.3.3.6 i dont think this is help :p
 

fixet

Newbie
Aug 8, 2016
39
87
you can get the latest version from the git
and no, there is a bug that ALWAYS picks the worst slaver when manually picking slavers regardless of which slaver you click
 
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X Death

Member
Jan 22, 2020
489
447
you can get the latest version from the git
and no, there is a bug that ALWAYS picks the worst slaver when manually picking slavers regardless of which slaver you click
so the dev is upload the unstable version on git huh, i didnt know about that.
 
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LoLderon

Member
May 25, 2018
160
86
how get trait master of 'element' without debug or cheats?
quest for promotion? like: hire teacher-wizard or something?
 

DudePersonA

Active Member
Aug 24, 2018
643
830
Is there a plan to let the user equip Slavers that are assigned to a quest but the quest hasn't been started yet? Sometimes I need too boost my chances and add in a set of equipment but I have to see who is most likely to succeed by assigning them, then cancelling the quest, going into equipment and equipping them, and then assigning them to the quest again. It would be convenient if an equipment set could be applied to Slavers who are assigned to a mission that hasn't started yet.
 
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SKz12

New Member
Nov 21, 2018
5
1
Change the limit of slavers down to 3. Ideally this should be to 1 but there is no choices to go through missions understaffed. Also have random events where slaver prospects wander in. The game in challenge mode puts you into a debt spiral when every slaver is high level. Having 3 slavers will mean you can get out of the debt spiral since yourself is free. 5 is a useless number. You'll have 2 slavers eating through your treasury every week doing absolutely nothing.

Slaves having to be bought for 0 gold has to be a bug. It's free but you can't add them because you will still have debt at the end of the purchase.
 
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Aramitz

Newbie
Jul 2, 2018
65
95
Change the limit of slavers down to 3. Ideally this should be to 1 but there is no choices to go through missions understaffed. Also have random events where slaver prospects wander in. The game in challenge mode puts you into a debt spiral when every slaver is high level. Having 3 slavers will mean you can get out of the debt spiral since yourself is free. 5 is a useless number. You'll have 2 slavers eating through your treasury every week doing absolutely nothing.

Slaves having to be bought for 0 gold has to be a bug. It's free but you can't add them because you will still have debt at the end of the purchase.
What version are you playing on ?
I don't really see the point of limiting yourself to 3/5 slavers. Especially considering you need various profiles for various missions. Just... upgrade some early buildings to recruit 6+ or 9+ slavers and to be able to make 2/3 teams per week. You won't go into debt if they all do quests.
 
Sep 20, 2019
224
49
Hopefully someone has a guide telling how to get each of the Sex manuals in this game to unlock new ones during it to use for the interactive sex scenes
 
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DudePersonA

Active Member
Aug 24, 2018
643
830
Hopefully someone has a guide telling how to get each of the Sex manuals in this game to unlock new ones during it to use for the interactive sex scenes
What Lotharin said; Also though the last changelog seemed to hint that you get one from the elves by grinding to 100 rep.
From detailed changelog:
v1.3.3.11 said:
100 favor even with elves to give out deep-throat manual.
It would then be reasonable to expect that grinding out max rep on others does the same thing. I'm at the end game point as I've been filling out the entertainment wing prestige slave duties (have a passive income of 10k per turn from that). It looks like to max out rep I'd need to really build up dedicated slavers to manage rep and ire. I have some slavers assigned but if I pull the rep maintenance one for a mission then the rep goes down for a turn I think, and it drops by like 3 points. So I'd need to build a dedicated one.
 
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DudePersonA

Active Member
Aug 24, 2018
643
830
Also looking at the it might be worth putting a new version in thread, as a quest chain got extended and a new quest chain got put in.
v1.3.3.16:


  • Subrace documentation
  • Banning incest will disable incestuous lovers.
  • Tigerkins added to debug, and referred as "tigerkins" in texts.
  • Tigerkin statue furnitures and associated sex action.
  • Houndmastery quest chain: 3 quests, 2 opportunities, 3 events

v1.3.3.15:


  • Half-werewolf quest chain extension and epilogue (2 quests, 2 events)
  • Updated documentation for programmers.
  • Unitpool code rewrite.
  • Tigerkins added as a subrace properly, to demonstrate how subracing works.
  • More portraits for werewolves and tigerkins.
 
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Sep 20, 2019
224
49
You seem to find them when building things in the fort; just build every thing, and you should get them all.
Ok, i was doing that, but they might be gotten from quests and other ways as well, like DudePersonA Mention for the Changelog link for gitgud.io web link with the 100 rep thing, i have a question, does loading the save from the old version by Load From Disk is safe to do or will i have to overwite with for each new version game i play for it?
 

DudePersonA

Active Member
Aug 24, 2018
643
830
Ok, i was doing that, but they might be gotten from quests and other ways as well, like DudePersonA Mention for the Changelog link for gitgud.io web link with the 100 rep thing, i have a question, does loading the save from the old version by Load From Disk is safe to do or will i have to overwite with for each new version game i play for it?
I'm having a bit of difficulty understanding the question as written, but if your question is:
"If I download the new version, and then load my save from a file that was saved on disk from a previous version, will there be any issues?"
The answer seems to be generally "no" and your game/save should be fine.

Also yeah keep building those buildings. Getting 100 rep in any group is a pain, so it's really late game stuff. Your relations manager duty can only remove losses from a faction at up to 75 points iirc. Above 75 your rep plummets pretty fast, like 3/week. I imagine to get 100 rep with elves you'd have to, starting from already getting 75 points managed by a relations manager, keep a team to constantly scout the forests for a few weeks, then have multiple teams finish a stack of pro-elf quests completely while still having that dedicated team scout the forests to bring up pro-elf quests to shore up your rep as you fight against that large rep drop as you near 100.

Edit: As a sidenote I achieved over 100 rep with north vale humans and werewolves; doesn't give you anything.
 
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