- Oct 7, 2020
- 199
- 439
As always, thanks for the feedbacks. Work continues on v0.11.0.2 as 5 new quests are added, finishing up the core quests for forest and city areas. Core quests for desert and plains should be done soon-ish, and then work moves on to fleshing out the core late-game quests.
Someguy01 Fixed the catch-up quests: it should give EXP to all four slavers. The game chooses the team composition that has the highest success+crit chance --- but you can change it manually using the "swap unit" button if needed.
Slave exp was scrapped during balancing --- after doing the calculations, I think the mechanic just doesn't work. It only adds frustration having to micro manage slave's exp before selling them. What ended up happening is that the slave order prices now get adjusted when your level is low, before stabilizing when your level reaches 40.
The training thing is actually the purpose of the Potion of Blankness, which is going to be introduced in the late game. Its a potion that reset a slave's training to 0.
Someguy01 Fixed the catch-up quests: it should give EXP to all four slavers. The game chooses the team composition that has the highest success+crit chance --- but you can change it manually using the "swap unit" button if needed.
Slave exp was scrapped during balancing --- after doing the calculations, I think the mechanic just doesn't work. It only adds frustration having to micro manage slave's exp before selling them. What ended up happening is that the slave order prices now get adjusted when your level is low, before stabilizing when your level reaches 40.
The training thing is actually the purpose of the Potion of Blankness, which is going to be introduced in the late game. Its a potion that reset a slave's training to 0.
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