- Jun 10, 2017
- 10,963
- 16,202
I have many ideas, and way too few times, but sometimes it would be a waste to let an idea die...
So far, I used to write them in the threads that inspired me, but I feel like it's precisely a waste, because only few people would see it, and rarely those who would benefit from it.
So, here's an idea that crossed my mind while trying a game that clearly missed an opportunity. Feel free to use it for your game if it interest you:
This can only apply to Ren'Py, because it's a game mechanism that play with the possibility to rollback. Or, more precisely here, the possibility to sometimes not rollback.
It also need a bit more works, because the MC will have a physical change depending of the player choices ; therefore you'll probably have to render the nudes scenes four times when you'll be near the end of the story.
You are in possession of a device that can travel back in time, but for a really short span of time. Counterpart, each time you tap on it, you loose 1/10th inch (0.25cm) of your dick.
How you get the device is up to you. As for the dick reduction, even 1cm less isn't really visible, so as I said visually you can limit to four variations at the end of the game ; the rest being dialog changes.
The story itself would be the classical Choose Your Own Adventure VN. The player is presented choices that make the story change in a way or another.
But the twist is that (some/most, up to you) choices are blocked through the use of
Personally I recommend to do it only for choices where the outcome is the more uncertain.
If you do it for all choices, there's risk that it become annoying and you loose players. But when the choice is uncertain, it add some spice to the game.
A practical example, the movie night I used above in the code example:
You decide to choose the action movie, but then the girl starts to complain. It's clear that they don't like your choice, what will you do ?
Perhaps will she would prefer the romance movie, what would possibly increase her love for you. But there's no guaranty. This said, a romance movie will have some softcore action, what can possibly increase her corruption.
Perhaps that she's a hardcore fan of thriller and would love you way more for this. But who know ? And there's probably no lewd action in such movie.
This said, an action movie can have a torrid sex scene, what would without doubt increase her corruption.
The only thing you know is this initial reaction, and not you've to decide...
Do you assume your choice, and face the possible negative consequences ? Or do you loose 1/10th of your dick to make a possibly better choice ?
What's the worse for you player ? To loose an opportunity, or to loose a bit of your dick ?
Tough choice... But also interesting game mechanism ; at least more interesting that the one presented here.
An advice if you decide to use this, don't be a dick.
The initial reaction shouldn't trick the player, making him believe that he made the wrong possible choice, while he can still have some benefit from this choice.
And when there's more than two choices, have a safe one, that the player can choose without risk. Then hint to it at the starts of the "less safe" choices.
By example, when you choose an action movie, the girl can say: "Why am I not surprised ? An action movie ! It's always an action movie with you. Not even a classical romance movie for once."
This would tell the player that if he want to change his choice, picking "romance movie" will perhaps no give him some points, but at least he will not risk to loose every progress he made so far.
And that's all for me, at least for today. I'll probably come back time to time, when I have an idea that I clearly will never have the time, or opportunity, to exploit.
Feel free to use this thread to put your own ideas, that you'll not have the time to use yourself, if you want.
So far, I used to write them in the threads that inspired me, but I feel like it's precisely a waste, because only few people would see it, and rarely those who would benefit from it.
So, here's an idea that crossed my mind while trying a game that clearly missed an opportunity. Feel free to use it for your game if it interest you:
This can only apply to Ren'Py, because it's a game mechanism that play with the possibility to rollback. Or, more precisely here, the possibility to sometimes not rollback.
It also need a bit more works, because the MC will have a physical change depending of the player choices ; therefore you'll probably have to render the nudes scenes four times when you'll be near the end of the story.
You are in possession of a device that can travel back in time, but for a really short span of time. Counterpart, each time you tap on it, you loose 1/10th inch (0.25cm) of your dick.
How you get the device is up to you. As for the dick reduction, even 1cm less isn't really visible, so as I said visually you can limit to four variations at the end of the game ; the rest being dialog changes.
The story itself would be the classical Choose Your Own Adventure VN. The player is presented choices that make the story change in a way or another.
But the twist is that (some/most, up to you) choices are blocked through the use of
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:
Python:
label whatever:
menu choice01:
"What movie do you choose ?"
"An action movie":
$ renpy.fix_rollback()
show screen throwBackButton( "choice01" )
[10 dialog lines]
hide screen throwBackButton
[...]
"A romance movie":
$ renpy.fix_rollback()
show screen throwBackButton( "choice01" )
[10 dialog lines]
hide screen throwBackButton
[...]
"A Thriller movie":
$ renpy.fix_rollback()
show screen throwBackButton( "choice01" )
[10 dialog lines]
hide screen throwBackButton
[...]
default alreadyPressed = []
screen throwBackButton( lbl ):
# You can only press the button once by choice.
showif not lbl in alreadyPressed:
textbutton "go back":
xalign 0.0 yalign 0.0
# Mark the button as pressed for this choice, and send the player back to the menu
action [ AddToSet( alreadyPressed, lbl ), Jump( lbl ) ]
If you do it for all choices, there's risk that it become annoying and you loose players. But when the choice is uncertain, it add some spice to the game.
A practical example, the movie night I used above in the code example:
You decide to choose the action movie, but then the girl starts to complain. It's clear that they don't like your choice, what will you do ?
Perhaps will she would prefer the romance movie, what would possibly increase her love for you. But there's no guaranty. This said, a romance movie will have some softcore action, what can possibly increase her corruption.
Perhaps that she's a hardcore fan of thriller and would love you way more for this. But who know ? And there's probably no lewd action in such movie.
This said, an action movie can have a torrid sex scene, what would without doubt increase her corruption.
The only thing you know is this initial reaction, and not you've to decide...
Do you assume your choice, and face the possible negative consequences ? Or do you loose 1/10th of your dick to make a possibly better choice ?
What's the worse for you player ? To loose an opportunity, or to loose a bit of your dick ?
Tough choice... But also interesting game mechanism ; at least more interesting that the one presented here.
An advice if you decide to use this, don't be a dick.
The initial reaction shouldn't trick the player, making him believe that he made the wrong possible choice, while he can still have some benefit from this choice.
And when there's more than two choices, have a safe one, that the player can choose without risk. Then hint to it at the starts of the "less safe" choices.
By example, when you choose an action movie, the girl can say: "Why am I not surprised ? An action movie ! It's always an action movie with you. Not even a classical romance movie for once."
This would tell the player that if he want to change his choice, picking "romance movie" will perhaps no give him some points, but at least he will not risk to loose every progress he made so far.
And that's all for me, at least for today. I'll probably come back time to time, when I have an idea that I clearly will never have the time, or opportunity, to exploit.
Feel free to use this thread to put your own ideas, that you'll not have the time to use yourself, if you want.