Hi,
Apologies if title sounds misleading but there is something I realized after seeing few comment sections under many of the new games.
When it comes to more free-roam games, so games that have some sort of map/choice where to go, game will eventually hit end of content for current version.
To get it to main topic: Devs have basically 2 choices (apart from releasing full 1.0 game which is tiny bit hard): let player roam after last possible event so player can for example farm relation points, replay already seen events etc. or just put some kind of loop/black screen with "Thank you for playing".
I wanted to ask you guys, what style you prefer because I found enemies and enjoyers of both versions.
Some folks say that putting just hard end game after last event is easier for dev as it descreases chance of player updating game while being in game-breaking place or farming infinite points/days (thus making point/day releated events completely broken) and on the other site players often complain that it's nonsense cause if someone wants to farm million points for his waifu, he will do it anyway (just before last event) and blocking content behind point/day points is retarded anyway.
Would love to see your opinion on this and which style you prefer if dev decided it's mandatory to have free-roam/sandbox game. Or maybe it's wise to combine them? Free-roam after not that important events and just black-screen after cliffhanger if we talk about plot-heavy game.
Apologies if title sounds misleading but there is something I realized after seeing few comment sections under many of the new games.
When it comes to more free-roam games, so games that have some sort of map/choice where to go, game will eventually hit end of content for current version.
To get it to main topic: Devs have basically 2 choices (apart from releasing full 1.0 game which is tiny bit hard): let player roam after last possible event so player can for example farm relation points, replay already seen events etc. or just put some kind of loop/black screen with "Thank you for playing".
I wanted to ask you guys, what style you prefer because I found enemies and enjoyers of both versions.
Some folks say that putting just hard end game after last event is easier for dev as it descreases chance of player updating game while being in game-breaking place or farming infinite points/days (thus making point/day releated events completely broken) and on the other site players often complain that it's nonsense cause if someone wants to farm million points for his waifu, he will do it anyway (just before last event) and blocking content behind point/day points is retarded anyway.
Would love to see your opinion on this and which style you prefer if dev decided it's mandatory to have free-roam/sandbox game. Or maybe it's wise to combine them? Free-roam after not that important events and just black-screen after cliffhanger if we talk about plot-heavy game.