Wow, thank you for this extra batch of feedback, there's a lot to cover so I'll cover each parts separatly so I don't get too carried away.
Back to the playthrough again....
The shower routine and the daily routine can have conflicting wardrobe settings. I didn't spot this until I had the final crossdresser task of wearing feminine outfit and haircut/wig in public. MC gets dinged by Kara, and I originally thought it might have been a bug because I had just gotten MC over to the hairstylist for a wavy cut. It turns out that it was actually the wardrobe. I had adjusted the shower routine wardrobe to have a feminine preset, but the daily wardrobe preset was a different non-feminine setting. These routines should probably use the same wardrobe preset, because why would they be different? OTOH having a different preset depending on day of week (ie class day versus work day versus weekend) would be nice. Also there's enough real estate in the side bar to have dress state, etc or a even a "mini-me" image for looks at a glance
The conflict is voluntary, you choose which outfit to put with the shower routine to begin with. This allowes you to live a "Jake by day, Jane by night" lifestyle fairly easily as you can come back from school, hop in the shower and get ready to go clubbing/stripping/anything. This is also practical for going from professional to casual at the end of your day or any other combinations. It's also configurable to your liking, so I'm not sure of the issue here to be quite frank.
The transit mechanism could use a major revamp. Normally I have MC cheap out by not buying gym memberships or bus passes at first. In fact, this playthrough has MC jogging at the track and walking everywhere right up until the end of Nov. Once I had MC buy the pass, it got me thinking about how crufty this whole thing has gotten since the beginning.
Let's take the pub for example where I just had MC get inspected by Kara. There's no bus stop. So apparently MC can't get anywhere from there without walking the entire way. This doesn't make sense for several reasons. Buses are set up with routes that have frequent stops, and between that and route transfers there should be some sort of min-max solution that has a MC doing walking and riding getting pretty much anywhere else faster than just walking the whole way.
MC is stuck downtown unless they get a bus pass and can get to a location with a bus stop. The problem with this is that humans can pretty much walk anywhere in a city provided that they are relatively healthy and have time to burn. This may become a bit of a sport challenge however. [-Snip-]
So why do we have no way of taking the bus without coughing up for a bus pass every thirty days? I have yet to visit any city in the US or Europe where I couldn't get on a bus or subway and throw in the requisite amount of coin, scrap or shrapnel (is that only an Aussie term?) for a single fare. Day passes are pretty common too.
There's nothing about riding a bike, getting roller blades, bike and whatever shares, scooters, etc.
Revamping the transit system will be done in the future, there are some things I want to change myself, but I do have a "map" of the town, with the busses following a circular road within the district. Of course, realism is a thing, but perfect realism would mean a lot of extra things would have to change, some for the worst (eating 3 meals a day, sleeping more than like... 2 hours). It's a delicate balance, but I think it's something that can be improved in the future. This being said, this will probably wait until 0.1.0 as the backend will change drastically and adding new items is pointless until then.
Back to the dignity balancing act again. I knew LoC had written in a waitress job in the red light district based on my earlier comments about the gas station job being a low paying dead end until things like the secretary open up at the end of some of the college courses. By taking the dancing course, I had expected one of the clubs to open up a dancer gig at some point. The trouble is that a "proud trap" MC will keep their dignity up in the 90s if they manage to pay the rent and only have the rare amount of fun and profit at the glory hole in the gas station. I have MC at dignity 92 on this playthrough and this is taking things all the way up to christmas eve. MC can't even camwhore until dignity drops below 90 even with a purchased vpn, yet they can blow rando's at the local gas station right from the getgo. I had to look in the html to find out that even the waitress job had to have dignity down at the 90 level. I didn't even bother to look for the dignity gate for the stripper job, but I seem to recall it was down around 50 or 60.
So there's a couple of issues here. The links are invisible until you make it past the check. There's no way short of whatever might be on discord (which I don't use) or knowing how to read code to know that these jobs are actually possibilities. It would be a much appreciated ui change to at least have the links be visible but inactive with the needed gate conditions listed.
Dignity shouldn't be the end all/be all check here. It may come into play in the "dimly lit street" (another invisible "job" link) or lap dancing. But a "proud trap" can be up for the gig if their dance skills are up along with their sissification and feminization levels. It will just be a "look but don't touch" sort of thing. That would be especially true if they are more of a dom than a sub. The CamWhore should be able to make the grade once their acting skills and/or dancing skills are up high enough to be confident in being an exhibitionist.
In summary, this game hides a lot of stuff from people who may want to play a certain way.
This comes again at the fundamental misunderstanding with the stat of dignity. Having a low dignity doesn't mean you live only to be fucked all day and can't be a productive member of society. It's more about what you are willing to do that isn't "standard". While I agree there should be other ways to lower dignity than porn and fleshlight masturbation, it shouldn't be seen as a stat that needs to be upheld in case of consequences either.
The idea of showing "locked" interactions is one I'm honestly divided on, to be quite honest with you. On one hand, I can understand it is more difficult to find all the interactions, but on the other hand, some interactions can't just be shown as locked (like some variations in certain events pertaining to your choice of clothing, chastity, etc.). It is something I have to consider further, but for those that don't break immersion, it could be interesting, especially in repeatable interactions. That being said, it can also break immersion to see "Suck your landlord's dick (Need dignity <95)"...
Alternate conditions have been partially implemented so far for chastity, and it will come to other things, but I still need to figure what those alternate conditions are myself too. I know it's your battle horse in a sense, but I need to consider those further for now.
Currently, my main priority is to add more events, so when I do those major balance/backend changes, the players will still have a lot of "unexplored" content if they only had one or two playthroughs under their belt. What you suggest is noted, trust me, but until I'm satisfied with the amount of content currently available (which will be in about 3 weeks of school content, for the october update-ish), it is unlikely I will be making any of the deeper changes. The one that might come during this time frame is alternate conditions however.
Again, thank you again for the feedback, I always enjoy discussing about how the game can be improved, even if changes aren't necessarily immediate.