- Nov 13, 2021
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Do you have 1.1.8 sir?Friends of Mine 1.1.7
PIXELDRAIN
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Have fun! Cheers
Do you have 1.1.8 sir?Friends of Mine 1.1.7
PIXELDRAIN
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Have fun! Cheers
The game uses a maximal simplified femininity/feminity concept. (Game Design Choice)I tried this game out and its so annoying that feminity and attraction to men (and vice versa) is the same in this game. I long for the day where authors of this style of game learn that sexual attraction and gender identity are two independant things from one another.
The game uses a maximal simplified femininity/feminity concept. (Game Design Choice)
However it is not very consequent in doing this, so the player has a lot of freedom while playing.
A sure way to increase/decrease feminity is the job choice. Each job has a masculine variant with masculine sexual encounters (fuck women, get blowjob or handjob from women) reducing feminity by ca 1-2 points per work shift. The feminine variant increases feminity by ca 1-2 points per work shift and sexual encounters include giving blowjobs to males or getting fucked.
In general doing masculine, dominant actions, use a glory hole, fuck other people, etc may reduce feminity, doing feminine, submissive actions, reading a girls magazine, getting fucked or servicing other people may increase feminity. (Some actions seem to have a threshold to not increase/decrease feminity beyond a certain value or maybe the dev just forget to implement the feminity change in some cases.)
Feminity ranges from -100 to +100.
Choosing the 2nd option in the Chloe event (mc becomes Chloe's victim) adds ca +25 feminity and later progress in this questline where Chloe sissifies mc may add more feminity.
Clothes/outfits seem to have no effect on feminity so far. There are only a few npc reactions when being naked or wearing the sissy dress e.g. when at home. Jobs usually provide a (temporary) work uniform.
There is an accessory (LokaiBracelet) which adds some feminity.
Positive/negative feminity status may unlock certain random sexual content.
In many (random) encounters the game uses the feminity value to decide if the mc fucks other people or gets fucked or dominated. If feminity is around 0, some of these events are blocked.
Some NPCs like Miss Winter at some point of relationship provide both masculine/dominant and feminine/submissive actions the mc can choose at will instead of railroading the relationship into one direction. This allows to change feminity into a certain direction over time.
In general quests and interactions with NPCs in the game may be controled/locked not only by feminity but also by other values :
- randomness
- day of the week
- arousal
- relationship status with NPC
- previous quest choices, quest status
Some interactions seem to have wrong requirements displayed, eg the info says feminity required but instead the game also checks quest status or arousal, so the game can be very confusing and frustrating in some situations if you don't know the implemented game mechanics ...
You can play as a "masculine" guy with low feminity and fuck both males and females (depending on quest choices), but you can also play as a feminine guy and get dominated/fucked/pegged by some males and/or females.
There is also an accessory (LoveRing) which works like a cheat in certain situations :
LoveRing : "Can make choices regardless of arousal and/or femininity."
Everything you are saying is interesting but does that even change the initial problem?As outlined in the previous post the feminity concept of the game is very simple and not very consequent, so it can be confusing for some players as well as lead to unrealistic situations, eg when a male mc with male appearance and clothing works in a "female" job and gets sexually harrassed by other males after a few days.
I wonder how much effort it would take to rewrite the sandbox part of the game with a more modern, detailed approach to sex, gender and sexual roles?
A more detailed model could take into account :
- sex (male/female/trans/futa)
- sexual attributes (dick size, breast size, ass size)
appearance
- beauty
- body shape (male/neutral/female) (influenced by workout (eg at a gym) as well as breast size, ass size)
- clothing, hair, makeup (male/neutral/female)(fetish outfits for special roles)
role skills (like an actor)
- male (gender role) : how good is the mc at playing a male role
- female (gender role) : how good is the mc at playing a female role, eg walking in heels
- dom (role) : how good is the mc at dominating others
- sub (role) : how good can the mc submit to others
(Those role skills should be implemented as the sum of several minor limited skills to avoid players eg to skill female gender role from 0 to max by just walking in heels, so heels would maybe add only 10% to the female gender skill.)
sexual skills
- stamina (mc's dick staying power)
- penetration (how skillful mc can penetrate others with a dick/strap-on)
- oral sex F (give cunni to female NPC)
- oral sex M (give blowjob to male NPC)
- anal sex (how easily mc deals with toy/dick/strap-on in mc's ass)
...
To get the interest of NPCs the mc would not only have to improve relationship but also would have to use the correct gender role, clothing, dom/sub role based on the NPC's individual sexual preferences. (Some NPCs might be open minded or at least have a variety of preferences.) Sexual interactions would require to train and level the respective sexual skills at least a few times before being able to successfully use them. Higher relationship status should allow to adjust/shift the dom/sub status in relationships with NPCs, at least if the NPCs are switches.
...
That's why I separated the male/female gender roles and dom/sub roles into 4 separate (actor) skills in the 2nd post....
I would love to see a game in which feminity=submission and masculinity=domination isn't the only possibility. Sexuality is more fluid than this. There are men that are passive sexually but dominant at work and IRL and women that are shy at work and IRL but dominant in bed.
...
English is clearly not your primary language because you just explained my problem back to me. You are using masculine and dominant interchangeably as well as feminine and submissive. Getting feminized by Chloe means you have to fuck her boyfriend, there isn't a way around this. It also assumes about homosexuality that one of the men is the "female" which isn't how it works.The game uses a maximal simplified femininity/feminity concept. (Game Design Choice)
However it is not very consequent in doing this, so the player has a lot of freedom while playing.
A sure way to increase/decrease feminity is the job choice. Each job has a masculine variant with masculine sexual encounters (fuck women, get blowjob or handjob from women) reducing feminity by ca 1-2 points per work shift. The feminine variant increases feminity by ca 1-2 points per work shift and sexual encounters include giving blowjobs to males or getting fucked.
In general doing masculine, dominant actions, use a glory hole, fuck other people, etc may reduce feminity, doing feminine, submissive actions, reading a girls magazine, getting fucked or servicing other people may increase feminity. (Some actions seem to have a threshold to not increase/decrease feminity beyond a certain value or maybe the dev just forget to implement the feminity change in some cases.)
Feminity ranges from -100 to +100.
Choosing the 2nd option in the Chloe event (mc becomes Chloe's victim) adds ca +25 feminity and later progress in this questline where Chloe sissifies mc may add more feminity.
Clothes/outfits seem to have no effect on feminity so far. There are only a few npc reactions when being naked or wearing the sissy dress e.g. when at home. Jobs usually provide a (temporary) work uniform.
There is an accessory (LokaiBracelet) which adds some feminity.
Positive/negative feminity status may unlock certain random sexual content.
In many (random) encounters the game uses the feminity value to decide if the mc fucks other people or gets fucked or dominated. If feminity is around 0, some of these events are blocked.
Some NPCs like Miss Winter at some point of relationship provide both masculine/dominant and feminine/submissive actions the mc can choose at will instead of railroading the relationship into one direction. This allows to change feminity into a certain direction over time.
In general quests and interactions with NPCs in the game may be controled/locked not only by feminity but also by other values :
- randomness
- day of the week
- arousal
- relationship status with NPC
- previous quest choices, quest status
Some interactions seem to have wrong requirements displayed, eg the info says feminity required but instead the game also checks quest status or arousal, so the game can be very confusing and frustrating in some situations if you don't know the implemented game mechanics ...
You can play as a "masculine" guy with low feminity and fuck both males and females (depending on quest choices), but you can also play as a feminine guy and get dominated/fucked/pegged by some males and/or females.
There is also an accessory (LoveRing) which works like a cheat in certain situations :
LoveRing : "Can make choices regardless of arousal and/or femininity."
I was refering more to the sandbox mechanism ... this game is in development for more than 4 years and there are differences between older parts and newer parts ... compare the structure of the Chloe storyline with Miss Winter interactions or random encounters.English is clearly not your primary language because you just explained my problem back to me. You are using masculine and dominant interchangeably as well as feminine and submissive. Getting feminized by Chloe means you have to fuck her boyfriend, there isn't a way around this. It also assumes about homosexuality that one of the men is the "female" which isn't how it works.
Once again, how could that apply to the game? Because from the dev point of view, straight=dom=masculine and gay=sub=feminine. What you're saying is right IRL but, in this game world, I don't see its application and it would also complicate things and the dev would have to write corresponding variations and find photos/gifs for those new possibilities.That's why I separated the male/female gender roles and dom/sub roles into 4 separate (actor) skills in the 2nd post.
A person can be dominant in one situation/with one partner and submissive in another situation/with another partner. The role to be a good dom has to be learned (and having insight into the sub perspective may help). The role to be a good sub has to be learned and trained as well. So dom and sub are two separate but connected skills.
A guy wearing male clothes may play the male role by nature, but when switching to a female dress, makeup, heels (crossdress), he has to use completely different skills to blend in unless he wants to impersonate just a clumsy tomboy girl.
(A strong maskuline body with lots of muscles and wide shoulders may limit the chance to fool others.)
Maybe the male gender role can be dropped because it isn't really a difficult skill compared to the female role ...
Motivation to crossdress may vary. Some may do it because they enjoy to dress that way (fetish), some may do it to please a partner (fetish), some may do it to fool other people (trap).
English is clearly not your primary language because you just explained my problem back to me. You are using masculine and dominant interchangeably as well as feminine and submissive. Getting feminized by Chloe means you have to fuck her boyfriend, there isn't a way around this. It also assumes about homosexuality that one of the men is the "female" which isn't how it works.
You two forgot that, initially, it was a sissification game. So anything going in that direction is always forced in the majority of games of that type.I was refering more to the sandbox mechanism ... this game is in development for more than 4 years and there are differences between older parts and newer parts ... compare the structure of the Chloe storyline with Miss Winter interactions or random encounters.
If you choose the (2nd) path to help Felix and get feminized by Chloe, everything happens as the dev has scripted or better hardcoded it ... independant of mc's feminity status or any other changes ... it is like a kinetic novel with only a few scene variations. If you work in a male job and wait long enough, you can even recover and go back to negative feminity between events and the Chloe events will still happen without change because the mc is hypnotized, drugged or mind controled and the events are hardcoded. Only way out is to not play these paths.
I don't like the writing of the Chloe storylines ... even the 3rd path where mc can turn against Chloe and she becomes kind of mc's girlfriend is less interesting than for example the romance with Alicia. I wish there would be a way to remove Chet from the game and have a separate storyline with Chloe ... without Felix.
When helping Chloe to feminize Felix, there is an option to actually use a small part of the drug against Chloe and make out with her (repeatable), but this relationship has not much content yet. The effect on Chloe is less extreme compared to the 3rd path where she becomes obsessed with mc. But this (1st) path is no fun either because of all the Felix content.
The relationship with Miss Winter seems very open and mc can do both dom and sub actions with her, so both can be "switches". It's just bad that some of the special events with her are exclusive and not repeatable.... I like it since it's one of the few that allows you to be bi (but not switch though...).
Chloe's book has the title : 'Feminization: Gratification in Serving Men'You two forgot that, initially, it was a sissification game. So anything going in that direction is always forced in the majority of games of that type.
Even though I understand those concerns since I stopped that path when the chastity device appeared, it's clearly the logic behind that choice : if you fall under Chloe's power by drinking the drug, you're just her plaything and you have to do what she wants whether you want it or not.
Some interactions with parents are just locked by relationship and become available at 100 relationship or so.The same for feminine interactions with the parents : you have to put the leggins chosen by your mom to proceed.
It seems that the dev did not plan the game that well or he set his own priorities early.You two forgot that, initially, it was a sissification game. So anything going in that direction is always forced in the majority of games of that type.
Well, when I was talking about "switch", I was talking about gay relationships. If you're masculine, you're a top and if you're feminine, you're a bottom. You can't have the choice between them outside some events in Liam's or Alex' storylines.The relationship with Miss Winter seems very open and mc can do both dom and sub actions with her, so both can be "switches". It's just bad that some of the special events with her are exclusive and not repeatable.
The same for Alicia storyline where mc can decide for sub or dom event in the club, but again this event is onetime and not repeatable.
Well, from my point of view, it's normal that we can use only one accessory since the goal is to increase the bonuses for one activity. If we boost everything, it could lose its purpose and make the game too easy and unbalanced.The Accessory system has only one slot. Most of that type of games sooner or later feature chastity, so there is a need for additional specialised accessory slots for items like chastity cage and buttplug besides the current accessory slot for ring/bracelet.
There are around 30 events with chastity in the game but besides Felix' story the cage seems to be mostly temporarely be used inside random events, often only mentioned in the text which can be easily overlooked if there is no visual represantation. There is no chastity item in the game. Since part of the game is about sissifying Felix, the game actually would need an item system which allows more than one item per type, so that the mc eg can buy more than one chastity cage or buttplug and then gift them to Felix or Chloe or his Mom or use one on his own.
Adding a chastity cage item now would be a lot of work because in every sexual encounter the chastity would have to be checked and additional variations of events would be required. It's similar to the full-female-mc problem where the original male events and images no longer make sense. (And females wear chastity belts instead of cages, so more checks needed ...)
Here, I have the same thoughts. There should be slots for head(hats)/upper body/legs (underwears and trousers/skirt)/arms (gloves)/feet (with socks and shoes). Though it goes both sides (for example : cap/boxers/bikers' gloves/trousers/socks/sneakers=masculine and capeline/panties/satin's gloves/stockings/heels=feminine). There could even exist neutral clothes like jeans.The Outfit system is limited as well to just one slot.
Since (female) underwear is quite important in those games, one would expect additional Outfit slots for underwear like panties, bra, stockings as in other games and additional events when such underwear is exposed in the wrong situation.
As I wrote, there is no chastity cage accessory item in the game so far, just a "quest item" for Felix' birthday and some text flavor in random sex encounters. (And the Felix event seems to be bugged since if mc buys the cage but later decides to not give it, Felix in later events still seems to wear the cage. However I did not check alternative paths with other gifts ... )...
Well, from my point of view, it's normal that we can use only one accessory since the goal is to increase the bonuses for one activity. If we boost everything, it could lose its purpose and make the game too easy and unbalanced.
As for chastity, since I'm not interested in it, I try to avoid it. But it's the same with other sexual devices like dildos, buttplugs...
...
I’ve bought everything I know of from all three clothing stores and both drug dealers, and the only clothing item I’ve found with an effect is the maid uniform from the femme church job. Fastest way to earn money is going to be to stick to one job and increase your attractiveness as much as possible (income scales with attractiveness). You need to shower at least once to get a base of 10, getting waxed and a haircut from the salon each raise it by 10 for two weeks, eating gives you +5. A couple of the sports cars give you a permanent +10, and if you upgrade the city apartment to the max level, meals you eat there give you +10 instead of the +5 from home. You can also get an additional +5 without losing your double cash bracelet by equipping the silver ring from the pawn shop before you go to bed every night, and then changing back before work the next day, but that may be more trouble than it’s really worth. If you still have energy after work, you can sometimes also clean the house at the parents’ house for a flat $20, and clean the dishes in the kitchen there for $10. With 50 Attractiveness (you can get it higher), the double cash bracelet, and at the top job level of any given job, you get $180 per work session.
Obviously getting more energy per day helps you work twice per day, and the SUV and red sports car both give you an additional +10 the first time you go outside daily. Upgrading the house to the max level increases the amount restored by sleeping to 90 over the default 80 (and lets you have up to 110 energy when you first wake), and meals taken at the fully upgraded apartment restore 30 energy instead of just 20.
Of course, the absolute fastest, simplest way to make money would just be to cheat.
My biggest problem with chastity is that it's primarily used to hurt and not as another sexual play. In that sense, a chastity cage could be used to please the partner, delay orgasm, as a jewel... I also don't understand the need to keep it permanently (outside slavery).As I wrote, there is no chastity cage accessory item in the game so far, just a "quest item" for Felix' birthday and some text flavor in random sex encounters. (And the Felix event seems to be bugged since if mc buys the cage but later decides to not give it, Felix in later events still seems to wear the cage. However I did not check alternative paths with other gifts ... )
The chastity cage in game context would deny the male mc to do most "male" actions like getting a bj or hj or fucking other people, so the mc would be reduced to a bottom in all sexual encounters while an unlocked mc with high "feminity" could still choose "male" actions with some NPCs like Miss Winter. In game context the cage would probably also increase feminity slowly day per day as in "The Company" (if I remember correctly). The cage is probably used more in straight (femdom) than in gay relationships.
I would not classify a chastity cage as bonus item since it may be cast by another person on mc to control or feminize him and cannot simply be removed if locked.
The buttplug is similar. It stimulates and should prepare for anal sex as bottom, but since in most games the effects are mostly text flavour the effect in FoM wouldn't reallly be a bonus compared to some of the other accessory items who double income or remove restrictions for actions.
That's why I proposed at least 3 spezialised accessory slots for 1. chastity cage, 2. buttplug and 3. bonus items like ring/bracelet.
Everything you two are saying is too complex for my understanding. Plus, I'm already pretty annoyed to have to lose our first car just for some boost (yeah, I like to keep at least one copy of each available items in a game).Inspired by
Job Income Guide (v1.1.7) :
Job Income and Job Experience are based on Attractiveness. All jobs cost 60 Energy.
Each Promotion slightly increases the Income.
The final promotion requires 5/5 classes at University.
Promotion 0 : Income = Attractiveness x 1.0 + 5
Promotion 1 : Income = Attractiveness x 1.4 + 8
Promotion 2 : Income = Attractiveness x 1.6 + 10
Promotion 3 : Income = Attractiveness x 2.0 + 10
In the long run feminine characters can earn more money and get promoted faster since they can get higher (temporary) Attractiveness due to Manicure (+5), Waxing (+10), Lips (+5) and Ass (+5) treatments.
Early on the Silver Ring with +5 Attractiveness for 100 $ is a good investment, later after having earned a total of 2000 $ (achivement) the Gold Bracelet is available which doubles income and so replaces the Silver Ring in the Accessory slot. It takes about 3 weeks to unlock the Gold Bracelet if focus is on feminine mc with high Attractiveness and working 3 shifts per 2 days in a feminine job, e.g. at the Chapel.
Attractiveness :
+ 10 Clean (Take a Shower)
+ 5 Meal (+10 in upgraded apartment)
+ 10 Haircut (14 days, free due to bug?)
+ 10 Roadster (red sportscar) (2000 $)
+ 5 Silver Ring (100 $)
+ 5 Manicure (feminine > 25, 14 days, 80 $)
+ 10 Waxing (feminine > 25, 14 days, 100 $)
+ 5 Lips (feminine > 25, 14 days, 50 $)
+ 5 Ass (feminine > 25, 14 days, 50 $)
-> max Attractiveness : 40 for masculine, 65 for feminine (without Silver Ring)
-> max Income for feminine mc with 65 Attractiveness and Gold Bracelet : (65 x 2 + 10) x 2 = 280 $
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