Unity - Frisky island - Card Game [v0.7a] [Knot Games]

  1. 4.00 star(s)

    Sir John Higglebottom

    Frisky island - Card Game [v0.7a] [Knot Games]

    I'm not going to lie to you. I ended up really liking this game a lot more than I should have. So it is a basic card-building game that explains virtually nothing to you but ends up being pretty fun. You have three lanes and four stats. You pick a stat, and all of your guys attack, and then your opponent attacks. Then your opponent gets to pick the stat, and their guys attack, followed up by your guys. If anyone dies, the commander attacks and takes damage in their place. You also get a boost card for each person you manage to kill. These can be things like a +5 or -5 to one of the four stats for a turn or even changing the plane or characters on the field. Spicing this up we have Commander abilities and special planes. Commander abilities are barely useful effects you get to do on your turn. You can deal 5 damage to an opponent or make all of your opponents deal one less damage. Special planes last for one turn cycle, your turn and then your opponent's turn and they have abilities like one of the four stats deals extra damage or one of the four stats doesn't deal any damage. They do mix up your play style. After you win a fight, you get a choice of three cards to add to your overall cardpool and so upgrade your deck and move on. I do not know what happens if you lose. If you pick a card you already have, it gets more stats and more health.

    The pornography aspect of this game is that every single card has four stats and, therefore, I believe, four different animations that briefly flash whenever they attack. This is definitely a game that could 100% use a gallery because I don't think anyone is jerking off to the 1.5-second animation that disappears almost immediately. The animations are very good though. I also kind of doubt that we will get a gallery since that's just not what this developer does with their little in-between games. I have heard tell that this game might get updates but I am writing this assuming that it will not.

    So now the question is, how do you play? Before you have any of these super good golden-bordered cards, I recommend building a deck where everyone has the same high stat. The opposing AI usually makes incredibly baffling decisions or follows the extra damage plane so you can usually pretty reliably eviscerate them just by clicking your strong stat over and over. I also have made use of one Healer (Sometimes instead of an attack stat they have like a special ability. Most of them are useless, shielding is downright bad, and I'm still not completely sold on healing, but it works for me). It feels very similar to their tower defense game where there is a dominant strategy but because of the planes and stuff changing around it's never quite full autopilot.

    So now we get into my favorite part, all of the glitches in the game. First things first, sometimes when you start a new battle or hit the play button, your opponent is seemingly some kind of placeholder graphic with 600 health, and when you try to zoom in, it shows an entirely different card. I believe Alena, but I could be mistaken there. It also never gives you your cards, so you're just sort of stuck sitting there until you quit, and then you just have to hope that it doesn't happen again. The game is again rather unoptimized and chugs along. It has crashed for me on the green Victory screen two times now. After you've won, when you're selecting your cards, sometimes the cards are not layered properly, so you end up being unable to see the stats of certain cards even though you're mousing over them because one of the adjacent cards is still blocking your view of the stats or the picture or sometimes both. I would also say that the game only gives you about 75% of the cards you win because I often look back and realize that even though I picked a card, the game did not give it to me. You can also see that many of the bonus boost cards that you get have stats of 600 hp and sometimes I've seen them get played into empty spaces by the AI. I also don't think that changing the plane actually does anything because I've never noticed the difference after it's happened. Vampirism also doesn't do what it says that it will. it says that your commander will gain as much health as the next attack deals damage, but what it really means is whatever commander attacks first will gain that much life, seemingly regardless of how much later a commander actually attacks. I will also say that sometimes the math feels a little bit funky because I have seen attacks that do way more damage than they should have for seemingly no explained reason.

    So, long story short, I think it's an entertaining game that is super unpolished. it feels exactly like stumbling across old Flash games as a child, except now, naked men and women will flash on the screen for a couple of seconds, not because I'm on some SCV Russian website but as a gameplay feature. Truly magical.
  2. 4.00 star(s)

    Somethingfunnt

    Solid card game with some excellent art. The rules for the matches can be a bit confusing at the start and the game doesn’t do the best job of explaining them, but they’re simple enough that I was able to figure out most of it with just 1 practice game. The art is also really good with each card having a unique look and activating a spicy animation or CG depending on the card that was played. Only downside is that said CGs and animation are only on screen for a few seconds so it can be kinda hard to really appreciate them. That’s my only complaint however and maybe a future update that gives you either a gallery or more control over how long that art stays on the screen will easily fix the issue. Has a ton of potential and hope to see it keep getting updates.