First of all, the characters. The characters' personalities are designed, well, hm, poorly. It feels like I'm watching '90s anime, where I can predict almost every line of the another cliche girl. The same applies to the look of the characters. I can swear that I can't tell the girls in this game from others like them. I somehow do like the fact the MC has a GF at the very beginning of the game, it feels fresh, but hey, talking about wedding and good cooking and having a lot of children is not exactly what I do want to hear in R18 game, at least not at the very start.
The story. What do you expect, the game greets you with a large text intro on a blank black screen, all about "The earth has been overrun by dark forces, but now we're in a world with elves, goblins, magic and an evil opressive empire." I don't mind classic modern-like fantasy, but that borning text intro should have been portrayed in the game, not just a readme file. Nevertheless, if you can stand the boring parts, the story will begin to unfold, though remaining as clichéd as it was from the beginning.
Renders. Don't expect much, they are just posed characters, but the problem is that in those moments where the player expects to see a unique image, the situation is written in text. Like, you know, kissing a girl. You probably want to see MC kissing a girl, right? You're just getting a text line "You've kissed a girl" instead. Or taking her by hand. It is just frustrating. Is the game meant to be about relationships? Please, can we have the most emotional parts of dating with a girl posed and screenshoted?
Choices. Everyone wants to see meaningful choices, not "what kind of coffee you want to order?". The choices are basically the main thing why people play VNs. Everyone wants to be involved in the game, not just a random bystander. Otherwise, I just can watch anime.
Dialogue. I get the feeling that the author wants to jump to the part where there are battles, explosions and magic, so that the calm dialogues look like fillers. Moreover, some of large dialogue parts are just skipped, like "You two just talk for the rest of evening". I mean, it's okay for the author to skip the dialogues about nothing if the scene already showed something important and/or interesting, but in the case of this game, the whole scene could have just been replaced with "you went to the cafe" without losing the overall meaning. Of course, not all of the texts are like this, still I had to mention this.
The sound. There is none. Its OK if you want to listen music while playing the game, but the good choice of music and sound effects sometimes can really boost player's emotions.