Full Game development with AI Generated images & More, Possible?

Urusaisenpai

Walkthough-mod Creators are a godsent <3
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Apr 30, 2017
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Hello, F95 Community! I'll provide a TL;DR summary at the bottom for those with ADHD :KEK: because I understand that what I'm about to share can be a bit lengthy.

I've always had a strong desire to create my own game, but I've often come up with both good and bad excuses for why I couldn't pursue this dream. Now, I want to ask all of you whether my current idea is feasible or viable in any way.

What I'm envisioning is a game with the same art style as the Bruce Timm animated series, specifically the one used in Something Unlimited (I'll call it SU from now on). SU is one of my favorite games, and I absolutely adore the art, gameplay, and interactions it offers. Like any other game, it has its downsides, but I won't delve into those here because that's not my main question.

I believe (please correct me if I'm wrong) that my biggest personal obstacle is my lack of artistic talent. I can't draw to save my life; I can't even create a decent stick-figure. However, as AI-generated images have improved, this has become less of an obstacle and more of a moral dilemma. While an artist will always have the edge in creating a game because they can precisely convey their vision, AI-generated images can be a bit slower and sometimes produce deformities that require correction, leading to a repetitive cycle.

Another significant aspect is the coding and game engine, such as Unity, RPG MV, Unreal Engine, and Ren'py. Coding isn't easy by any means, but with the wealth of information available in the Digital Age/Information Age, many things can be easily searched for or asked about in countless forums. It's ultimately up to others to respond to questions, but generally, people are helpful. I have a good friend, Cursed Atelier, who has a game on this site called Voidbound. I've known him since 2017, and I'm extremely proud of his accomplishments. He started his journey in 2018/2019 (if I remember correctly). Looking back, I should have started learning about coding and drawing back then, but I had other projects in my life at that time. He confided in me about the challenges of his project, including art and coding, and I saw that it took a toll on him initially, but, as with all of us when starting a project, it eventually became more stable.

I'm just an average guy, so I haven't delved deeply into copyright law. How should we handle this situation, considering that we want to use the art style similar to SU and Timm's work? Is this something we should already be thinking about, and if so, how should we proceed?

Then there's storytelling and all the other elements that need to be included when making a game, but I feel like I might get sidetracked. Please feel free to comment if you think I missed something crucial.

Now, let's rewind to the beginning, and I want to share some generated images with you. I want to be completely upfront; these images may not look exactly how I wanted, but I must admit they look great in my opinion, especially for 30 minutes of "work." I haven't attempted full NSFW images, so I can't say for sure how they will turn out. Additionally, there's the question of whether creating "animated" scenes would even be plausible.

WWClouths.png spredlegWW.png BareWW.png

I don't think i hav' more to say.
TLDR;
>Wanna make a Game
>Sucks as an artist
>Wanna use AI Generated images.
>Morally okay?
>AI Generated image quality and opinion on the usage of it, acceptable or not?
 
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CardinalRed

Amazing Dev
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Sep 8, 2021
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If you can make consistent images, I don't see why not. The morality part is not what the most critical part. But if I were you I would train to draw 2d or something like that. It is a great skill to have (I'm trying it myself but I suck still)
 

Urusaisenpai

Walkthough-mod Creators are a godsent <3
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Apr 30, 2017
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If you can make consistent images, I don't see why not. The morality part is not what the most critical part. But if I were you I would train to draw 2d or something like that. It is a great skill to have (I'm trying it myself but I suck still)
Thanks for your input, Appreciate it.
I guess you can't skip on learning a bit of drawing if you want to make it easier for yourself.
Atleast i do have some knowledge in photoshop that may be useful in the long haul if needed.
 

Spiderling77

Member
Aug 17, 2018
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I mean, there are a lot of games that just put porn actresses work on and even DAZ 3D stuff, and I am not 100% sure if they pay all the money needed to use that kind of stuff in their work. I think that as long as the game is free, you will be fine.
 

stuffnthing

Newbie
Jan 5, 2021
18
15
The you can skip learning to draw and save some money on hiring an artist so it enables a lot more people to do stuff that needs drawn art is the great argument for AI. And don't really think there's any moral issue of using AI or to try and do it in an existing style either.

Just from reading all of what you wrote. Can encourage before you start to make the game decide what you want it to be and fight the urge to add more features then you planned especially for your first game or I give you 90% or burnout and failing to deliver.

Also remeber to use some AI to proof read what you wrote :D (take this lightheartedly and call me an ass if needed and good luck)
 

Glorified_ignorance

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Mar 28, 2019
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You can reach drawing level as in Su, in 2-3 years constantly drawing daily, at least 4 hours per day. It's possible.

Cursed Atelier, did amazing job with hes game, I loved hes game, you literally have a friend mentor and inspiration, you still thinking of Ai ?

Also if you are seeking copy-paste non original game, go for it. It will find it's audience. But if story is bad its gonna be another trash in a pile.

Good luck Urusaisenpai !
 

Urusaisenpai

Walkthough-mod Creators are a godsent <3
Donor
Apr 30, 2017
1,535
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I mean, there are a lot of games that just put porn actresses work on and even DAZ 3D stuff, and I am not 100% sure if they pay all the money needed to use that kind of stuff in their work. I think that as long as the game is free, you will be fine.
The game will always be free, like every other developer you can add a patron and substar later if it's worth it and people wants to support it. Monetization in any shape or form at last since im not trying to make a profit. Just want to make a game firstly


The you can skip learning to draw and save some money on hiring an artist so it enables a lot more people to do stuff that needs drawn art is the great argument for AI. And don't really think there's any moral issue of using AI or to try and do it in an existing style either.

Just from reading all of what you wrote. Can encourage before you start to make the game decide what you want it to be and fight the urge to add more features then you planned especially for your first game or I give you 90% or burnout and failing to deliver.

Also remeber to use some AI to proof read what you wrote :D (take this lightheartedly and call me an ass if needed and good luck)
If I could hire an artist, I could skip a significant obstacle in the development process. However, I want to see how much of the work I can do by myself because committing someone else's time to something that may or may not become a reality makes me feel uneasy. I don't know if you'd believe me when I say I know exactly what I want from the game. Right now, I'm going to say something that might sound completely silly, but I would make this game for myself, incorporating features I like. Later on, I may ask anyone still following the project what they would like to see added. :KEK:

Regarding the last part about proofreading, is/was my English writing considered poor or difficult to understand/read?
I usually get told that I'm pretty well spoken.
You can reach drawing level as in Su, in 2-3 years constantly drawing daily, at least 4 hours per day. It's possible.

Cursed Atelier, did amazing job with hes game, I loved hes game, you literally have a friend mentor and inspiration, you still thinking of Ai ?

Also if you are seeking copy-paste non original game, go for it. It will find it's audience. But if story is bad its gonna be another trash in a pile.

Good luck Urusaisenpai !
The lack of artistic talent on my side is indeed a significant challenge. I won't say it's impossible, considering the multitude of resources available for learning, but I struggle to envision it.

I appreciate your comment about Cursed Atelier; he has certainly achieved remarkable success. However, I'd prefer not to burden him with this kind of work, especially since he's occupied with Voidbound. I intend to keep him out of the loop for now, although he'll probably stumble upon it sooner or later, kek.

I won't deny that I would feel disheartened if the game doesn't find an audience. Nonetheless, as I mentioned earlier, I'm creating this game primarily for myself and will share it with others regardless of the critique. I've encountered some truly awful games on this site, so I have confidence that I won't make such a mess of it :KEK:
 

Glorified_ignorance

Well-Known Member
Mar 28, 2019
1,110
4,146
I appreciate your comment about Cursed Atelier; he has certainly achieved remarkable success. However, I'd prefer not to burden him with this kind of work, especially since he's occupied with Voidbound. I intend to keep him out of the loop for now, although he'll probably stumble upon it sooner or later, kek.

I won't deny that I would feel disheartened if the game doesn't find an audience. Nonetheless, as I mentioned earlier, I'm creating this game primarily for myself and will share it with others regardless of the critique. I've encountered some truly awful games on this site, so I have confidence that I won't make such a mess of it :KEK:
Well with everyone is different, some second to making an actual game, would love to take someone under their wing to tutor, be a mentor. So that pupil one day made better game than oneself. Hey in rl is same shit, take parenting for example.... sory derailing again, but you got my point. Consider asking, its not like its that tough or hard.


Heres last advice from me towards this
"I've encountered some truly awful games on this site"
1. pick a bad game
2. study it
3. digest it
4. understand WHY is it bad?
5. learn from others mistakes to not use in your own.

Think of it as doing side research project. It's good to reevaluate yourself at certain point in future, constantly asking questions: why is this game bad? can i do better? why i can do better? And so on, you know there are many other questions that could be asked. But you got the general idea.

Never think of others lower and of yourself higher, everyone deserves a chance, everyone makes mistakes. It's normal. You tripped million times while you were a kid when you just learned how to stand up, you learned to walk later run with time, practice.

Learning new things as adult is tougher since we always take critique way too seriously, kids ? they dont care, thats why they learn stuff easier at young age.
I sincerly asking you this why you dont wanna spend time learning to draw instead of rushing with AI? You are afraid of criticizing due to lack of skill in art? bullshit. People fap to stick figures or minecrap these days. whats your excuse ? :D

Man work on your story first, without such, everything else barely matters. Learn to code and draw daily. Work on it, put some effort. In 2-3 years you can make demo that will be pleasing to look at, i can guarantee you.
AI is not a shortcut to success, its a tool to enhance existing stuff. You can do it !
 
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stuffnthing

Newbie
Jan 5, 2021
18
15
Regarding the last part about proofreading, is/was my English writing considered poor or difficult to understand/read?
I usually get told that I'm pretty well spoken.
I re-read your post and now I'm confused, I reckon my brain was fried at the time. So I appologize.