RPGM Furry Uncovered Realm F.U.R. [2025-09-29] [FETMedia]

2.70 star(s) 3 Votes

Damnedpotato

New Member
Dec 4, 2020
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Games looks fun. I would say to appease both sides. Have an option at the start to enable or disable NTR. That way people who enjoy it can get their rocks off and those that don't can also enjoy the game. A few games do this and it honestly works really well. I get developing a game is no picnic but if you manage then awesome. best of luck with your game.
 
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Cirdon

Well-Known Member
Nov 27, 2019
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We Still working on the Main character Bedroom and cheking what to add or remove, since well is bedroom what could be done there, like night calls among other stuff thats why is not properly added in this version, but yes the Main character is going to have its own bedroom.

Sleeping just help on time since if it helps restoring a lot of the potions/food wouldnt be usefull for the adventurer, and we totally encourage the players to use the crafting system and the cooking system to get some long term journeys, right now we are discussing the Drop rate of the pink herb and that maybe we would improve this, because the pink herb is an important aspect of the game.
Has anyone on your team played a RPGM game before starting this development?

In most every single dungeon crawl game, sleeping will restore hit points and magic levels because potion & food are sometimes scarce and restoring your health/energy is sleep's purpose in real life as well. That does not change the utility of potions and other more magical ways of restoring health and magic, it just gives a natural purpose to a normal element of any game.

Why is there no in game quest or task list?
 
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ArborElf

Newbie
Jan 20, 2018
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Games looks fun. I would say to appease both sides. Have an option at the start to enable or disable NTR. That way people who enjoy it can get their rocks off and those that don't can also enjoy the game. A few games do this and it honestly works really well. I get developing a game is no picnic but if you manage then awesome. best of luck with your game.
Thanks for your feedback, it would be an intresting thing to do, sadly right now we dont know how to do that.
 
Mar 8, 2020
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Games looks fun. I would say to appease both sides. Have an option at the start to enable or disable NTR. That way people who enjoy it can get their rocks off and those that don't can also enjoy the game. A few games do this and it honestly works really well. I get developing a game is no picnic but if you manage then awesome. best of luck with your game.
As far as I'm aware the devs are aiming for the game to be very free-roaming and non-linear, which I suppose makes it harder to plan out stuff like that. Though frankly I don't think it's THAT hard to have an option that simply cuts out/prevents the NTR from happening if you toggle the option.

My personal opinion is that the 4 classes need some major rework, since the Priest and Sorcerer class are horrendously underpowered compared to Swordman and Knight, and Sword/Knight aren't exactly heavy-hitters either. Swordman definitely needs a more creative name for it's first unlocked TP move besides "Strong Attack".
Some enemies in the forest, like the wolves, take 20-25 turns to beat as a solo Swordman/Knight with the best equipment available at level 6. IMO 25 turns per encounter is beyond unacceptable for a basic enemy type. I could easily imagine solo Sorcerer/Priest entering 30+ turns. Since getting a party isn't considered 'mandatory' by the devs (which, by the way, really kneecaps the story/interaction, since encounters are now no longer designed with the party members in mind, meaning you can't have any sort of organic dialogue/sitations pop up to learn more/bond with these characters) I'd suggest some kind of "loner" scaling bonus, so the PC will do more damage if he doesn't have a party.
 

ArborElf

Newbie
Jan 20, 2018
76
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185
As far as I'm aware the devs are aiming for the game to be very free-roaming and non-linear, which I suppose makes it harder to plan out stuff like that. Though frankly I don't think it's THAT hard to have an option that simply cuts out/prevents the NTR from happening if you toggle the option.

My personal opinion is that the 4 classes need some major rework, since the Priest and Sorcerer class are horrendously underpowered compared to Swordman and Knight, and Sword/Knight aren't exactly heavy-hitters either. Swordman definitely needs a more creative name for it's first unlocked TP move besides "Strong Attack".
Some enemies in the forest, like the wolves, take 20-25 turns to beat as a solo Swordman/Knight with the best equipment available at level 6. IMO 25 turns per encounter is beyond unacceptable for a basic enemy type. I could easily imagine solo Sorcerer/Priest entering 30+ turns. Since getting a party isn't considered 'mandatory' by the devs (which, by the way, really kneecaps the story/interaction, since encounters are now no longer designed with the party members in mind, meaning you can't have any sort of organic dialogue/sitations pop up to learn more/bond with these characters) I'd suggest some kind of "loner" scaling bonus, so the PC will do more damage if he doesn't have a party.
Thanks this is an intresting feedback we would check all the suggestions, and see how we can actually implement them or not, since the code is kinda deep and we cant toggle like this NTR scene is active by a switch on the starting menu we keep an eye on that, i know there are some games that does that and im a huge fan of them, sadly our team lack from the experience to do so, but we are working on this among other stuff aorund the game.
 

Talosa

Newbie
Dec 22, 2017
26
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Sprites are getting stuck on the screen. You need to have a item or option to let us refresh the screen to get rid of it.
 
Aug 13, 2018
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This game could really do with a walkthrough so we know what there actually is to find and do.

I still have no clue how to rescue the receptionist. I found and beat DarkMask and fell into the Kobold Caves, but no idea where to go for the receptionist at all.
 

Ramen Rena

Member
Jun 29, 2017
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ArborElf that second preview image on page 1 with Amara is a riot :cool::ROFLMAO: , looks like her facial muscles around her jaw gave up the ghost. I love how Amara is slack jawed, nice attention to detail considering her eyes are rolling back.
 
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Mar 8, 2020
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Speaking of, how exactly do you get Amara to join the party in the new version? I found her at the club, and the MC gets excited and starts talking about sex with her in the backstage area, but I didn't see anything obvious.
 
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ArborElf

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Jan 20, 2018
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Speaking of, how exactly do you get Amara to join the party in the new version? I found her at the club, and the MC gets excited and starts talking about sex with her in the backstage area, but I didn't see anything obvious.
you have to repeat her scene a couple of times till she cant take it anymore and she want to go with you because well she cant live anylonger with out your special touch :)
 
2.70 star(s) 3 Votes