- Jan 3, 2019
- 282
- 249
Ironically, the animtools is much more fleshed out than the CCtools.Damn, these animations look like they're taken right out of some Playstation 1 game. I have to say though, I am impressed with how much you can do with this game.
Which is funny considering how long they'd cooked the damn thing, only for the character creator to end up lacking, messy and unnecessarily complex in the wrong areas. Makes one wonder what they got going backstage all that time, doesnt it? Its "for our own good", im sure
Depending on who we ask, i suppose we need to have actual experience in actual 3D modeling in order to make the most out of the CCtool. And even then, looking at the character browser, its still not much. The real kicker here mightve something to do with what the tool itself is geared towards, in that it fancies people with the most asset sitting on their aresenal, among other things. You'd think the amount of head options they got can somehwat mitigate that, since they like to push for new heads alot before the animtool release, remember that charade? Now were sitting at way too many heads with so few quality options innit, most of us CCtool casuals cant even make use of because it lacked all the sliders the others have. Quantity over quality, as they say.
And now we have people yapping for ""anti-infringement"" methods to deal with people editing their characters...In a program meant for sharing & creating characters, and animating them? This is rich lmao. Or was that old news?
Anyway, ive seen some (quality) creators/creations which looked as if they'd resorted to using program/s outside of VNE itself to alter the characters...Which makes sense i guess, since no CCtools is perfect, but whatever black magic/trick they used to add in more sliders and morphs into their stuff? I absolutely have no idea. Or the attention span to even care anymore tbh lol
Oh, well. For what its worth, the animtools really is something else. Super simplistic yet powerful enough to pull off some crazy complicated stuff, i can imagine. We just need to get the hang of it and play around for a bit since its not exactly the most intuitive, tho looking at all the stuff we can control here and how easy they are to reach, i'd say its fair. I didnt even know half the stuff it can do until somebody here mentioned it to me lol. Man...I just wish i still have the mojo in me for this sort of thing, my younger self woulda gone nuts with the all the possibility for animations here, and im not even good at it!
The animtools? great stuff. Credits where its due, i suppose.
Still tho, i aint paying for shit, not at this stage. The way they'd dragged the whole project is just unforgivable lol, i'd rather burn my cash or just throw them elsewhere. Like
I mean, we better make them count now before the snobs goes ballistic and started spewing nukes at each other...at our expense, that is.