- Feb 6, 2019
- 135
- 255
So, any new shit post.. I mean dev news?
i don't think we can objectively compare nintendo and Odes/Dogson games, not just because they are AAA compagny vs 2 indies dev (even it's speacking by itself), but because this is a different type of product. (this subject is already exausted, i won't argue anymore on that, and it won't change your mindset on this =)It's the $12 paywall that kills me. $12 for one new animal head. No, not a full indie game release, just the animal head (and other body parts). That's the only criticism I have. It's also literally the only reason I have an account on this website. Compare it to Smash Bros where they charge $6 for the characters, the stage, the music, the Mii costumes. They're an AAA company with a much larger supportive fanbase yes, but I hope my point is still well-portayed. $12 is too pricey for the jump in amount of content each release has been providing far, and I don't believe "The Game Being Free when it releases" justifies it. I would support $4 - $6 dollars like any DLC for an indie game I love... but $12 for a crocodile head? and $12 more for a squirrel head the next month?
This aint Overwatch 2, this is Yiffalicious 2. New skins shouldn't cost $10+ to access, Odes. ♥
We're at a state where I don't even desire the download links anymore sinceYou must be registered to see the linksalready shows off everything the current alpha has going for it. Frozen Poses, no interactive animation (as creative as they are thanks to the FurFangGang). It's far from my intention to start controversy as my hope is that everyone continues to push for the existence of dream yiff engine that beats SFM; I'm only critical because I've cared for this franchise since Femboy Fox and Unnamed Cat were announced for YL1. I see their passion, rawness, potential. I will always mentally support this concept that O & D have been working on since 2017, and I acknowledge their financial well-being depending entirely on this project and will be optimistic about FurryVNE as there is nothing else as dynamic as it in the Yiff Industry, but 12 dollars.
T w e l v e D o l l a r s
$12 A RELEASE
... JUST FOR A CROCODILE HEAD MIND YOU
The only reason a niche product such as this is possible at all is because people are supporting it with money each month. If you were making a one time purchase, the financials would cover the development cost of maybe a month or two. That's not enough time to implement a product such as this. So FuzzyFerret is right on the money here - you should see it as crowd funding rather than paying for a service.It's the $12 paywall that kills me. $12 for one new animal head. No, not a full indie game release, just the animal head (and other body parts). That's the only criticism I have. It's also literally the only reason I have an account on this website. Compare it to Smash Bros where they charge $6 for the characters, the stage, the music, the Mii costumes. They're an AAA company with a much larger supportive fanbase yes, but I hope my point is still well-portayed. $12 is too pricey for the jump in amount of content each release has been providing far, and I don't believe "The Game Being Free when it releases" justifies it. I would support $4 - $6 dollars like any DLC for an indie game I love... but $12 for a crocodile head? and $12 more for a squirrel head the next month?
This aint Overwatch 2, this is Yiffalicious 2. New skins shouldn't cost $10+ to access, Odes. ♥
We're at a state where I don't even desire the download links anymore sinceYou must be registered to see the linksalready shows off everything the current alpha has going for it. Frozen Poses, no interactive animation (as creative as they are thanks to the FurFangGang). It's far from my intention to start controversy as my hope is that everyone continues to push for the existence of dream yiff engine that beats SFM; I'm only critical because I've cared for this franchise since Femboy Fox and Unnamed Cat were announced for YL1. I see their passion, rawness, potential. I will always mentally support this concept that O & D have been working on since 2017, and I acknowledge their financial well-being depending entirely on this project and will be optimistic about FurryVNE as there is nothing else as dynamic as it in the Yiff Industry, but 12 dollars.
T w e l v e D o l l a r s
$12 A RELEASE
... JUST FOR A CROCODILE HEAD MIND YOU
I mean, this is really all that needs to be said.we paid 12$/month to support them in their project, to make it a reality, not for the content they release right now.
No, they're making a tool to create short stories/visual novels with.... that's it.So is this just a model maker/poser at this point?
You can download premade characters, edit, and play around with. Already. At this state. So i don't think it's not "casual friendly" enoughNo, they're making a tool to create short stories/visual novels with.... that's it.
I've dropped this project long time ago, but i'll still take a peek at what's changed from time to time and to be honest, nothing much changed.
Plus on top of everything this is not very casual friendly, you HAVE to know what to do in order to make your own character, unlike YL1 where you chose characters and had your fun with creation.
Forum user discovers that people crowd-fund things mainly because they want to see it develop over time, and is incredibly confused by this.
I really hope the femboy fox makes a come back in this one, think he was my favorite.
no offical way the past 2 update i dunno for this one but some ppl have done it (they've make a studio with a couch like the second character i've posted :You can creater scenes with this already like the first version or still just doing bodys and nothing more?
Not particularly. It was pretty crucial that they nail down the various physics systems before starting with the animation tools. If they didn't do that, you'd end up with a situation where preexisting animations would suddenly break between versions due to the simulation functioning differently.And the worst thing is, once or if they work on the animator part, now it'll have to work with a bazillion systems which is far harder then if they developed both the character creator and the animator in tandem, slowly building them both up gradually. implementing it will be a nightmare.