There's penetration in the screenshots. You saying that one's not in the game?11 Hours to finish all the currently avaiable content, no penetration what so fucking ever
It's a flashback that just pops up randomly. You should really stay away from this game. The art is great, but it in no way respects your time. Way too much time spent running around doing boring busywork and reading poorly translated dialogue, just to get the same pictures multiple times.There's penetration in the screenshots. You saying that one's not in the game?
While I hear your concern what you are saying is pretty much the truth for every RPGM game and something that should be considered when getting into one.It's a flashback that just pops up randomly. You should really stay away from this game. The art is great, but it in no way respects your time. Way too much time spent running around doing boring busywork and reading poorly translated dialogue, just to get the same pictures multiple times.
That's hardly an issue with the engine but rather with what devs choose to do with it. I suspect a sort of reflexive, unthinking falling back to the design paradigms of old-school JRPGs (which tended to be grindy af) on account of the obvious visual similarities, personally.While I hear your concern what you are saying is pretty much the truth for every RPGM game and something that should be considered when getting into one.
I agree it's not engine related but there's a strong correlation between grind and RPGM games.That's hardly an issue with the engine but rather with what devs choose to do with it. I suspect a sort of reflexive, unthinking falling back to the design paradigms of old-school JRPGs (which tended to be grindy af) on account of the obvious visual similarities, personally.
See second sentence. Ofc besides a sort of cultural relic from earlier generations of games grind is a cheap & nasty way for devs to add nominal length to their works for very little additional effort... a dubious approach hardly limited to RPGM games.I agree it's not engine related but there's a strong correlation between grind and RPGM games.
The point being that it's a deplorably common sin of game devs, particularly indie/crowdfunded ones, in general and claiming it as somehow characteristic of RPGM ones like you initially did -No one has suggested it was limited to RPGM games. Not sure why you would think that.Just that it was generally more prevalent there.
- smacks of stereotyped prejudices at best. (Why yes, I'm quite tired of bullshit "hurr durr RPGM sux" comments that pop up here every now and then.) If for the sake of the argument we accept that it indeed is "more prevalent" there then that's basically simply because it's the most common platform used for making RPGs in the first place by the aforementioned Usual Suspects. Ones working with different formats and/or platforms certainly routinely enough demonstrate willingness to include such dubious padding.While I hear your concern what you are saying is pretty much the truth for every RPGM game and something that should be considered when getting into one.
No, it's a simple reality that RPGM games does not provide fast travel the way most Ren'py/Unity games does.- smacks of stereotyped prejudices at best. (Why yes, I'm quite tired of bullshit "hurr durr RPGM sux" comments that pop up here every now and then.) If for the sake of the argument we accept that it indeed is "more prevalent" there then that's basically simply because it's the most common platform used for making RPGs in the first place by the aforementioned Usual Suspects. Ones working with different formats and/or platforms certainly routinely enough demonstrate willingness to include such dubious padding.
. . .No, it's a simple reality that RPGM games does not provide fast travel the way most Ren'py/Unity games does.
They can, but it's not as prevalent.. . .
...how is that even remotely relevant. Plus RPGM devs who don't have their heads up their asses can add teleport/fast-travel systems just fine if they want, the engine certainly supports it; I'm playing a case-in-point ATM.
IE. dev issue, not an engine issue (contra what you just tried to claim). AGAIN.They can, but it's not as prevalent.