Version played: V3.39
Definitely a very good and fun game to play, but there are some issues I had which makes me unable to give it as much praise as others already have.
I have to mention a lot about the gameplay here because it's definitely the biggest draw this game has, and I had a lot of fun going through each level of the Main Story.
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The game plays out very much like Fire Emblem does, which means you enter into a grid based level with up to 6 units, and taking turns moving across the level and attacking enemies with skills to either escape a level, defeat all enemies or kill a boss.
You'll likely end up more invested in the gameplay the porn, just because there's a lot to explore with the variety of skills, and how you can capture units in the field using Lana's seal skill, and those units can then be brought into future levels.
Positioning is very important with how every enemy has their own mobility and range of skills, meaning you can take tons of damage or even lose a unit in a single turn if the enemies see an opportunity. It gets pretty brutal especially in the Hard levels.
I really liked the wide variety of different skills and characters available which was great to try and figure out what to bring for each level. Some units (like Lana or Ily) have unique skills not present on any other character and different stats + passives are done well here.
Units you get usually have different ranges of stats and skills for a particular use or role in the team. Nono for example focus on physical attacks and usually being the target of enemies while others such as Lilim have powerful ranged magic attacks but can be easily killed if positioned wrong. These are just basic examples but with different attack, magic, defence, evasion and mobility values there is a lot going on here.
You also have equipment and items you can put on each unit which can increase stats or activate utility during levels like restoring SP for skills or restoring health. These add another layer of complexity into how you manage your preparation into levels and some equipment can be massive improvements to your units (mobility boots in particular are almost essential with how much they increase your effectiveness)
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The most unique aspect about the gameplay is probably the Seal mechanic. By using Lanas seal skill, you have a chance (based on their missing health) to capture an enemy which adds them to your roster. They can then be used and levelled or released for experience to one of your other units.
While most units can reappear in different stages or by replaying existing ones, some are exclusive to the "Story" mode of the level which can't be replayed. This means if you accidentally kill a unique unit in Story mode, they will become impossible to obtain for the rest of the playthrough.
This can be frustrating if you aren't aware of it beforehand or aren't using the very detailed guide available for this game (which I reccomend viewing anyway because it's really helpful), just because some levels are significantly more diffiuclt without the right units or knowing beforehand what kind of danger is present. That can be part of the challenge for some, but just be aware that you can easily screw yourself over in this game.
There are other pitfalls throughout the story mode too, like in one level (3-3) there is a Beserker unit that if you kill then it makes one character vanish and become unobtainable as a unit, or in 5-4 if you fail to capture a specific weak enemy then you can be locked out of some endings and lose out on a powerful skill for Lana. I opted to save after every story mission which is fairly frequently but it helped me avoid losing much progress when these kinda mistakes happened, and I definitely accidentally killed one or two units I shouldn't have.
Despite this though the Seal mechanic does work well as it gives you a different goal in encounters than just killing everything you see, and instead try and bring enemies to low health while avoiding them killing your units before Lana can get to them and seal them (Nono who you get early on is particularly good for this as he has a skill that doesn't kill enemies)
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There are a fuckton of different units to use, and I have to give credit to the designs here because they all look really good, especially most of the main characters and some of the unique units. Big fan of the artstyle, and I also really like how terrifying the "Lemur" antagonist is. It's a pretty wild design compared to everyone else.
Level design is also done well in the levels I remember. Early on it's rather simple but eventually you find dark mazes that you need torches (or a skill) to brighten up, or bridges and doors that you need to open first before moving on.
Usually terrain will be designed around the enemies they inhabit, so you may find units with large ranged placed on cliffs or over gaps which make them hard to reach (which can be bypassed with things such as flying units, another element of bringing different units) with harder to kill units being close by.
While the main story isn't particularly hard especially if you are replaying levels and capturing units, you will still be required to think about what units to bring and sometimes be forced to withdraw to try a different setup (this happens most when a level is shrouded in darkness, navigating without light is really difficult)
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The Hard Levels are very interesting, as they all take the same existing level and mess with the enemies and your unit placement to create new challenges. One of the first levels, 1-1, has 4 slimes with 30 defence making any non-magic attacks useless (at least for a long time). You are also put on a turn limit and can't allow any of your friendly units to die, but doing so rewards you with unique items that usually can't be obtained elsewhere
The best rewards are usually unique costumes, which change the look of some of your units and characters. My favorite is the reward for beating 4-1 hard, but thats just because I'm a big fan of "Metal Apple Dog" who was a big carry for a lot of my playthrough. Each hard level does its job of changing the mechanics in some way to make the level difficult and most of the time you'll be forced to come back later with upgraded units.
Levels I enjoyed the most were usually the ones with interesting layouts and mechanics like the one where all skills are locked to 1 range. However some of them just end up being "these enemies have 50 attack, don't get one shot" which I wasn't a huge fan of since it means one bad unit placement forces you to restart the entire challenge.
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While most of the gameplay is good, there is a minigame available in the Waitress side job which tbh you should just ignore this besides maybe the 3rd difficulty with cheats for the costume. It's just Simon Says but its not that fun and the harder difficulties are pretty absurd and you might as well use the built in cheat because it's not worth the effort.
(Holding "Alt + Z" while playing the waitress minigame prevents you from failing it, and I'd highly reccomend using it)
I also encountered a few bugs during my playthrough. At a few points pressing the ESC key during the game would make it so I couldn't select any units, so I would be forced to restart the game. Sometimes selecting units and trying to move them can be a bit janky as well.
Theres also one issue where trying to enter the Arena will cause the receptionist to tell you to wait, and then proceeds to fuck off and never come back. I believe there is a fix for this issue in the thread but I just didn't go to the arena at all.
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The Story is pretty good, at least up until the end of the Main Story (from level 1-1 to 6-6). Lana, the main girl, is forced to get money after her sister is imprisoned and needs to raise 10 million gold, which she tries to do through capturing an evil witch Robecca.
But of course the game is called Futaring so she gets given a ring by one of her old maids Ily and that ring turns her into a futa. This power gives her the ability to capture monsters and thus you basically go through the game fucking every single monster you see.
Without going into detail, I think it does have a good mix of characters and I liked Lana a lot but there was missed opportunity for some of your units to have more impact on the story. As far as I could tell, whatever you bring into a level has no effect on the dialogue, which was a shame. While you can "interact" with your units on the main screen, I would have liked more direct interaction between Lana and some of the characters.
Also there is an after story and an after-after story, however at the time of playing it was MTL translated and very incomprohensible so it's a big distraction if you decide to play past that. Hopefully later on it gets some form of edited translation for the V2 and V3 content.
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For the CGs, I think they are good quality but they do end up feeling very similar. In a large chunk of the available scenes, it ends up just being "Lana fucks X thing" and some of the scenes that deviate from this just weren't that appealing. The waitress CGs for example just felt very out of place and didn't make much sense to me, while there are also 2 different Scat scenes (both of which are skippable) which I had to avoid. While I don't think the Cgs themselves are bad, it needed a bit more variety imo.
I do respect that all of the Cgs can be gained by either clearing the story, using the seal skill on specific enemies or giving items to your units. I think its good when a game weaves CGs into the natural gameplay and doesn't force you to intentionally lose to get them.
As a side note, you won't find many men in the porn here. With a title like Futaring I would hope that was obvious but worth mentioning anyway that I can only recall 3 different scenes involving any purely male characters and 2 of them were the waitress ones which I didn't like.
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There is also the "Sealed Magic" mechanic where sealing enemies will give you points towards being able to modify how Lana looks, mainly improving how big her breasts and penis are.
While the concept is very cool with how these can change how the CGs look to reflect her body state, it does end up lacking as most cgs don't take into account your full investment and you might not even notice with how they are positioned sometimes. It's still good for viewing Lana in the menu screen and during combat, but the idea was pretty ambitious and probably way too much work to try and change every CG for tons of different body proportions.
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Overall though this is a pretty fun and engaging game so if you are interested at all in the game then I'd say it's worth playing. If I was to rate this game purely on gameplay then it would be five stars. There is no time counter for how long you played, but I estimated my playthrough to be around 18 hours based on my save time.
I used the guide for most of my playthrough and I think it definitely improved the experience for me so I do reccomend checking it out if you play, it's linked under "Info about the state of translation" on the main page.