First of all, I'd like to commend the artstyle, the sex scene descriptions(a solid B) and the general idea of the game. Accessible, engaging, straightforward. We need more of such games.
However, unfortunately I can not give it any more than 3\5 and I do not understand how is this 1.1 and not 0.1.1.
The story is incomplete. In fact, it can bug out in one moment and the only way to see a scene(spoiled in the screenshots here) - is with the gallery code "gachagameplay". If I knew how incomplete it is - I probably wouldn't have spent half the time I did on this game, but I don't regret it too much, few games even attract my attention.
Then there are gameplay issues. Incorrect numerical calculations of attacks(enemies doing like -9000 damage, meaning less than 0), completely broken values of certain enemies(that randomly oneshot you as if with damage reflection), as well as certain affixes(like Floor is Lava is literally unbeatable). But largely those are bypassable.
What is more troubling is the lack of polish and balance after some point. The early part of the game is VERY smooth - you can pretty much farm out all the S-tiers, besides Artoria's event(pretty shit though) - without actually grinding much or giving the game a lot of thought. Early gear revolves around just giving your party 2p Paladin and 2p pATK or mATK sets and that takes care of most things.
However, once you get to that bugged point - there is a difficulty spike. I handled it rather nonchalantly - with Cheat Engine. It works easily(default 4 byte values), but SADLY without speedhack, it doesn't work for whatever reason. I did it(and recommend it to everyone) for one simple reason - the game has bad approach to rewards.
For example, there's the default zone, where you farm "xp, whetstones and building components". But you don't even need the building components after like 10 minutes of playing. Maybe 30, if you read everything. So that's half of the reward pool wasted. And the remaining half gives very little reward without actually letting you go for more than 10 waves, prompting a LOT of restarts.
And there's the Abyss zones, where you farm the gacha bits. Now that place actually benefits some presets of 10 zones, because if you try to afk it, you are bound to lose some champs past zone 10, which slows it down and becomes prone to RNG, and after zone 20-30 it becomes rather impossible to beat, unless you heavily optimize your gear, but more on that later. So it becomes just a very mundane 10-15 zone runs for ~15 gacha bits per run. And nothing else.
Finally - there are actual combat zones, where you farm gear. And that's also everything that you farm there. 9\10 pieces is useless, the chance for yellow\rare is low even with +100% quality chance, so you are bound to rerun them dozens of times either manually inspecting every magic item for stats or just taking only rare.
So why not just... put it all together? Okay, maybe the gacha bits are abyss-specialized, and with some fine-tuning(like 20 zones of Easy, Moderate, Hard difficulty instead of 999 zones of pure exponential math) it would be fine.
But the starting zone should only be necessary for starting building materials. The XP should drop from EVERY run. ANY.
Then there's the store. It's practically useless, if only for buying some rare base sets, hoping for cheap and easy stat budget. But that store could actually be useful for dumping gold for the those very Whetstones.
So you'd run Abyss for gacha shards(pointless to buy them) and monster lairs for gear and XP. XP would be passively acculumated, not tied to a worthless zone.
It's not hard to max XP, about 2500 scrolls to 20, and then there's 25, don't recall how much it takes, I was auto-CE at that point, but perhaps ~6 runs per champ to 20 isn't bad, but to 25 and above... the game really needs more difficulties or rewards-per-run than that default zone.
But then there's the problem of gacha. By itself gacha is fun. But I spent hundreds of shards before I even got my last 2 champs. Not S-tier, just for collection. That's also why I sped it up via CE. And the weapons\relics that you get are... not designed in any coherent sense. There's like 2, maybe 3 out of... 7?... that make sense, the rest are just... there.
And that brings me to stat rolling RNG. It took me.... probably a hundred pulls or so to just get a mATK+Int combination on one item. I even thought it doesn't roll damage stats.
The game really needs a reforge option, at least for one stat per item. But that brings me to Blacksmithing. And it's.... well, it's very asian, I have PTSD from Lost Ark, so it's hard not to curse all hell with this, but, again, in simple player and with CE - it's fine. What's not fine is that you probably aren't EVER going to have enough materials to past +5, even +3 on some items.
Instead, with infinite CE whetstones - I took a shower and left it with a moderate autoclicker(that I use in most games and that's like 10 clicks per second only) and came to see a +179 item. It goes to 1% after +35 or so.
So... instead of actually balancing it, making maybe +10 or +15 being the reasonable cap - the developer left it to autistic math. That's also why there's only CE as an option, and that shouldn't be so even in single player.
Finally - I know that this isn't the game to have combat animations or sex, because it's a VN, where you are supposed to "get" the girls. What's the point of getting them if some goblin lazily fucks a defeated girl. And I know that the budget of the game was already spent on that annoying monotonous ambient music, so there'll be no voice acting, let alone combat sounds. But it would've been so great to see some combat action, maybe somewhat sadistic, maybe related to crowd control, instead of just "you oneshot an enemy or the enemy oneshots you".
To summarize.... I assume that this game is still going to get developed, and I'd like to keep an eye on it. I like what it's trying, but I have a feeling that it won't make it as good as should, or even could be. And that the main effort would go to just wrapping it up, if this is considered version 1.1. It means that the core of the game is set in stone.
Maybe it could get a 4\5, after at least fixing that core. But, alas, I don't see it even getting 5\5, but it's a good attempt.
However, unfortunately I can not give it any more than 3\5 and I do not understand how is this 1.1 and not 0.1.1.
The story is incomplete. In fact, it can bug out in one moment and the only way to see a scene(spoiled in the screenshots here) - is with the gallery code "gachagameplay". If I knew how incomplete it is - I probably wouldn't have spent half the time I did on this game, but I don't regret it too much, few games even attract my attention.
Then there are gameplay issues. Incorrect numerical calculations of attacks(enemies doing like -9000 damage, meaning less than 0), completely broken values of certain enemies(that randomly oneshot you as if with damage reflection), as well as certain affixes(like Floor is Lava is literally unbeatable). But largely those are bypassable.
What is more troubling is the lack of polish and balance after some point. The early part of the game is VERY smooth - you can pretty much farm out all the S-tiers, besides Artoria's event(pretty shit though) - without actually grinding much or giving the game a lot of thought. Early gear revolves around just giving your party 2p Paladin and 2p pATK or mATK sets and that takes care of most things.
However, once you get to that bugged point - there is a difficulty spike. I handled it rather nonchalantly - with Cheat Engine. It works easily(default 4 byte values), but SADLY without speedhack, it doesn't work for whatever reason. I did it(and recommend it to everyone) for one simple reason - the game has bad approach to rewards.
For example, there's the default zone, where you farm "xp, whetstones and building components". But you don't even need the building components after like 10 minutes of playing. Maybe 30, if you read everything. So that's half of the reward pool wasted. And the remaining half gives very little reward without actually letting you go for more than 10 waves, prompting a LOT of restarts.
And there's the Abyss zones, where you farm the gacha bits. Now that place actually benefits some presets of 10 zones, because if you try to afk it, you are bound to lose some champs past zone 10, which slows it down and becomes prone to RNG, and after zone 20-30 it becomes rather impossible to beat, unless you heavily optimize your gear, but more on that later. So it becomes just a very mundane 10-15 zone runs for ~15 gacha bits per run. And nothing else.
Finally - there are actual combat zones, where you farm gear. And that's also everything that you farm there. 9\10 pieces is useless, the chance for yellow\rare is low even with +100% quality chance, so you are bound to rerun them dozens of times either manually inspecting every magic item for stats or just taking only rare.
So why not just... put it all together? Okay, maybe the gacha bits are abyss-specialized, and with some fine-tuning(like 20 zones of Easy, Moderate, Hard difficulty instead of 999 zones of pure exponential math) it would be fine.
But the starting zone should only be necessary for starting building materials. The XP should drop from EVERY run. ANY.
Then there's the store. It's practically useless, if only for buying some rare base sets, hoping for cheap and easy stat budget. But that store could actually be useful for dumping gold for the those very Whetstones.
So you'd run Abyss for gacha shards(pointless to buy them) and monster lairs for gear and XP. XP would be passively acculumated, not tied to a worthless zone.
It's not hard to max XP, about 2500 scrolls to 20, and then there's 25, don't recall how much it takes, I was auto-CE at that point, but perhaps ~6 runs per champ to 20 isn't bad, but to 25 and above... the game really needs more difficulties or rewards-per-run than that default zone.
But then there's the problem of gacha. By itself gacha is fun. But I spent hundreds of shards before I even got my last 2 champs. Not S-tier, just for collection. That's also why I sped it up via CE. And the weapons\relics that you get are... not designed in any coherent sense. There's like 2, maybe 3 out of... 7?... that make sense, the rest are just... there.
And that brings me to stat rolling RNG. It took me.... probably a hundred pulls or so to just get a mATK+Int combination on one item. I even thought it doesn't roll damage stats.
The game really needs a reforge option, at least for one stat per item. But that brings me to Blacksmithing. And it's.... well, it's very asian, I have PTSD from Lost Ark, so it's hard not to curse all hell with this, but, again, in simple player and with CE - it's fine. What's not fine is that you probably aren't EVER going to have enough materials to past +5, even +3 on some items.
Instead, with infinite CE whetstones - I took a shower and left it with a moderate autoclicker(that I use in most games and that's like 10 clicks per second only) and came to see a +179 item. It goes to 1% after +35 or so.
So... instead of actually balancing it, making maybe +10 or +15 being the reasonable cap - the developer left it to autistic math. That's also why there's only CE as an option, and that shouldn't be so even in single player.
Finally - I know that this isn't the game to have combat animations or sex, because it's a VN, where you are supposed to "get" the girls. What's the point of getting them if some goblin lazily fucks a defeated girl. And I know that the budget of the game was already spent on that annoying monotonous ambient music, so there'll be no voice acting, let alone combat sounds. But it would've been so great to see some combat action, maybe somewhat sadistic, maybe related to crowd control, instead of just "you oneshot an enemy or the enemy oneshots you".
To summarize.... I assume that this game is still going to get developed, and I'd like to keep an eye on it. I like what it's trying, but I have a feeling that it won't make it as good as should, or even could be. And that the main effort would go to just wrapping it up, if this is considered version 1.1. It means that the core of the game is set in stone.
Maybe it could get a 4\5, after at least fixing that core. But, alas, I don't see it even getting 5\5, but it's a good attempt.