has anyone been running into a issue where the game tries to speak in its native language only for the game to crash instantly? anyone know how to fix it?
here's my error log:
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Repeat 2 times:
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at Interop+WinHttp.WinHttpOpen(IntPtr, UInt32, System.String, System.String, Int32)
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at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value()
at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func`1<System.__Canon>)
at System.Net.Http.HttpClient.get_DefaultProxy()
at System.Net.WebRequest+<>c.<get_DefaultWebProxy>b__74_0()
at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, Boolean ByRef, System.Object ByRef, System.Func`1<System.__Canon>)
at System.Threading.LazyInitializer.EnsureInitialized[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, Boolean ByRef, System.Object ByRef, System.Func`1<System.__Canon>)
at System.Net.WebRequest.get_DefaultWebProxy()
at System.Net.HttpWebRequest..ctor(System.Uri)
at System.Net.WebRequest+HttpRequestCreator.Create(System.Uri)
at System.Net.WebRequest.Create(System.Uri, Boolean)
at System.Net.WebRequest.Create(System.Uri)
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.GetWebRequest(System.Uri)
at XUnity.AutoTranslator.Plugin.Core.Web.XUnityWebClient.GetWebRequest(System.Uri)
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.SetupRequest(System.Uri)
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.SetupRequest(System.Uri, System.String, Boolean)
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.UploadDataCore(System.Uri, System.String, Byte[], System.Object)
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.UploadData(System.Uri, System.String, Byte[])
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.UploadString(System.Uri, System.String, System.String)
at XUnity.AutoTranslator.Plugin.Core.Web.Internal.ConnectionTrackingWebClient.<UploadStringAsync>b__127_0(System.Object)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool+WorkerThread.WorkerThreadStart()
at System.Threading.Thread.StartCallback()