I financially support myself (and others) and this project is something I just want to do, my goal is not gaining money but give an enjoyable experience. [...]
n*2 3d artists with different jobs
n*1 2d artist that helps with the rest
n*1 story writer -> dialogues
Offer them the necessary hardware to work (ideally a cloud solution)
Hmm, I doubt you've a correct idea regarding what "financial support" would imply.
It's only when you start a project with a bunch of friends, all being equally involved and enthusiastic because it's your common project, that you can expect for them to do good for not much. But here, they'll be working for you on your project, what is something totally different. Either they'll works full time for you, and so expect a decent salary (go for at least 1.5 time the minimal wage for people that will do average quality works), or they'll be freelance, what can lower your cost but also the quality because you'll be far to be their first/best partner.
You can still try your chance, looking for freelancers in the
Recruitment section of the forum, but them being enthusiastic will not change the rule: If they are effectively good at what they do, they'll not be cheap, just a little less expensive.
Said otherwise, if, once you've payed your own expenses, you don't still have at least 5 times the minimal wage, you'll not be able to provide this "financial support", or you'll not be able to afford something that will worth it.
To make this work I need some kind of financial support, and Patreon may offer that, provided that people find my work worth of support.
There's more than 4000
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on Patreon, and only around 10% make at least US$ 1000/month, while less than 5% make at least US$ 5000/month. Unless you benefit from a really favorable change rate and live in a country where life is really cheap, those US$ 5000/month will be the minimal you've to earn for your "financial support" to be effective ; yet yourself while have a job to pay your own expenses.
Until then I have to do by myself and occasionally hire an artist for more difficult tasks.
Sorry, but there's a big flaw in your logic.
If you effectively need peoples to do the part you can't, then by yourself you'll never earn enough to hire those peoples. And if you earn enough, then why hire people to do what you are already doing good enough ? Note that I don't talk here about money, but about the constancy of the game.
Each person is unique. Your writing will not be the same than the one of the writer you'll hire. Your renders will not be the sames than the ones of your future 3D artist. Once you'll hire them, your game will know a radical change ; a change that can potentially cost you all your support, because it's not anymore a game people want to support. Or you'll hire a writer and a 3D artist so good that he can copy your style, but this will cost you at least 2 times more.
You never hire someone mid project, unless it's because you're not good enough by yourself ; but then it's really exceptional that you earn enough to pay him and you've to spend your own money at first.