Ren'Py Game concept question (content )

BitterSweep

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Apr 15, 2021
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After having played a massive amount of games I am ready to start my first project.
I want to start a patreon too, the goal being to sustain my project costs and when it is self susteinable will hire multiple figures in order to improve quality and quantity.

My question is about questionable content:
My story would me incest related, but I can make an IC patch, you know the deal. But I do not know how if I can make one of the characters <18, I wanted MC to be a little younger of the girls (as usually is), and I wanted to make his step-sister same age too.
I can declare all people depicited are 18+, but do you think it is enough?

Thank you
 

mickydoo

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Jan 5, 2018
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Don't make a game with any patreon goals in mind, it will only let you down.

Don't make the MC look like he is 12, don't mention ages, allude to the girls are 19 or 20, he is a bit younger, just don't mention any numbers.
 

BitterSweep

New Member
Apr 15, 2021
14
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Of course all people are 19 or 20, I am worried about the look.

I have seen some controversial games here so I still do not know where is the line. A recent game here directly offered an external patch that restores prohibited content. I may try that route.
I just do not want to break any rule whatsoever, I am not a "shady" grey person, I want to be able to create without having fear of breakiong rules.

I financially support myself (and others) and this project is something I just want to do, my goal is not gaining money but give an enjoyable experience. Still I know for experience you cannot offer AAA content without involving multiple people into something. And while I have professional programming skill by my side I may not have the artistic experience necessary.
Ideally in the future I may want:
n*2 3d artists with different jobs
n*1 2d artist that helps with the rest
n*1 story writer -> dialogues
Offer them the necessary hardware to work (ideally a cloud solution)

To make this work I need some kind of financial support, and Patreon may offer that, provided that people find my work worth of support. Until then I have to do by myself and occasionally hire an artist for more difficult tasks.
Hence I have to enforce patreon rules sice beginning, but I think they are easy: just avoid INC content.

I appreciate feedbacks, tell me what do you think, please
 
D

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Hi,
Your project seems rather grandiose - perhaps you should go back to the basics of business making - to attract (potential) investors you need to have something to show them (like a demo - a V 0.01) you must also have a more or less clear schedule for developing said Demo - or a more or less defined structure for it (like a number of chapters) - you also need to have identified your customer target and know whether or not they will be willing to spend their hard earned cash for your product (or not).
Then - well - it's time to jump into the open sea by putting your project to the test of reality - Put your Demo Live on the Internet and wait for the results.

You already know what you want to do - should you pass the first test ;)
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
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Of course all people are 19 or 20, I am worried about the look.
As I said, just don't make anyone look they are 12

I financially support myself (and others) and this project is something I just want to do, my goal is not gaining money but give an enjoyable experience. Still I know for experience you cannot offer AAA content without involving multiple people into something. And while I have professional programming skill by my side I may not have the artistic experience necessary.
Ideally in the future I may want:
n*2 3d artists with different jobs
n*1 2d artist that helps with the rest
n*1 story writer -> dialogues
Offer them the necessary hardware to work (ideally a cloud solution)

To make this work I need some kind of financial support, and Patreon may offer that, provided that people find my work worth of support. Until then I have to do by myself and occasionally hire an artist for more difficult tasks.
Hence I have to enforce patreon rules sice beginning, but I think they are easy: just avoid INC content.

I appreciate feedbacks, tell me what do you think, please
You say you are ready to start a game and then jump to wanting to make an AAA game with 4 members of staff. My feedback is the same anyone else will give you, start small, we all have dreams, but its a marathon not a race. If your goal is to make an AAA game you not will not achieve that on your first attempt no matter what you do. Make a game, finish it, put aside a year to get it done. You are not going to get enough dollars on patreon to go hiring a team anytime soon. Most of us small devs are sole developers and prefer it that way.
 
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anne O'nymous

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I financially support myself (and others) and this project is something I just want to do, my goal is not gaining money but give an enjoyable experience. [...]
n*2 3d artists with different jobs
n*1 2d artist that helps with the rest
n*1 story writer -> dialogues
Offer them the necessary hardware to work (ideally a cloud solution)
Hmm, I doubt you've a correct idea regarding what "financial support" would imply.

It's only when you start a project with a bunch of friends, all being equally involved and enthusiastic because it's your common project, that you can expect for them to do good for not much. But here, they'll be working for you on your project, what is something totally different. Either they'll works full time for you, and so expect a decent salary (go for at least 1.5 time the minimal wage for people that will do average quality works), or they'll be freelance, what can lower your cost but also the quality because you'll be far to be their first/best partner.
You can still try your chance, looking for freelancers in the Recruitment section of the forum, but them being enthusiastic will not change the rule: If they are effectively good at what they do, they'll not be cheap, just a little less expensive.

Said otherwise, if, once you've payed your own expenses, you don't still have at least 5 times the minimal wage, you'll not be able to provide this "financial support", or you'll not be able to afford something that will worth it.


To make this work I need some kind of financial support, and Patreon may offer that, provided that people find my work worth of support.
There's more than 4000 on Patreon, and only around 10% make at least US$ 1000/month, while less than 5% make at least US$ 5000/month. Unless you benefit from a really favorable change rate and live in a country where life is really cheap, those US$ 5000/month will be the minimal you've to earn for your "financial support" to be effective ; yet yourself while have a job to pay your own expenses.


Until then I have to do by myself and occasionally hire an artist for more difficult tasks.
Sorry, but there's a big flaw in your logic.

If you effectively need peoples to do the part you can't, then by yourself you'll never earn enough to hire those peoples. And if you earn enough, then why hire people to do what you are already doing good enough ? Note that I don't talk here about money, but about the constancy of the game.
Each person is unique. Your writing will not be the same than the one of the writer you'll hire. Your renders will not be the sames than the ones of your future 3D artist. Once you'll hire them, your game will know a radical change ; a change that can potentially cost you all your support, because it's not anymore a game people want to support. Or you'll hire a writer and a 3D artist so good that he can copy your style, but this will cost you at least 2 times more.

You never hire someone mid project, unless it's because you're not good enough by yourself ; but then it's really exceptional that you earn enough to pay him and you've to spend your own money at first.
 
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BitterSweep

New Member
Apr 15, 2021
14
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Thank you to all people in these thread for their input.
I do not want to start BIG, I want to do what Chelielz says: make a Demo and see how it goes, I am only saying I want to respect all the rules in case my Demo is good enough to attract pontential supporters.

Only then I can invest and make the project an AAA title, if I break the rules from the start Patreon or whatever platform can cut me off when first supporters come.
In real life I manage a team that works in what you can call an first class business software, that's why I may jump to easy conclusions and think it is an easy task. I wil be sorry if my delusions of grandeur make this game fail.

But anyway I have still to decide if my game can involve younger adults and if yes if I can release a patch restoring content much like some people do.