game developing

Dragon Shin

Newbie
Oct 6, 2017
68
28
I have a question for you pals. No, actually a lot of questions.
say I want to create my own game, where should I start? and what engine is the easiest to learn ? and what are some of the languages that I ought to learn ?
you see I have a lot of ideas, I also can write decently, though I can't say for sure when it comes to English, especially writing depths. English is my second tongue and due to my love for this language I wouldn't say I can write English fairly well, or it would be an underestimation of this language. but anyway, could you guys give me some information as to where I should start?

thank you
 

Silver

Regular
Donor
Aug 5, 2016
1,016
2,830
I wouldn't say it's easy, but it's not hard either. However, it's a very time consuming process when you start up. I dunno what kind of a game you want to develop. In here we use mostly visual novels, but you can of course develop 2d games, and 3d games as well.

Let's start from visual novels, it consists of arts, music, sound, engine. Arts can be hand drawn, or rendered with a 3d software. Music, sound can be downloaded from the following sites for free of charge
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If you decided to use 3d assets, the best suggestion is to use daz3d. F95 has a lot of assets for free of charge. https://f95zone.to/forums/asset-releases.95/ You can download them from here. I suggest you at least a GTX 1050 ti graphics card when you start. Make sure to use texture optimizer to reduce the resolution of the textures of the assets to reduce the rendering time, and prevent the rendering process from falling to the CPU (from GPU). As the engine you can use renpy. Renpy is easy to learn, and there are a lot of support for it as well. If you want to learn how to use renpy, just search in Google or Youtube, there are a lot of tutorials out there. If you decided to hand drawn, then you can pick illustrator, which gives you a lot of tools, and freedom than all other drawing software.

If you want to develop a 2d/3d game in which you can move your character (a dynamic game), then you can't use renpy. If you want to minimum effort, use RPG maker, which is 2d. You can also use RPG maker in combination with Daz3d. You go towards someone, when you click to talk, the pre-rendered image appears on the screen. There are other 2d game engines too, but I am not familiar with them. for 3D engines, I recommend Unity. Daz3d supports it as well. You can use Daz assets in unity. In the legal way you have to pay them extra to use daz assets, but since you are in a pirate site you might be able to use illegally too, but I am not sure they can find it or not once you released the game.

You know when you are getting popular, people start scrutinizing your life, your game, where they were published, with which kind of people you associated, where you hanged out all. So I strongly suggest you to use an ALT account to promote your game on F95 to avoid like that problems in the future. Keep your official account clean as much as possible (avoid political, pirating, or any other talks that draw negative attention to you). So you can go to other sites and market them as well. You don't want someone found you use pirate games here when you are being active in a site like steam.

No matter how good your game is, if you didn't market it well you might not be able to earn enough from your game. Do you know many big companies spend billions of money just for marketing alone? Market your game in other forums, steam, reddit, facebook. You can use facebook ads to target specific audience too. Since facebook doesn't accept adult content, develop the game without any adult content, but release a patch to enable adult content when they had registered in your site, or paid you on patreon. Keep adult content separately from the game, then you can market it to a wide audience.
 

polywog

Forum Fanatic
May 19, 2017
4,063
6,258
Unity is a good place to start. You can install the Free 2D or 3D Game Starter Kit, and get your project going in no time.

 
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Dragon Shin

Newbie
Oct 6, 2017
68
28
I wouldn't say it's easy, but it's not hard either. However, it's a very time consuming process when you start up. I dunno what kind of a game you want to develop. In here we use mostly visual novels, but you can of course develop 2d games, and 3d games as well.

Let's start from visual novels, it consists of arts, music, sound, engine. Arts can be hand drawn, or rendered with a 3d software. Music, sound can be downloaded from the following sites for free of charge
You don't have permission to view the spoiler content. Log in or register now.

If you decided to use 3d assets, the best suggestion is to use daz3d. F95 has a lot of assets for free of charge. https://f95zone.to/forums/asset-releases.95/ You can download them from here. I suggest you at least a GTX 1050 ti graphics card when you start. Make sure to use texture optimizer to reduce the resolution of the textures of the assets to reduce the rendering time, and prevent the rendering process from falling to the CPU (from GPU). As the engine you can use renpy. Renpy is easy to learn, and there are a lot of support for it as well. If you want to learn how to use renpy, just search in Google or Youtube, there are a lot of tutorials out there. If you decided to hand drawn, then you can pick illustrator, which gives you a lot of tools, and freedom than all other drawing software.

If you want to develop a 2d/3d game in which you can move your character (a dynamic game), then you can't use renpy. If you want to minimum effort, use RPG maker, which is 2d. You can also use RPG maker in combination with Daz3d. You go towards someone, when you click to talk, the pre-rendered image appears on the screen. There are other 2d game engines too, but I am not familiar with them. for 3D engines, I recommend Unity. Daz3d supports it as well. You can use Daz assets in unity. In the legal way you have to pay them extra to use daz assets, but since you are in a pirate site you might be able to use illegally too, but I am not sure they can find it or not once you released the game.

You know when you are getting popular, people start scrutinizing your life, your game, where they were published, with which kind of people you associated, where you hanged out all. So I strongly suggest you to use an ALT account to promote your game on F95 to avoid like that problems in the future. Keep your official account clean as much as possible (avoid political, pirating, or any other talks that draw negative attention to you). So you can go to other sites and market them as well. You don't want someone found you use pirate games here when you are being active in a site like steam.

No matter how good your game is, if you didn't market it well you might not be able to earn enough from your game. Do you know many big companies spend billions of money just for marketing alone? Market your game in other forums, steam, reddit, facebook. You can use facebook ads to target specific audience too. Since facebook doesn't accept adult content, develop the game without any adult content, but release a patch to enable adult content when they had registered in your site, or paid you on patreon. Keep adult content separately from the game, then you can market it to a wide audience.
thank you for your reply. that was informing.
 

DaScoot

Member
Game Developer
Jul 8, 2017
238
252
If the only skill you're starting with is writing, then I think I would recommend making a prototype in Twine and doing a text game. I wouldn't recommend it for anything very serious, but you could spend a few months on that before trying something more complicated and getting in over your head. In any case I'd recommend prototyping a few ideas in something, if you're starting coding from scratch you almost certainly don't want to be publicly releasing your first project.
 
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megaplayboy10k

Well-Known Member
Apr 16, 2018
1,524
2,016
I'd start out writing a straightforward story, then adapt it to more of an interactive format. Try writing 20-30 pages and then figuring out where the decision points in the story might emerge if you adapt it to an interactive format. As far as I can tell you can technically create a Renpy game that's nothing but text boxes. Then you can practice using static images such as porn pics or stock photos to fill in the background for the text. At that point you will have the skeleton of a game, and will have become more familiar with how to create stuff using the engine. Try doing that for 2-3 game ideas, then start getting familiar with whatever art/3d software you want to use. Or shop around for an experienced artist. Ditto if you want a more experienced coder to tackle a Unity game.
 
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PirateWorks

Newbie
Game Developer
Dec 19, 2018
35
61
What kind of game are you trying to make? If you want to straight up write a story, RenPy would be the best choice.

RPGMaker MV if you want to make something with gameplay/ rpg elements.

If you are willing to learn C#/ Python/ JavaScript, you could try out Unity or other engines.
 
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Joshua Tree

Conversation Conqueror
Jul 10, 2017
6,158
6,550
If its a story driven game. Make the story first. Flesh out the characters. Make use of a story board if you need. Don't fall into the trap of make it up as you go along. Oh and stick to the story you want to tell/make without get influenced by critical voices that want to see your game be something it wasn't intended.
 
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megaplayboy10k

Well-Known Member
Apr 16, 2018
1,524
2,016
There are some good flowchart programs out there. Combined with storyboarding and outlining, you can pretty much have half the thing written before you start filling in text boxes.
 
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whiskeyrose

Member
Game Developer
Aug 16, 2017
223
646
I have a question for you pals. No, actually a lot of questions.
say I want to create my own game, where should I start? and what engine is the easiest to learn ? and what are some of the languages that I ought to learn ?
you see I have a lot of ideas, I also can write decently, though I can't say for sure when it comes to English, especially writing depths. English is my second tongue and due to my love for this language I wouldn't say I can write English fairly well, or it would be an underestimation of this language. but anyway, could you guys give me some information as to where I should start?
thank you
"where should I start?"

With what your goals are. If it's to make a game with fetishes or content you would enjoy, then narrow it down to what you would want the gameplay to be. Is it a card game? generic RPG? Story-driven? Resource Management? If your goal is to make money off patreon, then make it about gay furries and your rent will be paid for years.

You should also know the very basics of coding, such as what a variable is and the basics of all programming in general. I learned so long ago I haven't a clue where to start if you don't know the first thing about coding. Otherwise most engines for novices have guides on the basics and you can google most questions.

what engine is the easiest to learn ?
RPGMaker is easiest, as it's arguably not coding. You can make a project with little effort, jpgs, and base assets. I like TWINE as an intermediate engine, as it has more freedom but is simple enough to make base projects off of. Renpy is another popular engine, but if you don't know how to program at all it can be overwhelming. Unity/Unreal and such are likely beyond the abilities of an amateur.

what are some of the languages that I ought to learn ?
Depends on the engine. Usually understanding the basics and then looking up what you want to do as most programming languages use the same kinda tools, you just need to learn the language. Be real, you're not about to code the next Uncharted here, it's a smut game and it will be simple if it ever sees the light of day at all.

I wouldn't say I can write English fairly well
If your post is any example, your English is just fine. Half of the projects here are almost unintelligible English. Especially since my fetish is impregnation, and it seems most of the in-depth games featuring impregnation are machine translated Russian games.

General advice is: I learned how to do a game best by downloading a game I liked and looking at the code of what they did. You learn the tricks and things of what works and what doesn't.

Good Luck
 
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