- May 24, 2020
- 80
- 28
I've had this idea for a good, long while, so I thought I'd share it.
No, I didn't have this idea from Small Saga, but since I now know it exists, I'll pull from it for inspiration from time to time.
Core Concept:
A (quite literally) small girl, the size of an action figure or a mouse perhaps, goes around a house and maybe some nearby greens to have a good quest. She fights living toys, the occasional housepet, house pest or garden pest, you know, the usual.
Plot ideas:
a. A young girl has been cursed by a local deity, resulting in her being shrunk one fine day as she awakens! She must now find a way to undo the curse, by venturing through her home and leaving it so that she can head to this deity's shrine!
b. The protagonist is a small person to begin with, and intends to acquire a relic from someone's home so that she can be bigger. Some reasons for this could be that she intends to wage war on humanity, or she fell in love with a human and wants to be his size.
Gameplay & Elements:
It is intended to be a turn-based RPG.
The battle UI is intended to have protagonist and party members have a backview and opponents with frontview.
Handling of Party Members:
Should I plan fixed party members to join and stay?
Should I have enemy units be potential allies that can join you if you defeat them, then they leave the party if defeated as allies?
Should the protagonist have a wide range of weapons to pick from at the start, or just one type of weapon?
H-Scenes:
The idea is that H-Scenes will occur when a game over happens.
If you have suggestions or whatnot, like which version of RPGM is the best to use and such, or how I can spice up my ideas or make the eventual product prettier, do share.
No, I didn't have this idea from Small Saga, but since I now know it exists, I'll pull from it for inspiration from time to time.
Core Concept:
A (quite literally) small girl, the size of an action figure or a mouse perhaps, goes around a house and maybe some nearby greens to have a good quest. She fights living toys, the occasional housepet, house pest or garden pest, you know, the usual.
Plot ideas:
a. A young girl has been cursed by a local deity, resulting in her being shrunk one fine day as she awakens! She must now find a way to undo the curse, by venturing through her home and leaving it so that she can head to this deity's shrine!
b. The protagonist is a small person to begin with, and intends to acquire a relic from someone's home so that she can be bigger. Some reasons for this could be that she intends to wage war on humanity, or she fell in love with a human and wants to be his size.
Gameplay & Elements:
It is intended to be a turn-based RPG.
The battle UI is intended to have protagonist and party members have a backview and opponents with frontview.
Handling of Party Members:
Should I plan fixed party members to join and stay?
Should I have enemy units be potential allies that can join you if you defeat them, then they leave the party if defeated as allies?
Should the protagonist have a wide range of weapons to pick from at the start, or just one type of weapon?
H-Scenes:
The idea is that H-Scenes will occur when a game over happens.
If you have suggestions or whatnot, like which version of RPGM is the best to use and such, or how I can spice up my ideas or make the eventual product prettier, do share.