I loved Game of Hearts. Very strong storytelling (outside of a few weird time jumps). The story, renders, characters, dialogue, and sex all play into eachother well, working together to draw you in and spice things up. Your choices seem to be more about tone than plot, but tone is one of the game's strengths. Everything coalesces to enhance the experience, which is rare in AVNs.
You play Red, a modern day young man who has just discovered he is a demon. A conflict you cannot understand is taking place, imperilling your life. You have to get stronger, and demons grow in strength by obtaining worshippers. You must seduce women and get them to abandon their old lives for you, or else you will be killed by rival demons. Apropos, your heretofore absent, self proclaimed demon dad explains just enough to set you up with opportunities to get stronger and stay alive.
The game's primary focus is on scenes with a curvy, innocent, married MILF you must bring around. How you approach the path to her corruption changes who you are and how people respond to you, but not your goals. Some may be turned off by how realistic this woman looks, but it's a nice touch to have a woman of a body type and age typically left out of AVNs be sexy and attractive. It made the fantasy feel more real and impactful.
You also get to play with a rich lady in her 30s or early 40s and some 20 year old looking demons. Each scene is well thought out and tends to build up from previous encounters (and as part of the plot) in a very satisfying way.
You can easily get attached to the three main ladies over the course of the game.
The modern fantasy aspects do a lot of work here, not just in nicely revealed (or concealed) lore and world-building, but also in explaining how the typical AVN tropes can even occur. Red's incredible sexual prowess, the special draw he has on women, his unearthly pursuasiveness, his enoromous cock and killer good looks? Demonic power,
obviously.
Not everything is perfect. There are some odd transitions (including the narrative time skips mentioned above). At least one potential player decision is ignored by the narrative. A couple of the ladies are underwritten in comparison to the main three (though they are likely to play larger roles in the future). This being the first episode of a longer story, there are some dangling threads we have to assume will be addressed later. –I am
definitely looking forward to House of Hearts.–
The sequel set-up also means we don't get a satisfying denouement after the climax. Specifically, we don't get to see what life is like for a demon or their worshippers once a contract is ritually finalized. Since that's an important question brought up throughout the game, it's a little disappointing to see it go untouched by the end. One assumes later editions will get there, but a taste would have been really nice. The game is primarily focused on the small story it is telling within a larger epic. After the climax, it shifts to previewing bits of the bigger story without enough closure for the episode, and this feels like a mismatch.
Also, the minigames are a bit opaque in their point and grading systems. I'm not sure what most of the numbers and bars meant. Sometimes scenes don't have them. Sometimes the scoring systems are entirely different from most other scenes. I don't know why. I ultimately decided to ignore them and focus on the interplay between the narrative, dialogue, and choices. That worked pretty well for me.
This is still a
great game. If you're looking for well written sex scenes and corruption, surprisingly romantic elements, or a focus on MILFs, this is about as good as it gets.
Also, the epilogue made me cry.

So I had to go support the dev on Patreon. Keep up the good work!