- Jul 26, 2017
- 56
- 26
Hey guys
I'm nearly done with my first iteration for my game. background art is the hardest part followed by the hours of character art i will have to figure out.
My question for today is about story design and branching paths in corruption style games
I have been debating on the idea of including 2 paths for each character that the player can pursue. While this is cute and all my game features 7 characters that already have their own traits and playstyles the player can interact with which could essentially mean 14 storylines and potentially doubling the art that is already tedously heavy.
So I dare to ask how important is the freedom to choose and a story line to you guys in your nasty smut games? I find myself extremely interested and invested until the point I start holding the ctrl key
Discuss
I'm nearly done with my first iteration for my game. background art is the hardest part followed by the hours of character art i will have to figure out.
My question for today is about story design and branching paths in corruption style games
I have been debating on the idea of including 2 paths for each character that the player can pursue. While this is cute and all my game features 7 characters that already have their own traits and playstyles the player can interact with which could essentially mean 14 storylines and potentially doubling the art that is already tedously heavy.
So I dare to ask how important is the freedom to choose and a story line to you guys in your nasty smut games? I find myself extremely interested and invested until the point I start holding the ctrl key
Discuss