Is it just me or are a lot of games taking a lot longer with updates these days?
I really don't want to "shame" or call out any developers but it just seems that a lot of games have gone from monthly updates to updates every 2 or 3 months and the quantity of content in the updates have dropped as well.
By no means all, there are a lot that update regularly, just seems certain ones have slowed down significantly.
It's that way primarily because this is a amateur/hobbyist developer based market... Usually consisting of just one person, at most maybe 2-3 people... Larger teams are not that common... Mix in some real life with all that, and you get slower development... It's just the innate nature of this niche market... Been like this for years...
But we are even seeing it happen in the normal game market as well... The market is just absolutely saturated with Early Access Games these days, with hundreds of small time developers making all sorts of non-sense... Many of which are throwbacks to older games, or they take years to develop if they ever even stop developing... It blows my mind, how many games on Steam in the last 2 years are now Early Access while being slowly developed...
So it's not just this niche market...
As to the quality issues with many erotic/adult VN/Games, that has been going on for years as well... It's a craps shoot... Will it be good, will it be bad, will it be so-so, will I want to rip my eyes out after looking at and/or reading this crap... The list goes on and on...
I would not expect it to be any different even years from now... Because with such a high volume of new developers constantly popping into existence, you are going to get the bad with the good... But all we can do is hope that the developers, who decide to stick with it for the long haul, grow and learn and get better at what they are doing... And perhaps one day surprise us, going from mediocre to being a rising star... Until then, we just have to put up with how the market is, or go find some entertainment somewhere else... It's the nature of the beast...
No. I'm just saying that physical releases and digital releases are inherently different and they need different strategies. So applying the whole "christmas sales" doesn't apply, at least not as it does with physical media for a lot of reasons I think it's not worth mentioning in detail, but basically, you wanted to get rid of your stock as soon as possible and people wanted to buy the game as soon as it was released. With digital media, it's always ready to be sold and there isn't an stock since digital media doesn't run out. And so on and so forth.
That's why I think deadlines are important, but they are not nearly the same as physical releases. And that's coming from a person who not only wish to release his games in physical format, but that would also collect video games if I wasn't starving. I'm not fond of Steam at all, I don't even use it.
Read a few replies regarding the whole setting goals and release dates and so on...
I do believe that one of the tools in a developers toolbox is the use of Soft Goals for updates... What that means is, setting a date for releasing an update and/or finished product as a goal to work towards, but allowing flexibility to push out that date for whatever reasons, if absolutely needed... It's always important to set goals, but developers in this niche industry are not huge corporate game developers... They don't have shareholders breathing down their necks to get a product to market on time so they can start reaping in the profits from sales... Etc etc etc... In this industry meeting an update goal, or even getting it done early, is just something to be happy about and admired... But it should NEVER be used to push out updates and/or finished products before they are ready... Rushing to meet a hard goal deadline, will almost always result in the quality somehow suffering... And I'm a big proponent of quality over quantity...
If some fans are too impatient to deal with slow development, then they should go look somewhere else... But when I say that, I also want the fans to pay attention for misbehavior such as dishonest milking of donations... But don't pile milkers into the same bucket as slower developers that put out high quality updates/products but at a slow pace... I know it's sometimes hard to tell everyone apart, but be aware, there are some predatory developers out there... But that doesn't mean every time development slows down, that it's some form of miscreant activity, with every developer...
The absolute key element I can not stress enough, is good communications between the developer/s and their entire fan base (donators or not)... When crap happens, it happens, nothing you can do about it, but as long as your are 100% honest and upfront with your fans, most are going to understand and probably be o.k. with your reasons for delaying development when you need to... Just be honest, consistent, communicative, learn, grow, and make a quality product...
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