every once in a while i run into a game like this that is clearly the result of some kind of identity crisis.
Gamer Struggles is, in fact, a video game, technically speaking. it has mechanics -- floaty movement, hitstun that lasts a little too long, stamina management that doesn't matter -- but none of that is really relevant to you or the devs. this is a scene viewer with platforming elements.
as a scene viewer, it's betting the house on the art. for what it's worth, that art is pretty good! it's painterly and vibrant, and clearly made with a passion that you just don't see enough from most other Western games on this site. it double-dips, too, with both pixel-art animation and high-res painted CGs. that's ambitious, but you won't catch me complaining about more porn in my porn.
that said, if this is a scene viewer, i don't understand what the point of the aforementioned mechanics are. to be clear: why is this a video game?
the game part of this game feels completely at odds with the rest of the project. sure, the writing is terrible, but at least you can skip through that. you can't skip through the one-dimensional levels or the afterthought that is combat, so why are they there at all? yes, the game is obviously unfinished, but it has shown next to zero intent to make those mechanics better. the platforming has been this bad for a while, people.
the cynic in me wants to say that the "game" exists to pad out the wait time between updates and squeeze more money out of the poor saps who are paying monthly to play this, but i think it's more accurate to call this an ambitious project by an underqualified developer and an overqualified artist. the whole shebang probably should have just been an animated comic.
Gamer Struggles is, in fact, a video game, technically speaking. it has mechanics -- floaty movement, hitstun that lasts a little too long, stamina management that doesn't matter -- but none of that is really relevant to you or the devs. this is a scene viewer with platforming elements.
as a scene viewer, it's betting the house on the art. for what it's worth, that art is pretty good! it's painterly and vibrant, and clearly made with a passion that you just don't see enough from most other Western games on this site. it double-dips, too, with both pixel-art animation and high-res painted CGs. that's ambitious, but you won't catch me complaining about more porn in my porn.
that said, if this is a scene viewer, i don't understand what the point of the aforementioned mechanics are. to be clear: why is this a video game?
the game part of this game feels completely at odds with the rest of the project. sure, the writing is terrible, but at least you can skip through that. you can't skip through the one-dimensional levels or the afterthought that is combat, so why are they there at all? yes, the game is obviously unfinished, but it has shown next to zero intent to make those mechanics better. the platforming has been this bad for a while, people.
the cynic in me wants to say that the "game" exists to pad out the wait time between updates and squeeze more money out of the poor saps who are paying monthly to play this, but i think it's more accurate to call this an ambitious project by an underqualified developer and an overqualified artist. the whole shebang probably should have just been an animated comic.