spartanwolf223
New Member
- Jul 13, 2020
- 7
- 15
Can you be any more of a degenerate? You might as well add premarital eye contact. Appalling!can the devs add hand holding?![]()
Couldn't it just be put on the back burner, and after finishing the main game, look into adding characters, and other fluff you wanted to add before/after?It seems that we are overestimating our abilities with our plans.
So I must unfortunately state that we are not able to add other playable characters.
can dev add psychical contact pleaseCan you be any more of a degenerate? You might as well add premarital eye contact. Appalling!![]()
Or the dev can ignore this entire schizo post and keep doing what they're doingThis game only has the beach segment going for it and seems to ignore the good thing it has going for it. Keep reading till the end if you're interested.
You must be registered to see the links
I'd like to hear those unimplemented ideas or random thoughts for concepts & mechanics you have which require an entire team or a John Carmack level programmer.
I can keep my mouth shut and not tell others as if I signed an NDA. A lack of game design in niche "genres" such as porn, horror, etc. is why we still have the basic cliche of having to be defeated as a protagonist to earn to get porn despite there's so many basic instinctual imaginative ways you can "fix" this right now.
1)A defense type character can leech HP/stamina+stunlock an enemy by simply having the enemy hit you, just like a parry & block but much easier. Ever played DND or Magic The Gathering? any tabletop and card game?
2) A contextual basic manipulation/mind control of making the enemy fuck you and then regret it as you kill it afterwards or capture it in a pocket ball. Your writer can help with the context.
3) Arbitrary goals like finish the level, get chased by the enemy for 30s, play hide & seek with the enemy, kill him 5 times, etc.
If we can't even get past that then I'll just talk for the sake of talking. I personally prefer arbitrary "magic" rules.
Unity is an okay engine(not good) but far superior to trash like Game Maker, albeit Unity in a metaphorical way is the Game Maker of the 2015s. So many resources and input lag and so much shit needs to be coded from scratch... still better than Ren'Py and RPG Maker at least which are worse than Game Maker. Still better to code a framework rather than entire engine from scratch.
Can't find the correct style of animators for the right price? Either hire third worlders, fanboys/fangirls or create an easy to use animation system in Unity or something easy to import to Unity. Personally I'd use Toonboom or even Live3D Cubism keyrig animators and then pixelate the animation in post with a program.
====
Anyway I know your team leader is stubborn, I used to have one myself and that's why I'd rather give him this message personally so he doesn't shoot the messenger. You can screenshot me.
So the beach segment ... all those NPCs, the abandoned shack... feels like you could make an entire minigame that overtakes your current game, but would require a good GDD with either simple mechanics that bind well or a huge effort on your programming and graphics team. Your game requires a niche cause atm it doesn't seem to have one or the unimplemented features will come too late in the game to matter anymore.
So the beach segment ... if you, the team leader/creative vision aimed more for an easy to understand exploration management adventure game you'd be much better off than a confused RPGish metroidvania like Shantae. Yes you'll be competing with other RPGs that have A LOT more exploration & minigames going on, but if you hit your niche correctly like Deus Ex & Kingdom Newlands then you can become something unique rather than a mediocrity (among already considered mediocrities). Kingdom Newlands by comparison pales as an RTS but its whole niche is that it's a sidescroller that's actually a RTS defense building survival game.
I'm trying to figure out what niche you could satisfy with your game since at the moment your beach level has potential and would be a shame to waste it as "just another Vegas level with lots of interactive objects & NPCs" like you're Earthworm Jim that hybridizes too much or "just another" Vegas level. I saw the abandoned shack and seems like you wanted to add player-owned houses? Anyway just the premise talking about figuring out your niche would require either naming a game title that perfectly encapsulates the mechanics/vision or a huge GDD meticulously explaining how the mechanics connect together and why the niche works.
Your game is starting to feel like it's trying to be Earthworm Jim in terms of level diversity, eccentric NPCs and humour, but we both know or at least us millennials know what happened to Earthworm Jim 2 and Serious Sam 2 when it stopped specializing and trying to be too many things at once. A lot of wasted content and watered down elements.
Add a lot more natural mechanical interactions on the beach with balls, umbrellas, moving islands, going in the water, etc. look into every video game Las Vegas & City level possible. Focus on that beach and don't let it go to waste.
Again get a couple of game designers or play more games yourself. Even myself, my imagination is starting to falter horribly cause I have nobody to share ideas with especially in current times and in this medium.
====
So far you accidentally did 2 more things right from the get to go;
Pixel animation is done for the popularity, not for you know. Thus it's good that you included BOTH the pixel aesthetic and the smooth drawn 2D art. Different styles for everyone ... especially since I can barely tell what's going on with those pixels because it's damn pixels. It looks like 16-bit art. Porn is a visual medium and limiting it isn't a good idea. Pixels are for acting as cute avatars to make you go from point A to point B... just like most people complain about Flash platformers with their side-views and robotic animation. They're there to tell a story, not to be the pinnacle of animation and art styles. I personally would prefer a static imagery where the protagonist has an hourglass body instead of a pear body type.
2nd thing you did right and you should focus on more is the NEET 4chan internet humour. The broken loser stereotype who's "secretly" hot is a cliche people can easily understand. If you could get a better writer not to make it more complex but to make things more charming with proper jokes and humour then you're golden. Preferably without taxing your programmer by adding flying catapulting cows and stuff. Tax your graphics artist and sound designer instead.
The game over sex scenes and the amount of dialogue also seem to go for the VN crowd and you could further go into that direction by making full blown comic book pages and also adding varied audio sighs, not dialogue, not even loud moans just sighs that can easily be turned on and off in a modular way. Since porn is visual & audio and audio is often overlooked. And in porn video games interaction is overlooked in favor of generic arcade games. Platformer porn games are to "real" video games what SNES console games were to arcade games, a watered down experience.
Problem is you need to either separate them or give them both at the same time, just like adding a huge amount of lore books in Elder Scrolls 3 but not requiring to read them to finish the game, just like with Pokemon's many minigames not requiring you to finish any such as the safari, breeding, secret houses, farming berries, etc. You did this successfully with the art styles at least.
Congratulations my friend, you get my personal award of "most schizophrenic and flat out braindead take i've ever seen"This game only has the beach segment going for it and seems to ignore the good thing it has going for it. Keep reading till the end if you're interested.
You must be registered to see the links
I'd like to hear those unimplemented ideas or random thoughts for concepts & mechanics you have which require an entire team or a John Carmack level programmer.
I can keep my mouth shut and not tell others as if I signed an NDA. A lack of game design in niche "genres" such as porn, horror, etc. is why we still have the basic cliche of having to be defeated as a protagonist to earn to get porn despite there's so many basic instinctual imaginative ways you can "fix" this right now.
1)A defense type character can leech HP/stamina+stunlock an enemy by simply having the enemy hit you, just like a parry & block but much easier. Ever played DND or Magic The Gathering? any tabletop and card game?
2) A contextual basic manipulation/mind control of making the enemy fuck you and then regret it as you kill it afterwards or capture it in a pocket ball. Your writer can help with the context.
3) Arbitrary goals like finish the level, get chased by the enemy for 30s, play hide & seek with the enemy, kill him 5 times, etc.
If we can't even get past that then I'll just talk for the sake of talking. I personally prefer arbitrary "magic" rules.
Unity is an okay engine(not good) but far superior to trash like Game Maker, albeit Unity in a metaphorical way is the Game Maker of the 2015s. So many resources and input lag and so much shit needs to be coded from scratch... still better than Ren'Py and RPG Maker at least which are worse than Game Maker. Still better to code a framework rather than entire engine from scratch.
Can't find the correct style of animators for the right price? Either hire third worlders, fanboys/fangirls or create an easy to use animation system in Unity or something easy to import to Unity. Personally I'd use Toonboom or even Live3D Cubism keyrig animators and then pixelate the animation in post with a program.
====
Anyway I know your team leader is stubborn, I used to have one myself and that's why I'd rather give him this message personally so he doesn't shoot the messenger. You can screenshot me.
So the beach segment ... all those NPCs, the abandoned shack... feels like you could make an entire minigame that overtakes your current game, but would require a good GDD with either simple mechanics that bind well or a huge effort on your programming and graphics team. Your game requires a niche cause atm it doesn't seem to have one or the unimplemented features will come too late in the game to matter anymore.
So the beach segment ... if you, the team leader/creative vision aimed more for an easy to understand exploration management adventure game you'd be much better off than a confused RPGish metroidvania like Shantae. Yes you'll be competing with other RPGs that have A LOT more exploration & minigames going on, but if you hit your niche correctly like Deus Ex & Kingdom Newlands then you can become something unique rather than a mediocrity (among already considered mediocrities). Kingdom Newlands by comparison pales as an RTS but its whole niche is that it's a sidescroller that's actually a RTS defense building survival game.
I'm trying to figure out what niche you could satisfy with your game since at the moment your beach level has potential and would be a shame to waste it as "just another Vegas level with lots of interactive objects & NPCs" like you're Earthworm Jim that hybridizes too much or "just another" Vegas level. I saw the abandoned shack and seems like you wanted to add player-owned houses? Anyway just the premise talking about figuring out your niche would require either naming a game title that perfectly encapsulates the mechanics/vision or a huge GDD meticulously explaining how the mechanics connect together and why the niche works.
Your game is starting to feel like it's trying to be Earthworm Jim in terms of level diversity, eccentric NPCs and humour, but we both know or at least us millennials know what happened to Earthworm Jim 2 and Serious Sam 2 when it stopped specializing and trying to be too many things at once. A lot of wasted content and watered down elements.
Add a lot more natural mechanical interactions on the beach with balls, umbrellas, moving islands, going in the water, etc. look into every video game Las Vegas & City level possible. Focus on that beach and don't let it go to waste.
Again get a couple of game designers or play more games yourself. Even myself, my imagination is starting to falter horribly cause I have nobody to share ideas with especially in current times and in this medium.
====
So far you accidentally did 2 more things right from the get to go;
Pixel animation is done for the popularity, not for you know. Thus it's good that you included BOTH the pixel aesthetic and the smooth drawn 2D art. Different styles for everyone ... especially since I can barely tell what's going on with those pixels because it's damn pixels. It looks like 16-bit art. Porn is a visual medium and limiting it isn't a good idea. Pixels are for acting as cute avatars to make you go from point A to point B... just like most people complain about Flash platformers with their side-views and robotic animation. They're there to tell a story, not to be the pinnacle of animation and art styles. I personally would prefer a static imagery where the protagonist has an hourglass body instead of a pear body type.
2nd thing you did right and you should focus on more is the NEET 4chan internet humour. The broken loser stereotype who's "secretly" hot is a cliche people can easily understand. If you could get a better writer not to make it more complex but to make things more charming with proper jokes and humour then you're golden. Preferably without taxing your programmer by adding flying catapulting cows and stuff. Tax your graphics artist and sound designer instead.
The game over sex scenes and the amount of dialogue also seem to go for the VN crowd and you could further go into that direction by making full blown comic book pages and also adding varied audio sighs, not dialogue, not even loud moans just sighs that can easily be turned on and off in a modular way. Since porn is visual & audio and audio is often overlooked. And in porn video games interaction is overlooked in favor of generic arcade games. Platformer porn games are to "real" video games what SNES console games were to arcade games, a watered down experience.
Problem is you need to either separate them or give them both at the same time, just like adding a huge amount of lore books in Elder Scrolls 3 but not requiring to read them to finish the game, just like with Pokemon's many minigames not requiring you to finish any such as the safari, breeding, secret houses, farming berries, etc. You did this successfully with the art styles at least.
"This post is going to get a tiny bit personal" Dream twitter ahhThis game only has the beach segment going for it and seems to ignore the good thing it has going for it. Keep reading till the end if you're interested.
You must be registered to see the links
I'd like to hear those unimplemented ideas or random thoughts for concepts & mechanics you have which require an entire team or a John Carmack level programmer.
I can keep my mouth shut and not tell others as if I signed an NDA. A lack of game design in niche "genres" such as porn, horror, etc. is why we still have the basic cliche of having to be defeated as a protagonist to earn to get porn despite there's so many basic instinctual imaginative ways you can "fix" this right now.
1)A defense type character can leech HP/stamina+stunlock an enemy by simply having the enemy hit you, just like a parry & block but much easier. Ever played DND or Magic The Gathering? any tabletop and card game?
2) A contextual basic manipulation/mind control of making the enemy fuck you and then regret it as you kill it afterwards or capture it in a pocket ball. Your writer can help with the context.
3) Arbitrary goals like finish the level, get chased by the enemy for 30s, play hide & seek with the enemy, kill him 5 times, etc.
If we can't even get past that then I'll just talk for the sake of talking. I personally prefer arbitrary "magic" rules.
Unity is an okay engine(not good) but far superior to trash like Game Maker, albeit Unity in a metaphorical way is the Game Maker of the 2015s. So many resources and input lag and so much shit needs to be coded from scratch... still better than Ren'Py and RPG Maker at least which are worse than Game Maker. Still better to code a framework rather than entire engine from scratch.
Can't find the correct style of animators for the right price? Either hire third worlders, fanboys/fangirls or create an easy to use animation system in Unity or something easy to import to Unity. Personally I'd use Toonboom or even Live3D Cubism keyrig animators and then pixelate the animation in post with a program.
====
Anyway I know your team leader is stubborn, I used to have one myself and that's why I'd rather give him this message personally so he doesn't shoot the messenger. You can screenshot me.
So the beach segment ... all those NPCs, the abandoned shack... feels like you could make an entire minigame that overtakes your current game, but would require a good GDD with either simple mechanics that bind well or a huge effort on your programming and graphics team. Your game requires a niche cause atm it doesn't seem to have one or the unimplemented features will come too late in the game to matter anymore.
So the beach segment ... if you, the team leader/creative vision aimed more for an easy to understand exploration management adventure game you'd be much better off than a confused RPGish metroidvania like Shantae. Yes you'll be competing with other RPGs that have A LOT more exploration & minigames going on, but if you hit your niche correctly like Deus Ex & Kingdom Newlands then you can become something unique rather than a mediocrity (among already considered mediocrities). Kingdom Newlands by comparison pales as an RTS but its whole niche is that it's a sidescroller that's actually a RTS defense building survival game.
I'm trying to figure out what niche you could satisfy with your game since at the moment your beach level has potential and would be a shame to waste it as "just another Vegas level with lots of interactive objects & NPCs" like you're Earthworm Jim that hybridizes too much or "just another" Vegas level. I saw the abandoned shack and seems like you wanted to add player-owned houses? Anyway just the premise talking about figuring out your niche would require either naming a game title that perfectly encapsulates the mechanics/vision or a huge GDD meticulously explaining how the mechanics connect together and why the niche works.
Your game is starting to feel like it's trying to be Earthworm Jim in terms of level diversity, eccentric NPCs and humour, but we both know or at least us millennials know what happened to Earthworm Jim 2 and Serious Sam 2 when it stopped specializing and trying to be too many things at once. A lot of wasted content and watered down elements.
Add a lot more natural mechanical interactions on the beach with balls, umbrellas, moving islands, going in the water, etc. look into every video game Las Vegas & City level possible. Focus on that beach and don't let it go to waste.
Again get a couple of game designers or play more games yourself. Even myself, my imagination is starting to falter horribly cause I have nobody to share ideas with especially in current times and in this medium.
====
So far you accidentally did 2 more things right from the get to go;
Pixel animation is done for the popularity, not for you know. Thus it's good that you included BOTH the pixel aesthetic and the smooth drawn 2D art. Different styles for everyone ... especially since I can barely tell what's going on with those pixels because it's damn pixels. It looks like 16-bit art. Porn is a visual medium and limiting it isn't a good idea. Pixels are for acting as cute avatars to make you go from point A to point B... just like most people complain about Flash platformers with their side-views and robotic animation. They're there to tell a story, not to be the pinnacle of animation and art styles. I personally would prefer a static imagery where the protagonist has an hourglass body instead of a pear body type.
2nd thing you did right and you should focus on more is the NEET 4chan internet humour. The broken loser stereotype who's "secretly" hot is a cliche people can easily understand. If you could get a better writer not to make it more complex but to make things more charming with proper jokes and humour then you're golden. Preferably without taxing your programmer by adding flying catapulting cows and stuff. Tax your graphics artist and sound designer instead.
The game over sex scenes and the amount of dialogue also seem to go for the VN crowd and you could further go into that direction by making full blown comic book pages and also adding varied audio sighs, not dialogue, not even loud moans just sighs that can easily be turned on and off in a modular way. Since porn is visual & audio and audio is often overlooked. And in porn video games interaction is overlooked in favor of generic arcade games. Platformer porn games are to "real" video games what SNES console games were to arcade games, a watered down experience.
Problem is you need to either separate them or give them both at the same time, just like adding a huge amount of lore books in Elder Scrolls 3 but not requiring to read them to finish the game, just like with Pokemon's many minigames not requiring you to finish any such as the safari, breeding, secret houses, farming berries, etc. You did this successfully with the art styles at least.
but that is deep down what his post was when you get past all the pretentious fart smelling, just "this is what I like so you should do it" but disguised with "let me tell you the objective facts about game dev"Seeing everyone dunk on that one guy is funny, but honestly the pages and pages of "hey dev, you should put this thing I'm personally requesting in the game" aren't all that much better
That's because that's what his post was, just with more words and a coating of condescension that drips like a good BBQ rib rack.Seeing everyone dunk on that one guy is funny, but honestly the pages and pages of "hey dev, you should put this thing I'm personally requesting in the game" aren't all that much better
brah this is a porn game why are you treating it like AAAThis game only has the beach segment going for it and seems to ignore the good thing it has going for it. Keep reading till the end if you're interested.
You must be registered to see the links
I'd like to hear those unimplemented ideas or random thoughts for concepts & mechanics you have which require an entire team or a John Carmack level programmer.
I can keep my mouth shut and not tell others as if I signed an NDA. A lack of game design in niche "genres" such as porn, horror, etc. is why we still have the basic cliche of having to be defeated as a protagonist to earn to get porn despite there's so many basic instinctual imaginative ways you can "fix" this right now.
1)A defense type character can leech HP/stamina+stunlock an enemy by simply having the enemy hit you, just like a parry & block but much easier. Ever played DND or Magic The Gathering? any tabletop and card game?
2) A contextual basic manipulation/mind control of making the enemy fuck you and then regret it as you kill it afterwards or capture it in a pocket ball. Your writer can help with the context.
3) Arbitrary goals like finish the level, get chased by the enemy for 30s, play hide & seek with the enemy, kill him 5 times, etc.
If we can't even get past that then I'll just talk for the sake of talking. I personally prefer arbitrary "magic" rules.
Unity is an okay engine(not good) but far superior to trash like Game Maker, albeit Unity in a metaphorical way is the Game Maker of the 2015s. So many resources and input lag and so much shit needs to be coded from scratch... still better than Ren'Py and RPG Maker at least which are worse than Game Maker. Still better to code a framework rather than entire engine from scratch.
Can't find the correct style of animators for the right price? Either hire third worlders, fanboys/fangirls or create an easy to use animation system in Unity or something easy to import to Unity. Personally I'd use Toonboom or even Live3D Cubism keyrig animators and then pixelate the animation in post with a program.
====
Anyway I know your team leader is stubborn, I used to have one myself and that's why I'd rather give him this message personally so he doesn't shoot the messenger. You can screenshot me.
So the beach segment ... all those NPCs, the abandoned shack... feels like you could make an entire minigame that overtakes your current game, but would require a good GDD with either simple mechanics that bind well or a huge effort on your programming and graphics team. Your game requires a niche cause atm it doesn't seem to have one or the unimplemented features will come too late in the game to matter anymore.
So the beach segment ... if you, the team leader/creative vision aimed more for an easy to understand exploration management adventure game you'd be much better off than a confused RPGish metroidvania like Shantae. Yes you'll be competing with other RPGs that have A LOT more exploration & minigames going on, but if you hit your niche correctly like Deus Ex & Kingdom Newlands then you can become something unique rather than a mediocrity (among already considered mediocrities). Kingdom Newlands by comparison pales as an RTS but its whole niche is that it's a sidescroller that's actually a RTS defense building survival game.
I'm trying to figure out what niche you could satisfy with your game since at the moment your beach level has potential and would be a shame to waste it as "just another Vegas level with lots of interactive objects & NPCs" like you're Earthworm Jim that hybridizes too much or "just another" Vegas level. I saw the abandoned shack and seems like you wanted to add player-owned houses? Anyway just the premise talking about figuring out your niche would require either naming a game title that perfectly encapsulates the mechanics/vision or a huge GDD meticulously explaining how the mechanics connect together and why the niche works.
Your game is starting to feel like it's trying to be Earthworm Jim in terms of level diversity, eccentric NPCs and humour, but we both know or at least us millennials know what happened to Earthworm Jim 2 and Serious Sam 2 when it stopped specializing and trying to be too many things at once. A lot of wasted content and watered down elements.
Add a lot more natural mechanical interactions on the beach with balls, umbrellas, moving islands, going in the water, etc. look into every video game Las Vegas & City level possible. Focus on that beach and don't let it go to waste.
Again get a couple of game designers or play more games yourself. Even myself, my imagination is starting to falter horribly cause I have nobody to share ideas with especially in current times and in this medium.
====
So far you accidentally did 2 more things right from the get to go;
Pixel animation is done for the popularity, not for you know. Thus it's good that you included BOTH the pixel aesthetic and the smooth drawn 2D art. Different styles for everyone ... especially since I can barely tell what's going on with those pixels because it's damn pixels. It looks like 16-bit art. Porn is a visual medium and limiting it isn't a good idea. Pixels are for acting as cute avatars to make you go from point A to point B... just like most people complain about Flash platformers with their side-views and robotic animation. They're there to tell a story, not to be the pinnacle of animation and art styles. I personally would prefer a static imagery where the protagonist has an hourglass body instead of a pear body type.
2nd thing you did right and you should focus on more is the NEET 4chan internet humour. The broken loser stereotype who's "secretly" hot is a cliche people can easily understand. If you could get a better writer not to make it more complex but to make things more charming with proper jokes and humour then you're golden. Preferably without taxing your programmer by adding flying catapulting cows and stuff. Tax your graphics artist and sound designer instead.
The game over sex scenes and the amount of dialogue also seem to go for the VN crowd and you could further go into that direction by making full blown comic book pages and also adding varied audio sighs, not dialogue, not even loud moans just sighs that can easily be turned on and off in a modular way. Since porn is visual & audio and audio is often overlooked. And in porn video games interaction is overlooked in favor of generic arcade games. Platformer porn games are to "real" video games what SNES console games were to arcade games, a watered down experience.
Problem is you need to either separate them or give them both at the same time, just like adding a huge amount of lore books in Elder Scrolls 3 but not requiring to read them to finish the game, just like with Pokemon's many minigames not requiring you to finish any such as the safari, breeding, secret houses, farming berries, etc. You did this successfully with the art styles at least.
nah frl tho LOLbrah this is a porn game why are you treating it like AAA