Merry belated Christmas!
I was wondering about a specific genre of management games, where you train or produce units to satisfy requests.
Basically the point of the game should be to fulfill requests to get resources, to then be able to train/tame/breed more units with better stats, so you can satisfy more demanding requests and so on. The unit can be sold (like a slave), or lent (brothel simulator).
I don't mind the graphic style (text based, 2D or 3D), nor the content (whatever tags are fine) or mechanics apart form the above.
Example: you have a situation like Monster Black Market, only that you have requests for more specific slaves/monsters, meaning they need specific genetic bonuses. (To be clear, the aspect I'm seeking is not present in this game)
Example: requests for specific traits in a system like Cloud Meadow's, only with actual quests that you have to fulfill. (This is just to showcase another traits system that doesn't have request mechanics... maybe when it gets to 1.0)
Example: it can be a brothel management simulator like SoldGirl Town, where you find or train traits that are better in certain districts than others. This is actually a game that fulfills what I'm envisioning.
Example: Free Cities has an extensive amount of characteristics and customization, and you can influence what aspect of a slave has more value with policies (which is interesting), but there are no requests that take advantage of this. No-one is asking for a brunette with a D-cup, at least X obedient and Y beautiful, you can just sell whatever whenever.
Thank you in advance.
I was wondering about a specific genre of management games, where you train or produce units to satisfy requests.
Basically the point of the game should be to fulfill requests to get resources, to then be able to train/tame/breed more units with better stats, so you can satisfy more demanding requests and so on. The unit can be sold (like a slave), or lent (brothel simulator).
I don't mind the graphic style (text based, 2D or 3D), nor the content (whatever tags are fine) or mechanics apart form the above.
Example: you have a situation like Monster Black Market, only that you have requests for more specific slaves/monsters, meaning they need specific genetic bonuses. (To be clear, the aspect I'm seeking is not present in this game)
Example: requests for specific traits in a system like Cloud Meadow's, only with actual quests that you have to fulfill. (This is just to showcase another traits system that doesn't have request mechanics... maybe when it gets to 1.0)
Example: it can be a brothel management simulator like SoldGirl Town, where you find or train traits that are better in certain districts than others. This is actually a game that fulfills what I'm envisioning.
Example: Free Cities has an extensive amount of characteristics and customization, and you can influence what aspect of a slave has more value with policies (which is interesting), but there are no requests that take advantage of this. No-one is asking for a brunette with a D-cup, at least X obedient and Y beautiful, you can just sell whatever whenever.
Thank you in advance.