I'm currently working on some improved indicators for planets to show which have events available on, so adding this should also be entirely doable.After playing way too much of this game I also have a few little suggestions:
an indicator for which planet already has the 'Poster Child' passive attraction bonus
Retroacive, yes, and all them are just 1 resource. Once you progress, they also add a third of that rounded down to your attractiveness. I may add ways to improve that, or make special shoots for more... but rn, I've just kept it basic.not sure if passive income bonuses for photo shoots apply retroactively, if not an indicator for how much every completed photo shoot individually is currently making
These are feasible, but I'll be honest, I don't particularly want to redo the schedules again right now, and I think you're right about the niche. That's not to say it's a no forever, but it's not something I'll be adding in the short term at the very least.a stat in the spa (or anywhere) which shows a stress high over the last seven days (so the max value stress had for any character over the last seven days ... this might be too niche)
in the schedule there is only daily or weekly an option for a bi-daily(?) schedule would be awesome which just alternates between two days instead of seven or ideally an even number (would also take 30 though that might be too much ... the bigger the schedule the better the rest slots on the spa become)
Of course! As I grow the new subsystems, they'll especially get plenty of repeatable fun.and of course more sandbox repeatable scenes
Will get these remedied. EDIT: The market has a similar issue with attractiveness and showing 0 income instead of expectation.PS:
New Eden Office shows Income: [number NaN] instead of 0
Alyssa actually gains Corruption past her limit with her passive
Thanks again for the bug reports and the suggestions.
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