Recommending Gay Protagonist Games List

5.00 star(s) 8 Votes

elowolfe

New Member
Mar 15, 2022
9
4
38
Does anyone know if it is possible to download this type of games to play them offline?
pass
richard88
Hey. Are you looking to actually play, or are you looking for assets?

I couldn't find a way to save it for offline play, but I did manage to find a bunch of the assets and save them. Specifically the CGs.

So far, I couldn't get the ones labeled NI because I don't know what that stands for. But I found the others, including ones of characters not currently available or fully implemented.
 

DakotaHilton

Newbie
May 13, 2017
30
18
210
Hey. Are you looking to actually play, or are you looking for assets?

I couldn't find a way to save it for offline play, but I did manage to find a bunch of the assets and save them. Specifically the CGs.

So far, I couldn't get the ones labeled NI because I don't know what that stands for. But I found the others, including ones of characters not currently available or fully implemented.
I'm looking to download it to preserve it, but the game isn't finished yet, even so if you got some cgs especially that aren't implemented yet, could you share them?
 

Collide22

New Member
Sep 18, 2022
2
12
13
Hey. Are you looking to actually play, or are you looking for assets?

I couldn't find a way to save it for offline play, but I did manage to find a bunch of the assets and save them. Specifically the CGs.

So far, I couldn't get the ones labeled NI because I don't know what that stands for. But I found the others, including ones of characters not currently available or fully implemented.
Hi, I’m the developer of the game. I was really surprised to hear that you mined the CGs—especially since it even included characters that haven’t been added yet. I guess there’s nothing I can do now that you’ve already gotten them, but could you please avoid sharing them publicly here? It’s a bit embarrassing, and some of those parts were intentionally hidden.
 
Jan 27, 2022
74
133
133
Hi, I’m the developer of the game. I was really surprised to hear that you mined the CGs—especially since it even included characters that haven’t been added yet. I guess there’s nothing I can do now that you’ve already gotten them, but could you please avoid sharing them publicly here? It’s a bit embarrassing, and some of those parts were intentionally hidden.
Hi, just wanted to say that your game is amazing so far, the kinkiest one I have played in a while. Your writing is impressive, I just can't wait for the next parts, the moment they are available I'll support on patreon. You are doing a great job.

Maybe you can start doing publicity here, post a thread with the public version. Take control of the distribution before someone else does. There are many developers here who do that to get feedback as the game is made, and with a game this good and a patreon that cheap, maybe you'll get more subscribers this way.
 
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nackedsnake

Engaged Member
Jan 29, 2019
3,435
5,082
717
Hi, I’m the developer of the game. I was really surprised to hear that you mined the CGs—especially since it even included characters that haven’t been added yet. I guess there’s nothing I can do now that you’ve already gotten them, but could you please avoid sharing them publicly here? It’s a bit embarrassing, and some of those parts were intentionally hidden.
Hi, could you help me understand why you try so desperately to prevent your game to go public?

Is it the AI Arts you're using is like Placeholder cuz you don't hv better options? That you are worried being known for using AI Arts will affect your career in the long run and might even cause you trouble? (It will.)

If AI Art is indeed the path you want to take, then why so worried whether random people online seen it or not?

Also, since it seems you are not new here, I shouldn't need to remind you that trying to "Take control of the distribution" like other suggested is pointless If your game get popular.
But it does help your game to gain more exposure to the public if that's what you are after.

At any rate, best of luck.
 
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Jan 27, 2022
74
133
133
Hi, could you help me understand why you try so desperately to prevent your game to go public?

Is it the AI Arts you're using is like Placeholder cuz you don't hv better options? That you are worried being known for using AI Arts will affect your career in the long run and might even cause you trouble? (It will.)

If AI Art is indeed the path you want to take, then why so worried whether random people online seen it or not?
I believe its not the AI(this is their second game using it and they seem comfortable with it), but a combination of not wanting to spoil the future characters and story (which has a lot of branches and secrets) and wanting their patrons to have exclusive early access to ensure they actually get something exclusive by subscribing.(not exactly realistic)

I personally think that subscribing would be done more to show support rather than anything else when it comes to these kinds of proyects, so making this stuff seen outside itch.io, which is censoring these kinds of NSFW games, would be more benefitial for them in the long run.
 

Collide22

New Member
Sep 18, 2022
2
12
13
Hi, could you help me understand why you try so desperately to prevent your game to go public?

Is it the AI Arts you're using is like Placeholder cuz you don't hv better options? That you are worried being known for using AI Arts will affect your career in the long run and might even cause you trouble? (It will.)

If AI Art is indeed the path you want to take, then why so worried whether random people online seen it or not?

Also, since it seems you are not new here, I shouldn't need to remind you that trying to "Take control of the distribution" like other suggested is pointless If your game get popular.
But it does help your game to gain more exposure to the public if that's what you are after.

At any rate, best of luck.
Hi, just to clarify first: I’m a beginner hobbyist who only started trying out game development not long ago. I have a full-time job elsewhere, so I don’t really worry about career, reputation, or income when it comes to this.

The reason I started making games in the first place was simply to create something that fits my own taste (because there wasn't in other game sites), and 7CP is filled with exactly that. My tastes lean toward dark dungeon exploration and muscle/bara male characters, but it’s not just about the theme or characters. What matters most to me in both playing and making games is the sense of hidden content and the player’s satisfaction in discovering or achieving it. Of course, I know that in this genre most players come for porn and fap material. But I didn’t want my game to just be “meet a guy → oh damn he’s sexy → sex scene → route completion! Hurray!” Instead, I wanted more complex paths. If you’ve played it, you’ve probably noticed there are lots of things tucked away—new content you stumble across while exploring the dungeon, CGs that only unlock when certain conditions are met, nightmare CGs that require specific in-game values, or special outcomes when you form particular team compositions.

So, why am I so cautious about distribution? It’s because I don’t like the idea of these hidden elements being exposed publicly before players have the chance to naturally discover them themselves. Unlike other engines (like Ren’Py), Twine doesn’t allow any real encryption—the CGs are just sitting there in the files. That makes it too easy for everything to get spoiled without effort. On top of that, yeah, the CG quality and my coding are still kind of rough, so I’d rather not have all that laid bare. Also, as the person above mentioned, I also want to provide exclusive early access for patrons so they can feel they are truly getting something unique. That’s one of the things I promised them. So it’s not that I’m worried about random people online seeing AI CGs. I’ve already uploaded over 10,000 images to platforms like Civitai. But at least for my very first game, I want to keep what’s inside under wraps until it’s actually finished, and also for my patrons.

When the game is complete, it’ll be a different story. For example, I previously uploaded a small experimental game called to itch.io. Once its updates were finished, I released a downloadable version since there wasn’t really any hidden content left (though I’ve since taken it down now due to the itch NSFW crackdown). So yeah, it’s really just a simple reason—or maybe stubbornness—that I don’t want to release the files publicly until the game is done.

There’s also the fact that I don’t have much confidence in putting myself out there. I’ve been hit with harsh comments/messages before, and it left me with a weird kind of low self-esteem about whether my game is actually fun or even decent. Thankfully, there are also many people who enjoy it, but those experiences make me hesitant about going fully public for now.

As for AI art—honestly, I don’t feel particularly proud about using it (I’ve gotten plenty of curse words in comments for it too). But my only real reason for doing so was practical: it’s the fastest way to produce a large volume of CGs(which is very important in porn game). Replacing over 2,000 images with commissions from real artists just isn’t feasible for me—the cost alone would be overwhelming, and the pace of development would slow to a crawl. Even so, I’ve spent a lot of time building my own LoRA and prompt combinations to avoid the kind of low-quality, inconsistent “AI slop” you can crank out in seconds. Of course, I know most people won’t recognize or care about that effort.

Anyway, that’s why. Hope this clears things up.

P.S. English is not my native language, so I might not have expressed my thoughts very clearly. Thank you for your understanding.
 

nackedsnake

Engaged Member
Jan 29, 2019
3,435
5,082
717
Hi, just to clarify first: I’m a beginner hobbyist who only started trying out game development not long ago. I have a full-time job elsewhere, so I don’t really worry about career, reputation, or income when it comes to this.

The reason I started making games in the first place was simply to create something that fits my own taste (because there wasn't in other game sites), and 7CP is filled with exactly that. My tastes lean toward dark dungeon exploration and muscle/bara male characters, but it’s not just about the theme or characters. What matters most to me in both playing and making games is the sense of hidden content and the player’s satisfaction in discovering or achieving it. Of course, I know that in this genre most players come for porn and fap material. But I didn’t want my game to just be “meet a guy → oh damn he’s sexy → sex scene → route completion! Hurray!” Instead, I wanted more complex paths. If you’ve played it, you’ve probably noticed there are lots of things tucked away—new content you stumble across while exploring the dungeon, CGs that only unlock when certain conditions are met, nightmare CGs that require specific in-game values, or special outcomes when you form particular team compositions.

So, why am I so cautious about distribution? It’s because I don’t like the idea of these hidden elements being exposed publicly before players have the chance to naturally discover them themselves. Unlike other engines (like Ren’Py), Twine doesn’t allow any real encryption—the CGs are just sitting there in the files. That makes it too easy for everything to get spoiled without effort. On top of that, yeah, the CG quality and my coding are still kind of rough, so I’d rather not have all that laid bare. Also, as the person above mentioned, I also want to provide exclusive early access for patrons so they can feel they are truly getting something unique. That’s one of the things I promised them. So it’s not that I’m worried about random people online seeing AI CGs. I’ve already uploaded over 10,000 images to platforms like Civitai. But at least for my very first game, I want to keep what’s inside under wraps until it’s actually finished, and also for my patrons.

When the game is complete, it’ll be a different story. For example, I previously uploaded a small experimental game called to itch.io. Once its updates were finished, I released a downloadable version since there wasn’t really any hidden content left (though I’ve since taken it down now due to the itch NSFW crackdown). So yeah, it’s really just a simple reason—or maybe stubbornness—that I don’t want to release the files publicly until the game is done.

There’s also the fact that I don’t have much confidence in putting myself out there. I’ve been hit with harsh comments/messages before, and it left me with a weird kind of low self-esteem about whether my game is actually fun or even decent. Thankfully, there are also many people who enjoy it, but those experiences make me hesitant about going fully public for now.

As for AI art—honestly, I don’t feel particularly proud about using it (I’ve gotten plenty of curse words in comments for it too). But my only real reason for doing so was practical: it’s the fastest way to produce a large volume of CGs(which is very important in porn game). Replacing over 2,000 images with commissions from real artists just isn’t feasible for me—the cost alone would be overwhelming, and the pace of development would slow to a crawl. Even so, I’ve spent a lot of time building my own LoRA and prompt combinations to avoid the kind of low-quality, inconsistent “AI slop” you can crank out in seconds. Of course, I know most people won’t recognize or care about that effort.

Anyway, that’s why. Hope this clears things up.

P.S. English is not my native language, so I might not have expressed my thoughts very clearly. Thank you for your understanding.
If it comes down to "don't want process being tracked before that's something I'm confident to publicise",
IMO best option is to make a really private space like using Discord+Patreon private channel.
Still not a 100% guarantee if the game becomes popular, but can significantly lower the chance.
And your reasoning should make more people hesitate to share against your will since it's quite genuine.

(If it's just that you don't wanna see your game get pirated, you either make the game super unpopular so nobody cares, or don't deal with these space at all as you can't really stop it - glad that's not the case for you)

Yeah AI is a complicated topic, it's a great tool to enable more people who lack artistic resources to make games,
but those who abuse it to make AI slop for quick money massively drag down the rest.
Tho people with open mind can see the quality and effort you put in - which actually makes a big difference.

But it's good to see you are already well off, and really care about making games. When porn game flooded with only porn, real games will stand out. (Maybe just need to build some fortitude for online negativity ;))
Best of luck.
 
Aug 21, 2025
14
0
1
Found a creator Incubus Industries, that outright says it uses AI. Any way to make a watch list of heavy AI? I'm not against it, but I also don't won't to give money if it was used for art.
 

Yattien

Newbie
Mar 8, 2021
42
98
142
Found a creator Incubus Industries, that outright says it uses AI. Any way to make a watch list of heavy AI? I'm not against it, but I also don't won't to give money if it was used for art.
By...making one? If you're the one concerned about it then make (and maintain) a list. The search has an ai art tag. That's your starting point.

This list was made by one person and they've faithfully maintained it for 5 years. You can easily do the same.

It's sort of hilarious that you are on a pirating website saying you "won't give money" when AI is used. Generally, people on here aren't giving money anyway unless they like the content and decide to support. Which makes it even simpler for you: Don't support the ones you find use AI.
 

elowolfe

New Member
Mar 15, 2022
9
4
38
Hi, I’m the developer of the game. I was really surprised to hear that you mined the CGs—especially since it even included characters that haven’t been added yet. I guess there’s nothing I can do now that you’ve already gotten them, but could you please avoid sharing them publicly here? It’s a bit embarrassing, and some of those parts were intentionally hidden.
Yeah. Out of respect, I won't share. I will direct message you though to let you know what I found, how I found, etc. :)
 
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elowolfe

New Member
Mar 15, 2022
9
4
38
So, why am I so cautious about distribution? It’s because I don’t like the idea of these hidden elements being exposed publicly before players have the chance to naturally discover them themselves. Unlike other engines (like Ren’Py), Twine doesn’t allow any real encryption—the CGs are just sitting there in the files. That makes it too easy for everything to get spoiled without effort. On top of that, yeah, the CG quality and my coding are still kind of rough, so I’d rather not have all that laid bare. Also, as the person above mentioned, I also want to provide exclusive early access for patrons so they can feel they are truly getting something unique. That’s one of the things I promised them. So it’s not that I’m worried about random people online seeing AI CGs. I’ve already uploaded over 10,000 images to platforms like Civitai. But at least for my very first game, I want to keep what’s inside under wraps until it’s actually finished, and also for my patrons..
I just wanted to reply to this. I messaged you but didn't mention encryption or anything. I thought to, but seeing this (and for anyone else who wants to get into developing games):

I've found Ren'Py to be the easiest to rip from. Unity is a little more of a hassle (and sometimes too much of a hassle to really make use of). But this game took me a bit to really find everything. If it wasn't for one feature, I wouldn't have been able to find what I did. The files are there, yes, but you have to either know or have a cookie crumb to get anything. If you want to protect the assets, keep it as is.
 

MelonHeart

Newbie
Feb 2, 2024
22
24
57
Generally, people on here aren't giving money anyway unless they like the content and decide to support.
I do the same too. If I would be very blunt, even if I would just get any game here in this pirate site I'll still not bother playing them. I'll just use the Ren'py extractor to get the images and dump the rest or just check on ex-hentai for CGs. It's discouraging on my part to just scraped someones project like it's nothing. But seriously, there's been a bit too many games here that has little to offer besides the porn that there's really no point into engaging it further. Even the older games that were develop for years started to stagnate in quality and I couldn't bother to care anymore.

It's kind of how I treat roms+emulators, if I don't have any incentive on playing them, than what's the point of keeping them besides archiving? especially when I know that there are other people who'll do a much better job than me.

Granted, there are several developers that I do support a bit on their patreons when I find games that I actually look promising. A recent example, . I have high hopes given what the game has to offer and I supported it.
 
5.00 star(s) 8 Votes