Dialogue changesso what's the difference between the two routes? do they just have dialogue changes or are they entirely different altogether?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/custom/locations.rpy", line 501, in script
call screen rose_room_screen with Dissolve(0.1)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/scripts/custom/wardrobe.rpy", line 3717, in <module>
if "glasses" in connie.wardrobe_glasses:
TypeError: argument of type 'bool' is not iterable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/custom/locations.rpy", line 501, in script
call screen rose_room_screen with Dissolve(0.1)
File "renpy/ast.py", line 2232, in execute
self.call("execute")
File "renpy/ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3161, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "renpy/display/core.py", line 3804, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 456, in visit_all
self.child.visit_all(callback, seen=None)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 572, in visit_all
for d in self.visit():
File "renpy/display/layout.py", line 1494, in visit
self.update(self.last_st, self.last_at)
File "renpy/display/layout.py", line 1505, in update
raw_child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "renpy/display/layout.py", line 1596, in condition_switch_show
return condition_switch_pick(switch), None
File "renpy/display/layout.py", line 1587, in condition_switch_pick
if renpy.python.py_eval_bytecode(code):
File "renpy/python.py", line 1073, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/scripts/custom/wardrobe.rpy", line 3717, in <module>
if "glasses" in connie.wardrobe_glasses:
TypeError: argument of type 'bool' is not iterable
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
Gem Domination Version_0.4.3
Sun Sep 11 23:23:00 2022
rose's room in the beach houseany gallary , i m too lazy to play
click on the people in the townwhere is rose sword
a hint and give them some gift items when they are not workingHow do you level Jenny and Sadie up
Connie? She is in the game already. As for Rose's Sword, talk with Cuck, then Sourcream, then Jenny.i wonder they going to add steven girlfriend and where can i find the rose sword
Does this prevent you from going back from the wardrobe screen? The error doesn't make it too clear.View attachment 2037693
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/custom/locations.rpy", line 501, in script call screen rose_room_screen with Dissolve(0.1) File "renpy/common/000statements.rpy", line 609, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/scripts/custom/custom.rpy", line 193, in per_interact if eval(name): SyntaxError: invalid syntax (<none>, line 1) -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/scripts/custom/locations.rpy", line 501, in script call screen rose_room_screen with Dissolve(0.1) File "renpy/ast.py", line 2232, in execute self.call("execute") File "renpy/ast.py", line 2220, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 281, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 609, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 3161, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore File "renpy/display/core.py", line 3804, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 456, in visit_all self.child.visit_all(callback, seen=None) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 584, in visit_all callback(self) File "renpy/display/core.py", line 3804, in <lambda> root_widget.visit_all(lambda i : i.per_interact()) File "game/scripts/custom/custom.rpy", line 193, in per_interact if eval(name): File "renpy/python.py", line 1078, in py_eval code = py_compile(code, 'eval') File "renpy/python.py", line 1015, in py_compile raise e SyntaxError: invalid syntax (<none>, line 1) Windows-10-10.0.19041 AMD64 Ren'Py 7.5.1.22070801 Gem Domination Version_0.4.3 Sun Sep 11 10:50:55 2022
Will work on that.Ugh. Give us the normal renpy save. This 'two per page' is ridiculous.
I'm a scene collector, which is made far more horrible by the current system.
This is a known bug, that I already fixed, thanks!View attachment 2038859
Code:I'm sorry, but an uncaught exception occurred. While running game code: File "game/scripts/custom/locations.rpy", line 501, in script call screen rose_room_screen with Dissolve(0.1) File "renpy/common/000statements.rpy", line 609, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "game/scripts/custom/wardrobe.rpy", line 3717, in <module> if "glasses" in connie.wardrobe_glasses: TypeError: argument of type 'bool' is not iterable -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/scripts/custom/locations.rpy", line 501, in script call screen rose_room_screen with Dissolve(0.1) File "renpy/ast.py", line 2232, in execute self.call("execute") File "renpy/ast.py", line 2220, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 281, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 609, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 3161, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3377, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore File "renpy/display/core.py", line 3804, in interact_core root_widget.visit_all(lambda i : i.per_interact()) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 456, in visit_all self.child.visit_all(callback, seen=None) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 582, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 572, in visit_all for d in self.visit(): File "renpy/display/layout.py", line 1494, in visit self.update(self.last_st, self.last_at) File "renpy/display/layout.py", line 1505, in update raw_child, redraw = self.function(st, at, *self.args, **self.kwargs) File "renpy/display/layout.py", line 1596, in condition_switch_show return condition_switch_pick(switch), None File "renpy/display/layout.py", line 1587, in condition_switch_pick if renpy.python.py_eval_bytecode(code): File "renpy/python.py", line 1073, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/scripts/custom/wardrobe.rpy", line 3717, in <module> if "glasses" in connie.wardrobe_glasses: TypeError: argument of type 'bool' is not iterable Windows-10-10.0.19041 AMD64 Ren'Py 7.5.1.22070801 Gem Domination Version_0.4.3 Sun Sep 11 23:23:00 2022
No Priyanka yet, except in the Gloryholes.How do you get Pryanka scenes?? couldn't get any of her in the gloryhole... even after I interacted with Connie
If I (toggle-F) set the game to full screen the mouse pointer disappears. Playing in full window mode is okay, but I would prefer actual full screen.
*correction: the cursor is invisible, not gone.*
Is this a bug or am I doing something wrong?
when I enter her screen to see the change of clothes, this error happens, the same with the conie more in her case it's the glasses faultDoes this prevent you from going back from the wardrobe screen? The error doesn't make it too clear.
ohh tq ,last help - save 100%rose's room in the beach house
click on the people in the town
Ah, alright alright, fixed.when I enter her screen to see the change of clothes, this error happens, the same with the conie more in her case it's the glasses fault
It's a random chance, but she only is added when you finish Connie story and find her in the Education Center.yeah but I could't find a way to trigger Priyanka gloryhole scenes... Is it like 0,01% of chance of she appearing?? Is there any other requirement for her to show up?? I'm using a save from previous updates... could be a save problem??