So, one thing ElFatGato has been helping me with during his spare time is sending me the stuff he had planned but never could finish. That includes some phone pics we never managed to implement, which hopefully, I will do during the next update.
Some of these are unfinished, like the whole Empire City map, which is supposed to work as a secondary hub.
I need to find someone willing to work on these, be it by commission or someone as part of the team. As a matter of fact, I am commissioning ElFatGato for new backgrounds, though, so there's that.
Well, they are pretty cool, if nothing else, I could add them unfinished as it is too. But some of them are kind of hard to do so right now. But rest assured, these are hopefully happening, since they are halfway done.
Also, sorry for the lack of news during the last month. A lot of things happened that you can likely find in our discord server, don't want to get into too much detail, but it was a rough month, but we got our groove back, hopefully!
This game is walking at a snail's pace, looks like another Patreon money grab to me. A pity, because the art is really good, and the idea for the story is very interesting, but the scope is too ambitious for a project that releases 1-2 scenes every two months.
At this pace, with other routes and such in mind, it might finally release just in time for sex bots to become a thing, then it won't be any good anyway will it? I'll have a fucking sex bot...
Sadly, there have been a lot of setbacks since the game's conception, from the original main artist having to leave to the new artist not having the game as his main focus. That being said, the game has a lot of scenes at the moment, 5 scenes for each of the main characters, with a couple of scenes for some of the secondary characters. That's a lot IMO, but I respect your opinion.
I assure you we are working hard, and we even had to cut corners to have scenes done faster, with a lot of the new scenes already sketched and drafted, and new mechanics also in the game, but not fully implemented. Making these games isn't really easy or cheap, and also takes a lot of time.
Turns out if you give gifts its way faster to level up your influence since you can give them multiple time in the same day.
Yes. I want to add a limiter to make it 1 or 2 gifts per day per girl, so you don't just give a shit ton of gifts right away, which will hopefully force you to do other things during the same span of time. The design idea is that you have to explore each day to find new things to do instead of focusing on only one person, you can focus on multiple girls at a time. Of course, since the selection is limited at the moment, I don't want to limit too much what the player can do yet.
There a bug where a conflict of events clash, Garnet's quest and Peril's quest. Once you get Garnet's "someone's watching me" and get to Peril's "I need to tell her to stop" you can't see Mayor Dewy and are faster forward to a later quest for Peril. Which seems to be get something with Gregg at the storage place you would usually see Mayor Dewy. Now you can still complete this quest but it might crash the game later if it's not fixed.
Wow, interesting. It is indeed not intended, and the reason is that the u-stor was originally planned to have an extra area with Greg waiting for you there. I think I can fix it, though. The fact that it moves you to a later quest is weird. I will have to check this out. Thanks.