- Jan 14, 2023
- 72
- 37
Hi all. So I'm seeing games that use Daz, such as "Awakening", and most have them have a general, ambient light. Nothing fancy or artistic. No three point portrait light or anything like that. Just making renders bright enough. I'm trying to replicate that. I don't want to take away from anything I'm doing per se, but I want just a straight up, make everything brighter kind of light so my renders aren't too dark. I've bought some lighting kits and they don't work. What do you guys use to just make things bright enough? I don't want any reflections, nothing that says, "Hey guys I'm a light". Just everything brighter.
For example, I have a render/scene I'm working on where a dude's wife walks into the bathroom and sees her husband doing another woman. They're in the shower, and you can see his wife's reflection, her face and full body on the glass. Her butt and a pose where her arms are folded and her wedding ring is conspicuous is in the foreground. I want to make everything brighter while preserving the reflection on the glass and not adding any additional reflections from the side, etc. If that makes sense...
What do you guys do to accomplish such a thing?
For example, I have a render/scene I'm working on where a dude's wife walks into the bathroom and sees her husband doing another woman. They're in the shower, and you can see his wife's reflection, her face and full body on the glass. Her butt and a pose where her arms are folded and her wedding ring is conspicuous is in the foreground. I want to make everything brighter while preserving the reflection on the glass and not adding any additional reflections from the side, etc. If that makes sense...
What do you guys do to accomplish such a thing?