Wait, do people genuinely wonder why it only scatters at surface when, wait for it, *scatter only* is used?
I can't even lmao
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First one is .90, second is .60. As you can see they are the same picture, no big deal at all. It totally not broke the SSS. You can also see how it improved every level of details, from basic flesh to quite an expensive mashed paper. You can't stop f95 devs progress, don't let naysayers say otherwise.
More seriously. Translucency is one of most important layer to keep a flesh aspect and also deeply linked to the volume part of the shader. It's not only your best bet, but it's your only one (until there is a major shader change, but I doubt it). So, no, DON'T adjust skin tone on translucency weight (a
subtle change is alrightish, going from .90 to .60 is not, and never will).
If someone is confused about the skin shading part, download Babina 8 if it's not done and read that tutorial wrote by MelissaGT [
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] few years ago. I slightly diverge from it (I don't use scatter & transmit Intensity as color is lost for intensity if I recall correctly), nonetheless it's a solid exercise for who wants to take a dive into it.