This game has some good things going for it. The HoneySelect renders are whatever, but they are not badly constructed and some sequences and plot points are pretty well done.
The game has two major flaws, however, and several smaller nitpicks.
The first major flaw is that all of the fights feel extremely formulaic and it kind of makes the main character look like a pompous doofus.
The villain gets introduced two minutes before the MC fights them. The MC is all talk, going "You haven't seen my true power, rawr." and then two frames later he is getting his ass kicked and he has to summon his buddies to bail out his sorry ass. He always *just* manages to defeat the baddie, and often someone dies and he goes: "I'm sorry I couldn't keep my promise to protect you. I'll do everything I can to protect the ones I love from now on." And then at the next fight it all happens again.
Like, is this a power fantasy or a grizzly gritty grimdark fantasy where every battle is an intense nailbiter? 'Cause you kinda can't have both tbh, but it's all fused into this edgelord world building, and after a while it just feels silly.
The second and more severe problem is the story's complete lack of focus. It feels like the writer kept going: "You know this would be a cool setpiece/plot point." and then he just drops everything the story had going for it and starts writing a completely different thing. I know it's an adventure, and I know it's supposed to be episodic in nature, like it's Naruto or something, but characters, women who are in the harem, gets introduced early on, and then just completely forgotten later on. There are too many plot points going on at once and too many characters to develop which means that while the main story sort of chugs along at a slow, but decent enough tempo, the character development has been completely thrown to the side.
For several hours you get introduced to like a bunch of characters when the previous ones still really hasn't been fleshed out in anyway. And this makes all of the girls feel the same, which is a death sentence to harem games (at least to the ones that wants to take itself more seriously than just being an all-out fuckfest).
If you are juggling with too many balls, some are going to fall to the floor, and yes, the audience will notice it.
I don't mind that the game is tropey, or that the fighting is the same uninteresting sorry excuse for a mini-game... take the riddles and quiz elements and the one-choice bad endings out though, that's just poor and lazy game design, man. I don't mind the overdramatic reaction to everything or that the game is probably a bit too verbose. I'm fine with that, but the game does such a bad job at making me care about the villains, the actions and especially the characters that I can't muster up the energy to care about the game going further.