- May 27, 2020
- 26
- 39
So, I'm making a Unity game using Daz models. So far, I was able to successfully export a model from Daz, into Blender for some optimization, then into Unity and keep all the morphs I wanted. It's working great.
The genitals, however, are giving me a lot of trouble. I just can't find any reliable tutorials or information on the best method for getting functional genitals from Daz to Unity. I need the morphs, the skeleton rig, and the matching textures on the genitals.
Currently, I'm trying to use Dicktator. And it is just not working. Haven't even begun on the female genitalia yet.
I've read some sparse information about using "Merge fitted figure(s) geometry" before exporting, but that instantly breaks the Dicktator shell. It basically turns it invisible and then I have to actually go into AppData/Roaming and delete the entire Daz folder to fix it. Also seen some info that "Merge fitted figure(s) geometry" was broken in like 4.12 and I have no clue if it's currently working.
So does anyone know the currently accepted best method for using a Daz model in Unity with working genitals?
The genitals, however, are giving me a lot of trouble. I just can't find any reliable tutorials or information on the best method for getting functional genitals from Daz to Unity. I need the morphs, the skeleton rig, and the matching textures on the genitals.
Currently, I'm trying to use Dicktator. And it is just not working. Haven't even begun on the female genitalia yet.
I've read some sparse information about using "Merge fitted figure(s) geometry" before exporting, but that instantly breaks the Dicktator shell. It basically turns it invisible and then I have to actually go into AppData/Roaming and delete the entire Daz folder to fix it. Also seen some info that "Merge fitted figure(s) geometry" was broken in like 4.12 and I have no clue if it's currently working.
So does anyone know the currently accepted best method for using a Daz model in Unity with working genitals?