kryanBR
Active Member
- Jan 18, 2019
- 728
- 414
What the hell is this?-force-d3d11
Edit: Don't reply, I just saw your tutorial above
What the hell is this?-force-d3d11
ThanksAfter posting this, I realized I could probably crack open the crash.dmp files myself and debug the game in general with WinDbg, and I managed to both get a little more info that way and launch the game successfully!
How I managed to launch the game even though it crashes on launch for me:
(TL;DR launch it with-force-d3d11
, this is just explaining how to use launch flags)
- Most Unity games have launch arguments/parameters/flags automatically created by the engine.
- Here's a
You must be registered to see the linkslisting these flags.- Open command prompt (
WIN + R
and typeCMD
) and change to the game's directory by enteringcd C:/Games/GOMI
(or wherever you unzipped it)- Launch the game by entering
GOMI.exe -force-d3d11
.
- If it continues to crash, check the above documentation page for other available graphics modes/launch flags.
- (and if the launch flag works for you, you can make create a shortcut to the exe and then right click > edit shortcut to always include that launch flag)
For the dev, that probably has the potential to make "fixing" this easier by adding in fallbacks, but as for the WinDbg results: tl;dr for my crashing is "access violation relating to directML." But here's the long:
In the tiny house that's facing the camera, you can enter them all by pressing E near, or clicking on the door.Where Is the futa one?
Oooh,the dog shaped cock one?In the tiny house that's facing the camera, you can enter them all by pressing E near, or clicking on the door.
Yeah. I'd say it's intended to be a girl with a dick but due to some placeholder stuff and systems being in development, none of the models have defined breasts or custom appropriate gender signs on the animation selection, so it's not obviousOooh,the dog shaped cock one?
the devs can try and make the game default to dx11, dx12 has really bad frame pacing for meAfter posting this, I realized I could probably crack open the crash.dmp files myself and debug the game in general with WinDbg, and I managed to both get a little more info that way and launch the game successfully!
How I managed to launch the game even though it crashes on launch for me:
(TL;DR launch it with-force-d3d11
, this is just explaining how to use launch flags)
- Most Unity games have launch arguments/parameters/flags automatically created by the engine.
- Here's a
You must be registered to see the linkslisting these flags.- Open command prompt (
WIN + R
and typeCMD
) and change to the game's directory by enteringcd C:/Games/GOMI
(or wherever you unzipped it)- Launch the game by entering
GOMI.exe -force-d3d11
.
- If it continues to crash, check the above documentation page for other available graphics modes/launch flags.
- (and if the launch flag works for you, you can make create a shortcut to the exe and then right click > edit shortcut to always include that launch flag)
For the dev, that probably has the potential to make "fixing" this easier by adding in fallbacks, but as for the WinDbg results: tl;dr for my crashing is "access violation relating to directML." But here's the long:
DirectX11 is the default and 12 is the fallback. Vulkan support was not in the build at all. Something about when it is run people are having it think that DX11 is not available. I've added Vulkan support for the next version in case that helps anyone.the devs can try and make the game default to dx11, dx12 has really bad frame pacing for me
also: devs can consider fixing vulkan support, which seems to crash outright for whatever reason
That is next release.Is the character creator in the next release, or is a few more builds out?