Unity Get Off My Island [v0.1] [TeamStripey]

4.70 star(s) 7 Votes

Randomfox01

Member
Dec 23, 2024
166
161
After posting this, I realized I could probably crack open the crash.dmp files myself and debug the game in general with WinDbg, and I managed to both get a little more info that way and launch the game successfully!


How I managed to launch the game even though it crashes on launch for me:

(TL;DR launch it with -force-d3d11, this is just explaining how to use launch flags)
  1. Most Unity games have launch arguments/parameters/flags automatically created by the engine.
    • Here's a listing these flags.
  2. Open command prompt (WIN + R and type CMD) and change to the game's directory by entering cd C:/Games/GOMI (or wherever you unzipped it)
  3. Launch the game by entering GOMI.exe -force-d3d11.
    • If it continues to crash, check the above documentation page for other available graphics modes/launch flags.
    • (and if the launch flag works for you, you can make create a shortcut to the exe and then right click > edit shortcut to always include that launch flag)

For the dev, that probably has the potential to make "fixing" this easier by adding in fallbacks, but as for the WinDbg results: tl;dr for my crashing is "access violation relating to directML." But here's the long:
Thanks
 

Goblyn99

Member
Sep 26, 2023
191
241
Tried it out, cute little game so far. I'm guessing the game will eventually be fleshed out more, but what's here is pretty decent for a 0.1
 
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Sep 7, 2020
38
55
Wow, you guys have something quite promising on your hands, which shocks me to say because of how simple the game is atm. Everything has a lot of charm, and basically all of my gripes were answered by reading your responses in the thread. Animations are nice too with good variety for what we have so far, safe to say I'm keeping an eye on this one.
 
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Yohan1jx7

New Member
Aug 18, 2023
1
0
very interesting game remeember me hole dweller and animal crossing but im hoping for more interactions(chat) with villagers,more customization and ......m u l t i p l a y e r
 

Stripey Dress

Newbie
Game Developer
Jul 27, 2025
26
145
Oooh,the dog shaped cock one?
Yeah. I'd say it's intended to be a girl with a dick but due to some placeholder stuff and systems being in development, none of the models have defined breasts or custom appropriate gender signs on the animation selection, so it's not obvious
 
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Flugelbozz

Member
Nov 12, 2018
384
348
After posting this, I realized I could probably crack open the crash.dmp files myself and debug the game in general with WinDbg, and I managed to both get a little more info that way and launch the game successfully!


How I managed to launch the game even though it crashes on launch for me:

(TL;DR launch it with -force-d3d11, this is just explaining how to use launch flags)
  1. Most Unity games have launch arguments/parameters/flags automatically created by the engine.
    • Here's a listing these flags.
  2. Open command prompt (WIN + R and type CMD) and change to the game's directory by entering cd C:/Games/GOMI (or wherever you unzipped it)
  3. Launch the game by entering GOMI.exe -force-d3d11.
    • If it continues to crash, check the above documentation page for other available graphics modes/launch flags.
    • (and if the launch flag works for you, you can make create a shortcut to the exe and then right click > edit shortcut to always include that launch flag)

For the dev, that probably has the potential to make "fixing" this easier by adding in fallbacks, but as for the WinDbg results: tl;dr for my crashing is "access violation relating to directML." But here's the long:
the devs can try and make the game default to dx11, dx12 has really bad frame pacing for me

also: devs can consider fixing vulkan support, which seems to crash outright for whatever reason
 

StripeySocks

Newbie
Game Developer
Mar 6, 2025
16
29
the devs can try and make the game default to dx11, dx12 has really bad frame pacing for me

also: devs can consider fixing vulkan support, which seems to crash outright for whatever reason
DirectX11 is the default and 12 is the fallback. Vulkan support was not in the build at all. Something about when it is run people are having it think that DX11 is not available. I've added Vulkan support for the next version in case that helps anyone.

I've gone through all the build and quality settings I can and there is just really nothing I can do to help with compatibility. I moved the project up to pretty much the latest Unity version just before release because the very specific version we were using had a very bad known bug with shadows. What concerns me is that people report being able to run other recent Unity based projects without issues.

Before next release there is still going to be some fully stripped build testing to see if we can't determine the fault source.
 
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4.70 star(s) 7 Votes